Player Matchup

Achilles
Achilles
Baldwallnutz
Achilles
Level 82
God Stats
2W - 1L
1,607 SR
Queue Stats
25W - 24L
1,503 Elo+
Party 2
Hel
Hel
Brenten4899
Hel
Level 128
God Stats
2W - 1L
1,452 SR
Queue Stats
41W - 48L
1,448 Elo+
Party 2
The Morrigan
The Morrigan
CaptainZordon17
The Morrigan
Level 108
God Stats
2W - 1L
1,428 SR
Queue Stats
67W - 67L
1,476 Elo+
Party 2
Sun Wukong
Sun Wukong
OGDOGBA
Sun Wukong
Level 119
God Stats
1W - 1L
1,338 SR
Queue Stats
52W - 50L
1,434 Elo+
Party 2
Bellona
Bellona
XFredBundyX
Bellona
Level 16
God Stats
1W - 0L
1,277 SR
Queue Stats
3W - 5L
1,363 Elo+
Party 2
Team Averages
Level 91
1,420 SR
1,445 Elo+

VS

Team Averages
Level 120
1,490 SR
1,523 Elo+
Hel
Hel
DeLuIu
Hel
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
201W - 161L
1,617 Elo+
Solo
Freya
Freya
Dubbadactyl
Freya
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 77L
1,469 Elo+
Party 1
Zeus
Zeus
Gorejiah
Zeus
Level 80
God Stats
1W - 2L
1,446 SR
Queue Stats
88W - 89L
1,478 Elo+
Party 1
Kuzenbo
Kuzenbo
Jaytell619
Kuzenbo
Level 129
God Stats
2W - 3L
1,778 SR
Queue Stats
184W - 209L
1,496 Elo+
Solo
Hercules
Hercules
Yumi F0X
Hercules
Level 137
God Stats
2W - 7L
1,226 SR
Queue Stats
438W - 449L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Baldwallnutz
Achilles
18
5 / 1 / 7
11,095
653
17,375
19,384
25,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
2 / 2 / 11
10,889
641
21,609
19,390
12,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

The Morrigan
CaptainZordon17
The Morrigan
19
2 / 0 / 6
11,105
653
28,594
11,620
7,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
OGDOGBA
Sun Wukong
20
4 / 1 / 10
12,092
711
30,532
26,319
29,471
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
XFredBundyX
Bellona
16
1 / 3 / 8
10,314
607
12,907
19,078
13,539
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
DeLuIu
Hel
17
2 / 3 / 4
9,766
574
16,486
24,815
18,455
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 4
9,605
565
11,049
20,097
9,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Zeus
17
2 / 4 / 4
9,919
583
21,468
16,815
7,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Jaytell619
Kuzenbo
18
1 / 2 / 6
10,838
638
11,439
34,081
34,194
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
Yumi F0X
Hercules
18
1 / 1 / 6
10,007
589
14,378
23,981
27,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
31
14
Kills
7
7
Deaths
14
42
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Achilles
Baldwallnutz
Achilles
5
1
7
8.5
W
2
2
11
3.75
W
The Morrigan
CaptainZordon17
The Morrigan
2
0
6
5
L
Hel
DeLuIu
Hel
2
3
4
1.33
L
1
4
4
0.75
L
Zeus
2
4
4
1
L
Kuzenbo
Jaytell619
Kuzenbo
1
2
6
2
W
Sun Wukong
OGDOGBA
Sun Wukong
4
1
10
9
W
Bellona
XFredBundyX
Bellona
1
3
8
1.67
L
Hercules
Yumi F0X
Hercules
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,017
Damage
74,820
95,791
Taken
119,789
87,913
Mitigated
96,753
65,235
Healing
76,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Baldwallnutz
Achilles
17,375
2,182
313
1,936
19,384
25,653
997
11,558
7,826
2,090
19,494
W
21,609
658
26,288
13,451
19,390
12,043
1,272
13,162
6,228
36,228
0
W
The Morrigan
CaptainZordon17
The Morrigan
28,594
2,613
1,942
826
11,620
7,207
2,121
8,447
3,173
56,582
0
L
Hel
DeLuIu
Hel
16,486
2,080
25,681
15,233
24,815
18,455
0
9,855
14,613
32,942
0
L
11,049
3,468
903
3,041
20,097
9,218
0
7,610
12,142
32,090
0
L
Zeus
21,468
1,488
1,928
1,923
16,815
7,827
0
6,813
9,961
46,707
0
L
Kuzenbo
Jaytell619
Kuzenbo
11,439
3,823
3,945
12,306
34,081
34,194
0
14,036
19,520
23,607
0
W
Sun Wukong
OGDOGBA
Sun Wukong
30,532
2,387
5,377
10,083
26,319
29,471
244
14,245
12,074
0
65,493
W
Bellona
XFredBundyX
Bellona
12,907
1,262
985
4,034
19,078
13,539
2,405
13,030
6,048
0
21,666
L
Hercules
Yumi F0X
Hercules
14,378
1,824
2,207
9,511
23,981
27,059
0
12,981
10,429
0
35,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,495
Gold Earned
50,135
191
Minions Killed
178
0
Camps Cleared
0
1,772,692
Distance Traveled
1,644,093
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,095
653
7
0
0
360,104
0
W
Hel
10,889
641
29
2
0
347,643
0
W
The Morrigan
11,105
653
70
4
0
318,818
0
L
Hel
9,766
574
35
2
0
306,242
0
L
Freya
9,605
565
47
3
0
323,765
0
L
Zeus
9,919
583
45
3
0
299,942
0
L
Kuzenbo
10,838
638
15
1
0
348,548
0
W
Sun Wukong
12,092
711
68
4
0
400,787
0
W
Bellona
10,314
607
17
1
0
345,340
0
L
Hercules
10,007
589
36
2
0
365,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role