Player Matchup

Pele
Pele
CASTBAR
Pele
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 57L
1,308 Elo+
Party 1
Yemoja
Yemoja
SchuDan
Yemoja
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,462 Elo+
Party 1
Merlin
Merlin
Tricky_Oni
Merlin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 56L
1,408 Elo+
Party 1
Artemis
Artemis
carhartlover
Artemis
Level 7
God Stats
3W - 10L
1,292 SR
Queue Stats
4W - 13L
1,231 Elo+
Party 1
Anubis
Anubis
danbyal
Anubis
Level 64
God Stats
6W - 9L
1,615 SR
Queue Stats
22W - 42L
1,372 Elo+
Party 1
Team Averages
Level 48
1,482 SR
1,356 Elo+

VS

Team Averages
Level 111
1,530 SR
1,429 Elo+
Zeus
Zeus
Dank slurpp
Zeus
Level 82
God Stats
1W - 2L
1,335 SR
Queue Stats
397W - 378L
1,449 Elo+
Solo
Cernunnos
Cernunnos
Dooms Harbinger
Cernunnos
Level 117
God Stats
12W - 11L
1,540 SR
Queue Stats
67W - 69L
1,433 Elo+
Party 2
Nox
Nox
Warri0r of War
Nox
Level 121
God Stats
102W - 100L
1,555 SR
Queue Stats
110W - 105L
1,489 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WiLL_inelson
Tsukuyomi
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 32L
1,352 Elo+
Solo
Nike
Nike
xGHYVERx
Nike
Level 150
God Stats
3W - 3L
1,720 SR
Queue Stats
187W - 175L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
CASTBAR
Pele
17
3 / 6 / 1
9,885
760
6,513
16,511
8,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
SchuDan
Yemoja
16
0 / 3 / 6
9,834
756
5,081
14,653
12,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Merlin
Tricky_Oni
Merlin
16
0 / 6 / 4
9,578
737
7,856
14,137
6,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
carhartlover
Artemis
15
0 / 1 / 4
9,247
711
4,223
6,729
2,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
danbyal
Anubis
17
4 / 6 / 2
10,277
791
8,530
14,925
8,483
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 11
11,063
851
16,984
8,280
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Dooms Harbinger
Cernunnos
18
5 / 1 / 8
10,865
836
10,811
7,361
3,253
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
3 / 0 / 14
10,919
840
9,722
5,889
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
WiLL_inelson
Tsukuyomi
17
3 / 2 / 6
10,014
770
7,021
9,767
4,397
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
18
7 / 3 / 12
11,180
860
15,486
16,658
16,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
73
7
Kills
22
22
Deaths
7
17
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Pele
CASTBAR
Pele
3
6
1
0.58
W
4
1
11
9.5
W
Cernunnos
Dooms Harbinger
Cernunnos
5
1
8
9
L
Yemoja
SchuDan
Yemoja
0
3
6
1
L
Merlin
Tricky_Oni
Merlin
0
6
4
0.33
W
3
0
14
10
W
Tsukuyomi
WiLL_inelson
Tsukuyomi
3
2
6
3
L
Artemis
carhartlover
Artemis
0
1
4
2
L
Anubis
danbyal
Anubis
4
6
2
0.83
W
Nike
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,203
Damage
60,024
66,955
Taken
47,955
38,574
Mitigated
30,231
14,284
Healing
3,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
CASTBAR
Pele
6,513
735
0
2,699
16,511
8,157
0
4,247
12,056
0
28,576
W
16,984
1,287
0
1,000
8,280
3,593
261
3,894
4,184
52,560
0
W
Cernunnos
Dooms Harbinger
Cernunnos
10,811
6,344
150
1,600
7,361
3,253
2,006
3,107
4,132
0
34,150
L
Yemoja
SchuDan
Yemoja
5,081
619
5,060
2,486
14,653
12,987
0
7,036
7,268
22,021
0
L
Merlin
Tricky_Oni
Merlin
7,856
283
135
909
14,137
6,053
0
6,185
7,707
27,916
0
W
9,722
382
0
0
5,889
2,814
648
2,840
2,951
41,227
0
W
Tsukuyomi
WiLL_inelson
Tsukuyomi
7,021
1,080
0
499
9,767
4,397
15
3,213
6,397
0
23,513
L
Artemis
carhartlover
Artemis
4,223
1,394
0
604
6,729
2,894
0
2,813
3,874
0
18,917
L
Anubis
danbyal
Anubis
8,530
231
0
2,391
14,925
8,483
0
6,518
8,064
26,845
0
W
Nike
15,486
258
0
606
16,658
16,174
268
7,680
8,824
93
32,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,821
Gold Earned
54,041
208
Minions Killed
294
0
Camps Cleared
0
1,232,017
Distance Traveled
1,367,470
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,885
760
54
4
0
254,781
0
W
Zeus
11,063
851
80
6
0
266,613
0
W
Cernunnos
10,865
836
53
4
0
254,277
0
L
Yemoja
9,834
756
25
2
0
252,954
0
L
Merlin
9,578
737
56
4
0
239,522
0
W
Nox
10,919
840
85
7
0
282,170
0
W
Tsukuyomi
10,014
770
34
3
0
280,078
0
L
Artemis
9,247
711
33
3
0
240,310
0
L
Anubis
10,277
791
40
3
0
244,450
0
W
Nike
11,180
860
42
3
0
284,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role