Player Matchup

Vamana
Vamana
Giyusan
Vamana
Level 131
God Stats
0W - 3L
1,254 SR
Queue Stats
57W - 91L
1,456 Elo+
Party 1
Heimdallr
Heimdallr
JAKE2FRESH
Heimdallr
Level 139
God Stats
7W - 7L
1,411 SR
Queue Stats
104W - 121L
1,492 Elo+
Party 1
Charon
Charon
KingAryous02
Charon
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,424 Elo+
Party 1
Mulan
Mulan
Nova elixir
Mulan
Level 100
God Stats
11W - 10L
1,485 SR
Queue Stats
88W - 117L
1,401 Elo+
Party 1
Anubis
Anubis
beefdaddy7511
Anubis
Level 99
God Stats
3W - 2L
1,440 SR
Queue Stats
5W - 4L
1,520 Elo+
Party 1
Team Averages
Level 110
1,418 SR
1,459 Elo+

VS

Team Averages
Level 83
1,439 SR
1,377 Elo+
Amaterasu
Amaterasu
HugeSax
Amaterasu
Level 89
God Stats
3W - 3L
1,528 SR
Queue Stats
59W - 108L
1,343 Elo+
Party 2
Surtr
Surtr
businessman66
Surtr
Level 67
God Stats
159W - 126L
1,581 SR
Queue Stats
222W - 197L
1,465 Elo+
Solo
Medusa
Medusa
uG Chaoticz
Medusa
Level 68
God Stats
25W - 19L
1,551 SR
Queue Stats
43W - 83L
1,371 Elo+
Party 2
Cthulhu
Cthulhu
uG Panderz
Cthulhu
Level 87
God Stats
9W - 8L
1,383 SR
Queue Stats
39W - 75L
1,349 Elo+
Party 2
Scylla
Scylla
yojohnnyboy
Scylla
Level 102
God Stats
1W - 3L
1,153 SR
Queue Stats
55W - 94L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Giyusan
Vamana
10
0 / 1 / 0
5,559
556
3,987
6,908
3,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
JAKE2FRESH
Heimdallr
8
0 / 1 / 0
4,329
433
2,718
4,663
1,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
8
0 / 1 / 0
4,873
487
2,949
5,100
2,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 3 / 1
5,146
515
3,000
8,735
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
2 / 4 / 1
5,579
558
3,760
4,952
2,361
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HugeSax
Amaterasu
11
2 / 0 / 0
6,206
621
4,917
8,919
6,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
5 / 2 / 2
6,397
640
5,837
11,431
5,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
10
2 / 0 / 1
5,507
551
3,150
2,932
1,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
uG Panderz
Cthulhu
9
0 / 0 / 3
5,570
557
2,645
5,877
2,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
11
1 / 1 / 5
6,244
624
3,825
4,070
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
10
10
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vamana
Giyusan
Vamana
0
1
0
0
W
Amaterasu
HugeSax
Amaterasu
2
0
0
2
L
Heimdallr
JAKE2FRESH
Heimdallr
0
1
0
0
L
Charon
0
1
0
0
L
1
3
1
0.5
L
2
4
1
0.63
W
5
2
2
3
W
Medusa
2
0
1
2.5
W
Cthulhu
uG Panderz
Cthulhu
0
0
3
1.5
W
Scylla
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,414
Damage
20,374
30,358
Taken
33,229
14,056
Mitigated
17,167
5,734
Healing
16,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Giyusan
Vamana
3,987
2,276
0
612
6,908
3,573
0
48
6,860
0
35,788
W
Amaterasu
HugeSax
Amaterasu
4,917
1,650
0
5,369
8,919
6,998
0
0
8,919
0
39,243
L
Heimdallr
JAKE2FRESH
Heimdallr
2,718
749
0
500
4,663
1,741
0
1,255
3,408
0
27,259
L
Charon
2,949
496
0
1,144
5,100
2,771
0
1,368
3,732
15,255
0
L
3,000
1,080
0
2,844
8,735
3,610
0
1,910
6,825
0
28,048
L
3,760
175
111
523
4,952
2,361
0
2,303
2,649
32,527
0
W
5,837
2,387
229
6,306
11,431
5,223
0
2,227
9,204
1,223
37,163
W
Medusa
3,150
741
0
1,075
2,932
1,051
712
1,098
1,834
0
35,982
W
Cthulhu
uG Panderz
Cthulhu
2,645
68
1,071
1,449
5,877
2,899
157
1,335
4,542
21,523
0
W
Scylla
3,825
78
0
610
4,070
996
0
2,049
2,021
41,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,486
Gold Earned
29,924
233
Minions Killed
288
0
Camps Cleared
0
931,549
Distance Traveled
1,004,711
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,559
556
61
6
0
213,063
1
W
Amaterasu
6,206
621
60
6
0
183,996
2
L
Heimdallr
4,329
433
39
4
0
151,314
0
L
Charon
4,873
487
27
3
0
191,208
0
L
Mulan
5,146
515
52
5
0
218,311
1
L
Anubis
5,579
558
54
5
0
157,653
2
W
Surtr
6,397
640
65
7
0
202,790
2
W
Medusa
5,507
551
58
6
0
217,404
2
W
Cthulhu
5,570
557
41
4
0
195,164
4
W
Scylla
6,244
624
64
6
0
205,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role