Player Matchup

Sobek
Sobek
 
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
Craigzilla32
Hel
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 35L
1,565 Elo+
Party 1
Scylla
Scylla
StinkEyeKing
Scylla
Level 102
God Stats
5W - 2L
1,878 SR
Queue Stats
89W - 66L
1,560 Elo+
Party 1
Chiron
Chiron
Todd Gramm
Chiron
Level 82
God Stats
15W - 9L
1,481 SR
Queue Stats
507W - 495L
1,494 Elo+
Party 3
Charybdis
Charybdis
smokey2020
Charybdis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,517 Elo+
Party 1
Team Averages
Level 80
1,572 SR
1,527 Elo+

VS

Team Averages
Level 113
1,475 SR
1,468 Elo+
Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
D3EATHSMAGE
Bastet
Level 120
God Stats
2W - 7L
1,500 SR
Queue Stats
363W - 344L
1,475 Elo+
Party 2
He Bo
He Bo
MrRADCL
He Bo
Level 144
God Stats
3W - 4L
1,299 SR
Queue Stats
435W - 443L
1,458 Elo+
Solo
Yemoja
Yemoja
dopeeeyyy
Yemoja
Level 38
God Stats
2W - 2L
1,578 SR
Queue Stats
252W - 255L
1,403 Elo+
Solo
Hachiman
Hachiman
zamabam
Hachiman
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 2 / 5
7,646
850
1,745
11,307
10,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
0 / 0 / 7
7,057
784
1,530
4,614
2,309
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
16
6 / 0 / 5
8,905
989
6,749
5,492
2,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Todd Gramm
Chiron
13
2 / 0 / 4
7,463
829
7,429
8,967
3,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
smokey2020
Charybdis
15
2 / 0 / 7
8,033
893
7,207
6,592
3,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 6 / 2
6,182
687
8,510
8,876
4,371
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
13
0 / 2 / 1
5,880
653
3,886
6,829
3,006
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
MrRADCL
He Bo
13
1 / 2 / 1
6,428
714
6,448
4,919
2,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
dopeeeyyy
Yemoja
15
1 / 1 / 1
6,648
739
6,476
7,321
4,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hachiman
zamabam
Hachiman
5
0 / 0 / 0
5,208
579
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
11
Kills
2
2
Deaths
11
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
5
1.75
L
Anubis
 
Anubis
0
6
2
0.17
W
0
0
7
3.5
L
Bastet
0
2
1
0.25
L
He Bo
MrRADCL
He Bo
1
2
1
0.75
W
Scylla
6
0
5
8.5
W
Chiron
Todd Gramm
Chiron
2
0
4
4
L
Yemoja
dopeeeyyy
Yemoja
1
1
1
1.5
W
Charybdis
smokey2020
Charybdis
2
0
7
5.5
L
Hachiman
zamabam
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,660
Damage
25,320
36,972
Taken
27,945
21,910
Mitigated
13,620
25,084
Healing
8,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,745
102
169
2,385
11,307
10,231
48
5,327
5,980
6,779
0
L
Anubis
 
Anubis
8,510
150
259
1,123
8,876
4,371
0
3,389
5,487
18,214
0
W
1,530
259
10,755
3,047
4,614
2,309
582
2,779
1,835
3,328
0
L
Bastet
3,886
1,945
301
852
6,829
3,006
0
2,195
4,634
0
7,589
L
He Bo
MrRADCL
He Bo
6,448
0
321
319
4,919
2,042
0
1,955
2,964
12,901
0
W
Scylla
6,749
208
1,978
1,294
5,492
2,514
450
3,955
1,537
29,773
0
W
Chiron
Todd Gramm
Chiron
7,429
785
1,386
2,389
8,967
3,847
1,150
5,617
3,350
0
15,232
L
Yemoja
dopeeeyyy
Yemoja
6,476
516
2,689
2,967
7,321
4,201
0
2,485
4,836
13,348
0
W
Charybdis
smokey2020
Charybdis
7,207
4,479
302
1,379
6,592
3,009
1,567
3,756
2,836
0
13,776
L
Hachiman
zamabam
Hachiman
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,104
Gold Earned
30,346
121
Minions Killed
53
0
Camps Cleared
0
933,915
Distance Traveled
640,568
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,646
850
3
0
0
181,850
0
L
Anubis
6,182
687
24
3
0
104,827
0
W
Hel
7,057
784
7
1
0
199,705
0
L
Bastet
5,880
653
3
0
0
203,681
0
L
He Bo
6,428
714
13
1
0
167,518
0
W
Scylla
8,905
989
70
8
0
185,489
0
W
Chiron
7,463
829
18
2
0
189,941
0
L
Yemoja
6,648
739
13
1
0
160,580
0
W
Charybdis
8,033
893
23
3
0
176,930
0
L
Hachiman
5,208
579
0
0
0
3,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role