Player Matchup

Hercules
Hercules
AlphaD0G69
Hercules
Level 26
God Stats
1W - 0L
1,285 SR
Queue Stats
28W - 20L
1,512 Elo+
Party 3
Mercury
Mercury
Espartakos68
Mercury
Level 102
God Stats
6W - 3L
1,862 SR
Queue Stats
62W - 40L
1,553 Elo+
Party 3
Anhur
Anhur
Geminiscrystal
Anhur
Level 105
God Stats
3W - 2L
1,443 SR
Queue Stats
59W - 57L
1,508 Elo+
Party 1
Shiva
Shiva
HeartSeakerr
Shiva
Level 137
God Stats
1W - 0L
1,527 SR
Queue Stats
9W - 7L
1,528 Elo+
Party 1
Raijin
Raijin
TROMNO69
Raijin
Level 101
God Stats
8W - 9L
1,619 SR
Queue Stats
261W - 234L
1,505 Elo+
Party 3
Team Averages
Level 94
1,547 SR
1,521 Elo+

VS

Team Averages
Level 85
1,490 SR
1,500 Elo+
Lancelot
Lancelot
Bolmpo
Lancelot
Level 106
God Stats
2W - 1L
1,633 SR
Queue Stats
336W - 293L
1,509 Elo+
Party 2
Sun Wukong
Sun Wukong
Lecorvi
Sun Wukong
Level 86
God Stats
3W - 3L
1,375 SR
Queue Stats
16W - 16L
1,477 Elo+
Solo
Poseidon
Poseidon
Luis_MX050
Poseidon
Level 68
God Stats
7W - 7L
1,470 SR
Queue Stats
133W - 136L
1,508 Elo+
Solo
Chiron
Chiron
Sqauncho
Chiron
Level 79
God Stats
3W - 2L
1,683 SR
Queue Stats
241W - 225L
1,501 Elo+
Party 2
Sylvanus
Sylvanus
ssundazee
Sylvanus
Level 88
God Stats
1W - 3L
1,287 SR
Queue Stats
261W - 227L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlphaD0G69
Hercules
14
1 / 1 / 1
8,178
545
8,695
14,963
16,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mercury
Espartakos68
Mercury
16
8 / 1 / 2
9,473
632
10,245
15,941
6,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 0 / 1
8,716
581
10,326
13,064
5,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 1 / 7
8,290
553
8,830
11,847
10,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
TROMNO69
Raijin
15
2 / 3 / 5
8,788
586
7,093
8,788
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bolmpo
Lancelot
14
3 / 5 / 1
8,297
553
7,240
15,262
6,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Lecorvi
Sun Wukong
15
0 / 1 / 1
8,885
592
11,163
15,013
18,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Poseidon
Luis_MX050
Poseidon
15
2 / 4 / 1
8,776
585
8,594
10,676
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
Sqauncho
Chiron
13
1 / 3 / 0
7,026
468
10,178
13,254
3,396
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
ssundazee
Sylvanus
12
0 / 4 / 1
7,196
480
4,593
13,187
10,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
17
Kills
6
6
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
AlphaD0G69
Hercules
1
1
1
1.5
L
Lancelot
Bolmpo
Lancelot
3
5
1
0.7
W
Mercury
Espartakos68
Mercury
8
1
2
9
W
5
0
1
5.5
W
1
1
7
4.5
L
Sun Wukong
Lecorvi
Sun Wukong
0
1
1
0.5
L
Poseidon
Luis_MX050
Poseidon
2
4
1
0.63
L
Chiron
Sqauncho
Chiron
1
3
0
0.33
W
Raijin
TROMNO69
Raijin
2
3
5
1.5
L
Sylvanus
ssundazee
Sylvanus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,189
Damage
41,768
64,603
Taken
67,392
40,898
Mitigated
42,698
18,505
Healing
17,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AlphaD0G69
Hercules
8,695
3,547
0
7,397
14,963
16,121
0
0
14,963
0
58,204
L
Lancelot
Bolmpo
Lancelot
7,240
1,335
0
2,883
15,262
6,133
0
2,470
12,792
0
53,042
W
Mercury
Espartakos68
Mercury
10,245
6,239
0
2,307
15,941
6,416
0
3,101
12,840
0
94,570
W
10,326
7,266
0
5,666
13,064
5,060
967
1,508
11,556
0
68,063
W
8,830
1,574
0
2,385
11,847
10,018
104
4,180
7,667
0
30,089
L
Sun Wukong
Lecorvi
Sun Wukong
11,163
2,225
0
1,100
15,013
18,343
0
0
15,013
0
77,681
L
Poseidon
Luis_MX050
Poseidon
8,594
1,190
0
667
10,676
4,252
526
3,367
7,309
93,510
0
L
Chiron
Sqauncho
Chiron
10,178
3,224
422
5,376
13,254
3,396
434
0
13,254
0
59,165
W
Raijin
TROMNO69
Raijin
7,093
537
0
750
8,788
3,283
305
4,398
4,390
69,785
0
L
Sylvanus
ssundazee
Sylvanus
4,593
1,686
3,039
3,775
13,187
10,574
388
1,256
11,931
25,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,445
Gold Earned
40,180
495
Minions Killed
458
0
Camps Cleared
0
1,626,939
Distance Traveled
1,576,547
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,178
545
89
6
0
339,110
0
L
Lancelot
8,297
553
66
4
0
390,584
0
W
Mercury
9,473
632
130
9
0
368,935
0
W
Anhur
8,716
581
122
8
0
291,245
1
W
Shiva
8,290
553
32
2
0
343,827
4
L
Sun Wukong
8,885
592
125
8
0
296,358
4
L
Poseidon
8,776
585
140
9
0
292,625
6
L
Chiron
7,026
468
88
6
0
309,214
5
W
Raijin
8,788
586
122
8
0
283,822
0
L
Sylvanus
7,196
480
39
3
0
287,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role