Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
V1ctor37
Horus
Level 183
God Stats
10W - 5L
1,355 SR
Queue Stats
277W - 266L
1,500 Elo+
Solo
Rama
Rama
leboludodemierda
Rama
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,418 Elo+
Party 1
Team Averages
Level 101
1,471 SR
1,484 Elo+

VS

Team Averages
Level 117
1,543 SR
1,449 Elo+
Agni
Agni
 
Agni
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
GuiKodama
Serqet
Level 127
God Stats
4W - 8L
1,429 SR
Queue Stats
226W - 240L
1,437 Elo+
Solo
Skadi
Skadi
MinistroDaREURB
Skadi
Level 107
God Stats
12W - 8L
1,624 SR
Queue Stats
510W - 518L
1,415 Elo+
Solo
Zhong Kui
Zhong Kui
UmarekawaruCray
Zhong Kui
Level 128
God Stats
1W - 3L
1,415 SR
Queue Stats
50W - 72L
1,399 Elo+
Solo
Nike
Nike
torrao negao
Nike
Level 135
God Stats
7W - 3L
1,746 SR
Queue Stats
158W - 156L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
4 / 1 / 3
4,632
772
2,618
4,885
3,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
 
Olorun
7
0 / 0 / 0
4,073
679
524
1,739
683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
 
Hercules
6
0 / 0 / 0
3,587
598
650
3,466
2,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
V1ctor37
Horus
8
2 / 0 / 1
4,276
713
3,240
5,483
2,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
1 / 1 / 5
3,888
648
4,511
3,319
881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
8
0 / 1 / 0
4,108
685
2,526
4,051
952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
GuiKodama
Serqet
5
1 / 1 / 1
3,741
624
1,031
4,196
1,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 3 / 0
3,133
522
2,290
3,951
1,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
UmarekawaruCray
Zhong Kui
7
0 / 0 / 0
4,221
704
2,353
3,111
1,996
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
1 / 2 / 1
4,112
685
2,009
5,317
2,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
7
Kills
2
2
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
1
3
5.5
W
Olorun
 
Olorun
0
0
0
0
W
Hercules
 
Hercules
0
0
0
0
L
Agni
 
Agni
0
1
0
0
L
Serqet
GuiKodama
Serqet
1
1
1
1.5
L
0
3
0
0
L
Zhong Kui
UmarekawaruCray
Zhong Kui
0
0
0
0
W
Horus
V1ctor37
Horus
2
0
1
2.5
W
1
1
5
3.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,543
Damage
10,209
18,892
Taken
20,626
10,107
Mitigated
7,712
6,205
Healing
5,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,618
501
0
1,588
4,885
3,986
0
755
4,130
9,945
0
W
Olorun
 
Olorun
524
353
60
794
1,739
683
318
591
1,148
25,953
4,003
W
Hercules
 
Hercules
650
160
0
1,346
3,466
2,263
0
1,553
1,913
0
9,834
L
Agni
 
Agni
2,526
267
0
2,107
4,051
952
0
565
3,486
29,595
0
L
Serqet
GuiKodama
Serqet
1,031
267
0
195
4,196
1,338
0
323
3,873
0
19,172
L
2,290
920
0
570
3,951
1,032
0
1,047
2,904
0
10,477
L
Zhong Kui
UmarekawaruCray
Zhong Kui
2,353
459
0
1,342
3,111
1,996
0
0
3,001
19,229
0
W
Horus
V1ctor37
Horus
3,240
1,671
200
1,269
5,483
2,294
0
1,811
3,672
0
21,033
W
4,511
3,828
0
948
3,319
881
0
169
3,150
0
15,823
L
2,009
313
0
1,017
5,317
2,394
0
1,143
4,174
0
12,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,456
Gold Earned
19,315
141
Minions Killed
164
0
Camps Cleared
0
617,929
Distance Traveled
570,708
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,632
772
7
1
0
137,745
0
W
Olorun
4,073
679
53
9
0
113,665
0
W
Hercules
3,587
598
15
3
0
123,102
0
L
Agni
4,108
685
60
10
0
127,342
0
L
Serqet
3,741
624
25
4
0
132,779
3
L
Skadi
3,133
522
15
3
0
103,001
0
L
Zhong Kui
4,221
704
50
8
0
96,560
0
W
Horus
4,276
713
41
7
0
118,902
1
W
Rama
3,888
648
25
4
0
124,515
0
L
Nike
4,112
685
14
2
0
111,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role