Player Matchup

Anubis
Anubis
BWGPEDRO
Anubis
Level 18
God Stats
5W - 1L
1,758 SR
Queue Stats
8W - 12L
1,476 Elo+
Party 1
Thanatos
Thanatos
IIDKII
Thanatos
Level 23
God Stats
2W - 2L
1,518 SR
Queue Stats
29W - 34L
1,405 Elo+
Party 1
Sol
Sol
SturdyDuck3209
Sol
Level 40
God Stats
21W - 16L
1,447 SR
Queue Stats
96W - 92L
1,400 Elo+
Solo
Izanami
Izanami
TeteuMV7
Izanami
Level 41
God Stats
3W - 3L
1,393 SR
Queue Stats
32W - 40L
1,415 Elo+
Party 1
Mercury
Mercury
jo7pedro
Mercury
Level 65
God Stats
1W - 1L
1,444 SR
Queue Stats
43W - 47L
1,454 Elo+
Party 1
Team Averages
Level 37
1,512 SR
1,430 Elo+

VS

Team Averages
Level 28
1,520 SR
1,239 Elo+
Fenrir
Fenrir
BrainlesGorilla
Fenrir
Level 35
God Stats
1W - 3L
1,252 SR
Queue Stats
30W - 78L
1,212 Elo+
Party 2
Surtr
Surtr
CallMeB0ssman
Surtr
Level 28
God Stats
2W - 2L
1,537 SR
Queue Stats
18W - 26L
1,152 Elo+
Party 3
Merlin
Merlin
Innovationly614
Merlin
Level 5
God Stats
1W - 6L
1,273 SR
Queue Stats
10W - 22L
1,068 Elo+
Party 2
Baron Samedi
Baron Samedi
JxMONEY 10
Baron Samedi
Level 31
God Stats
1W - 2L
1,693 SR
Queue Stats
2W - 7L
1,355 Elo+
Solo
Nemesis
Nemesis
WatermelonChamoy
Nemesis
Level 43
God Stats
19W - 18L
1,846 SR
Queue Stats
233W - 215L
1,406 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BWGPEDRO
Anubis
20
16 / 7 / 5
16,638
616
26,701
28,098
15,085
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
IIDKII
Thanatos
17
5 / 7 / 14
12,573
466
11,957
20,335
8,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
14 / 3 / 9
16,981
629
27,524
26,142
11,082
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
TeteuMV7
Izanami
19
4 / 4 / 19
14,399
533
15,211
19,252
6,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
jo7pedro
Mercury
19
6 / 4 / 12
13,661
506
10,638
21,211
8,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 13 / 3
11,383
422
14,180
37,084
14,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
2 / 6 / 2
8,759
324
3,673
12,597
3,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
5 / 15 / 3
12,344
457
13,764
30,447
10,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
JxMONEY 10
Baron Samedi
20
9 / 9 / 6
13,704
508
25,654
25,904
11,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 1
8,363
310
1,762
8,695
2,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
36
45
Kills
21
25
Deaths
45
59
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
BWGPEDRO
Anubis
16
7
5
2.64
L
4
13
3
0.42
L
2
6
2
0.5
W
Thanatos
IIDKII
Thanatos
5
7
14
1.71
L
5
15
3
0.43
L
Baron Samedi
JxMONEY 10
Baron Samedi
9
9
6
1.33
W
14
3
9
6.17
W
Izanami
TeteuMV7
Izanami
4
4
19
3.38
L
1
2
1
0.75
W
Mercury
jo7pedro
Mercury
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,031
Damage
59,033
115,038
Taken
114,727
49,196
Mitigated
42,713
42,093
Healing
9,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BWGPEDRO
Anubis
26,701
706
0
14,766
28,098
15,085
5,232
7,513
20,585
135,628
176
L
14,180
4,190
0
4,564
37,084
14,397
0
14,248
22,836
0
64,726
L
3,673
1,433
0
517
12,597
3,977
0
9,008
3,589
203
19,314
W
Thanatos
IIDKII
Thanatos
11,957
2,976
0
8,267
20,335
8,024
1,629
5,827
13,928
0
50,380
L
13,764
1,124
0
250
30,447
10,874
0
13,273
17,174
73,274
0
L
Baron Samedi
JxMONEY 10
Baron Samedi
25,654
814
463
3,060
25,904
11,214
0
12,154
13,750
102,451
0
W
27,524
7,458
0
14,787
26,142
11,082
473
7,862
18,280
176,326
5,497
W
Izanami
TeteuMV7
Izanami
15,211
10,193
0
3,008
19,252
6,927
10,055
9,279
9,973
0
91,252
L
1,762
997
0
768
8,695
2,251
0
4,203
4,492
0
17,744
W
Mercury
jo7pedro
Mercury
10,638
4,313
0
1,265
21,211
8,078
1,372
9,107
12,104
0
77,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,252
Gold Earned
54,553
722
Minions Killed
401
0
Camps Cleared
0
2,328,817
Distance Traveled
1,643,064
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
16,638
616
203
8
0
388,259
0
L
Fenrir
11,383
422
88
3
0
471,875
0
L
Surtr
8,759
324
31
1
0
131,905
0
W
Thanatos
12,573
466
56
2
0
452,847
0
L
Merlin
12,344
457
108
4
0
419,177
0
L
Baron Samedi
13,704
508
149
6
0
450,295
0
W
Sol
16,981
629
208
8
0
528,084
3
W
Izanami
14,399
533
135
5
0
427,999
0
L
Nemesis
8,363
310
25
1
0
169,812
0
W
Mercury
13,661
506
120
4
0
531,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role