Player Matchup

Jing Wei
Jing Wei
Afuzzymanp3ach
Jing Wei
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 45L
1,580 Elo+
Party 1
Thor
Thor
HeerotheDrow
Thor
Level 64
God Stats
7W - 4L
1,677 SR
Queue Stats
220W - 186L
1,586 Elo+
Party 1
Athena
Athena
Hylorel
Athena
Level 28
God Stats
2W - 4L
1,510 SR
Queue Stats
17W - 24L
1,429 Elo+
Party 1
Guan Yu
Guan Yu
Kalamituss
Guan Yu
Level 128
God Stats
2W - 2L
1,692 SR
Queue Stats
133W - 118L
1,589 Elo+
Party 1
Zhong Kui
Zhong Kui
Somosito
Zhong Kui
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
295W - 236L
1,585 Elo+
Party 1
Team Averages
Level 88
1,576 SR
1,554 Elo+

VS

Team Averages
Level 136
1,514 SR
1,541 Elo+
Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Asssinine
Vulcan
Level 163
God Stats
21W - 20L
1,588 SR
Queue Stats
472W - 421L
1,574 Elo+
Party 3
Hel
Hel
ForteScofield
Hel
Level 159
God Stats
2W - 2L
1,481 SR
Queue Stats
329W - 342L
1,509 Elo+
Party 2
Susano
Susano
JustBeNormal
Susano
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 147L
1,495 Elo+
Party 2
Tyr
Tyr
WithJelly
Tyr
Level 144
God Stats
9W - 8L
1,500 SR
Queue Stats
89W - 65L
1,625 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
0 / 5 / 3
7,845
785
9,040
15,153
6,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 5 / 0
7,905
791
6,122
11,671
5,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
Hylorel
Athena
14
1 / 2 / 3
8,276
828
4,892
12,637
10,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Kalamituss
Guan Yu
13
0 / 2 / 4
7,436
744
7,144
14,603
15,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Somosito
Zhong Kui
15
2 / 4 / 3
8,534
853
8,258
11,857
8,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 2 / 10
8,319
832
7,634
9,793
4,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
Asssinine
Vulcan
16
7 / 0 / 7
9,272
927
19,568
4,330
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 1 / 10
8,935
894
13,330
11,852
6,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Susano
14
2 / 1 / 6
8,288
829
8,142
10,071
4,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 1 / 12
8,220
822
9,165
11,121
10,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
5
Kills
18
18
Deaths
5
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
10
4
L
Jing Wei
0
5
3
0.3
W
Vulcan
Asssinine
Vulcan
7
0
7
10.5
W
5
1
10
10
L
2
5
0
0.4
L
Athena
Hylorel
Athena
1
2
3
1.25
W
Susano
2
1
6
5
L
Guan Yu
Kalamituss
Guan Yu
0
2
4
1
L
Zhong Kui
Somosito
Zhong Kui
2
4
3
0.88
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,456
Damage
57,839
65,921
Taken
47,167
45,600
Mitigated
27,684
13,509
Healing
17,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,634
5,462
0
82
9,793
4,363
1,120
4,130
5,663
0
21,943
L
Jing Wei
9,040
6,762
0
2,036
15,153
6,246
711
7,516
7,393
0
30,943
W
Vulcan
Asssinine
Vulcan
19,568
7,003
0
500
4,330
1,766
214
1,366
2,964
41,080
0
W
13,330
775
6,905
6,758
11,852
6,787
140
3,003
8,849
28,827
0
L
6,122
1,236
0
1,096
11,671
5,169
0
5,825
5,704
0
13,109
L
Athena
Hylorel
Athena
4,892
703
1,464
1,170
12,637
10,668
0
7,376
5,121
8,950
0
W
Susano
8,142
568
0
528
10,071
4,729
0
2,058
8,013
0
22,211
L
Guan Yu
Kalamituss
Guan Yu
7,144
678
1,816
4,589
14,603
15,332
0
7,192
7,263
0
17,517
L
Zhong Kui
Somosito
Zhong Kui
8,258
523
0
1,338
11,857
8,185
0
5,361
6,326
27,839
0
W
9,165
399
0
2,320
11,121
10,039
20
2,593
8,528
1,468
15,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,996
Gold Earned
43,034
158
Minions Killed
180
0
Camps Cleared
0
1,033,688
Distance Traveled
1,099,814
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,319
832
32
3
0
181,759
3
L
Jing Wei
7,845
785
68
7
0
214,869
1
W
Vulcan
9,272
927
46
5
0
237,751
0
W
Hel
8,935
894
37
4
0
226,367
1
L
Thor
7,905
791
22
2
0
186,254
0
L
Athena
8,276
828
11
1
0
227,517
0
W
Susano
8,288
829
44
4
0
222,987
0
L
Guan Yu
7,436
744
16
2
0
215,368
2
L
Zhong Kui
8,534
853
41
4
0
189,680
0
W
Tyr
8,220
822
21
2
0
230,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role