Player Matchup

Loki
Loki
 
Loki
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
C_Peludat11
Fenrir
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 200L
1,405 Elo+
Party 2
Raijin
Raijin
DeityOfMassacre
Raijin
Level 119
God Stats
2W - 4L
1,416 SR
Queue Stats
360W - 368L
1,447 Elo+
Party 1
Surtr
Surtr
Spooky_CJB
Surtr
Level 15
God Stats
0W - 2L
1,347 SR
Queue Stats
33W - 35L
1,267 Elo+
Party 1
Geb
Geb
T7S_Dobber
Geb
Level 120
God Stats
5W - 8L
1,504 SR
Queue Stats
263W - 262L
1,479 Elo+
Party 1
Team Averages
Level 91
1,453 SR
1,420 Elo+

VS

Team Averages
Level 102
1,562 SR
1,468 Elo+
Chaac
Chaac
Blaiddyd776
Chaac
Level 101
God Stats
35W - 32L
1,581 SR
Queue Stats
317W - 324L
1,564 Elo+
Solo
Cabrakan
Cabrakan
GGuessWhosBackk
Cabrakan
Level 105
God Stats
1W - 1L
1,321 SR
Queue Stats
32W - 31L
1,414 Elo+
Solo
Nu Wa
Nu Wa
SleepyTokens
Nu Wa
Level 89
God Stats
116W - 96L
1,550 SR
Queue Stats
433W - 461L
1,444 Elo+
Solo
Pele
Pele
cerberus--193
Pele
Level 100
God Stats
31W - 13L
1,743 SR
Queue Stats
216W - 211L
1,434 Elo+
Solo
Chernobog
Chernobog
xmx4799
Chernobog
Level 117
God Stats
36W - 22L
1,617 SR
Queue Stats
414W - 400L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
0 / 6 / 1
4,773
477
2,825
8,428
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
9
4 / 2 / 3
5,952
595
4,618
8,416
3,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 0 / 5
6,256
626
4,944
4,021
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
8
0 / 4 / 0
4,754
475
3,066
8,898
4,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
3 / 1 / 2
5,135
514
3,501
6,692
4,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 2
6,864
686
6,461
8,819
7,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
8
2 / 3 / 1
5,514
551
1,814
7,854
7,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
2 / 4 / 0
5,480
548
4,621
7,404
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

10
3 / 2 / 3
6,007
601
4,456
9,705
3,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
xmx4799
Chernobog
11
1 / 0 / 3
6,307
631
4,600
4,679
1,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
10
Kills
13
13
Deaths
10
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
6
1
0.08
W
5
1
2
6
L
Fenrir
4
2
3
2.75
L
3
0
5
5.5
W
Cabrakan
2
3
1
0.83
W
2
4
0
0.5
L
Surtr
0
4
0
0
L
3
1
2
4
W
3
2
3
2.25
W
Chernobog
xmx4799
Chernobog
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,954
Damage
21,952
36,455
Taken
38,461
15,572
Mitigated
23,150
5,646
Healing
10,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,825
863
0
0
8,428
2,327
0
1,904
6,524
0
24,969
W
6,461
1,418
0
3,061
8,819
7,691
0
136
8,683
0
39,372
L
Fenrir
4,618
1,662
0
1,720
8,416
3,019
336
1,360
7,056
0
24,013
L
4,944
390
0
815
4,021
1,353
429
1,573
2,448
49,945
0
W
Cabrakan
1,814
487
0
1,285
7,854
7,801
360
2,711
5,143
12,560
0
W
4,621
1,005
0
1,603
7,404
2,516
0
3,354
4,050
33,787
0
L
Surtr
3,066
1,521
0
1,191
8,898
4,162
0
393
8,505
99
19,767
L
3,501
437
0
1,920
6,692
4,711
0
1,205
5,487
16,636
0
W
4,456
1,494
0
2,594
9,705
3,194
0
1,261
8,444
0
43,616
W
Chernobog
xmx4799
Chernobog
4,600
3,181
0
2,069
4,679
1,948
254
1,009
3,670
0
47,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,870
Gold Earned
30,172
202
Minions Killed
269
0
Camps Cleared
0
975,347
Distance Traveled
921,756
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,773
477
45
5
0
204,546
0
W
Chaac
6,864
686
57
6
0
182,748
0
L
Fenrir
5,952
595
32
3
0
210,639
0
L
Raijin
6,256
626
86
9
0
179,166
3
W
Cabrakan
5,514
551
18
2
0
159,444
3
W
Nu Wa
5,480
548
56
6
0
176,181
4
L
Surtr
4,754
475
33
3
0
200,326
0
L
Geb
5,135
514
6
1
0
180,670
3
W
Pele
6,007
601
61
6
0
226,291
0
W
Chernobog
6,307
631
77
8
0
177,092
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role