Player Matchup

Pele
Pele
Diamond II
 
Pele
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond IV
PrinceKhaz
Achilles
Diamond IV
Level 162
God Stats
1W - 1L
1,550 SR
Queue Stats
51W - 32L
2,172 MMR
Solo
Izanami
Izanami
Diamond III
Sivisantos
Izanami
Diamond III
Level 127
God Stats
7W - 9L
1,229 SR
Queue Stats
157W - 145L
2,173 MMR
Solo
He Bo
He Bo
Diamond III
Veriy
He Bo
Diamond III
Level 156
God Stats
9W - 8L
1,456 SR
Queue Stats
287W - 259L
2,236 MMR
Party 1
Charon
Charon
Platinum III
WhyIsItSoHairy
Charon
Platinum III
Level 144
God Stats
9W - 4L
1,776 SR
Queue Stats
25W - 9L
2,144 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,502 SR
2,045 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 123
1,599 SR
2,202 MMR
Bacchus
Bacchus
Diamond V
Fëxx
Bacchus
Diamond V
Level 144
God Stats
0W - 1L
1,796 SR
Queue Stats
64W - 32L
2,119 MMR
Party 2
Amaterasu
Amaterasu
Diamond III
Mr_OJPR
Amaterasu
Diamond III
Level 172
God Stats
0W - 1L
1,353 SR
Queue Stats
243W - 219L
2,269 MMR
Solo
Mercury
Mercury
Diamond III
TuPapaBean
Mercury
Diamond III
Level 84
God Stats
10W - 11L
1,556 SR
Queue Stats
224W - 195L
2,208 MMR
Solo
Yu Huang
Yu Huang
Diamond III
WhiteMochaLatte
Yu Huang
Diamond III
Level 68
God Stats
0W - 2L
1,535 SR
Queue Stats
180W - 151L
2,159 MMR
Solo
Anhur
Anhur
Diamond III
XhibannaX
Anhur
Diamond III
Level 148
God Stats
29W - 18L
1,756 SR
Queue Stats
304W - 271L
2,257 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
2 / 3 / 4
8,372
598
6,308
12,768
5,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
PrinceKhaz
Achilles
16
6 / 0 / 0
9,829
702
15,699
12,256
8,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Sivisantos
Izanami
14
1 / 2 / 5
8,055
575
5,158
9,329
3,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Veriy
He Bo
15
7 / 2 / 4
9,140
653
10,790
8,613
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 7
7,653
547
5,840
11,929
10,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ArachneRaijinAthena

VS

Bans
ThanatosThorSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fëxx
Bacchus
12
1 / 2 / 6
7,944
567
6,984
9,374
9,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
Mr_OJPR
Amaterasu
13
0 / 4 / 1
7,818
558
5,443
20,346
11,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
TuPapaBean
Mercury
13
3 / 6 / 3
8,085
578
6,340
13,629
4,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
12
0 / 2 / 4
7,447
532
8,065
7,226
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
XhibannaX
Anhur
14
5 / 4 / 1
8,949
639
8,167
12,336
4,268
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
18
Kills
9
9
Deaths
18
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
3
4
1.33
L
Bacchus
Fëxx
Bacchus
1
2
6
2
L
Amaterasu
Mr_OJPR
Amaterasu
0
4
1
0.13
W
Achilles
PrinceKhaz
Achilles
6
0
0
6
W
Izanami
Sivisantos
Izanami
1
2
5
1.75
L
Mercury
TuPapaBean
Mercury
3
6
3
0.75
W
He Bo
Veriy
He Bo
7
2
4
4.5
L
Yu Huang
0
2
4
1
W
2
2
7
2.75
L
Anhur
XhibannaX
Anhur
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,795
Damage
34,999
54,895
Taken
62,911
31,154
Mitigated
33,444
17,831
Healing
16,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,308
507
0
3,440
12,768
5,464
0
4,787
7,981
0
66,985
L
Bacchus
Fëxx
Bacchus
6,984
1,637
0
1,307
9,374
9,910
0
4,301
5,073
21,641
0
L
Amaterasu
Mr_OJPR
Amaterasu
5,443
1,938
0
8,750
20,346
11,775
0
2,510
17,836
0
53,751
W
Achilles
PrinceKhaz
Achilles
15,699
4,706
0
5,278
12,256
8,522
289
69
12,187
0
83,104
W
Izanami
Sivisantos
Izanami
5,158
3,449
0
3,309
9,329
3,602
1,041
2,974
6,355
0
68,902
L
Mercury
TuPapaBean
Mercury
6,340
3,551
0
877
13,629
4,929
0
2,722
10,907
0
56,221
W
He Bo
Veriy
He Bo
10,790
345
0
4,096
8,613
3,226
0
2,057
6,556
78,836
0
L
Yu Huang
8,065
992
0
997
7,226
2,562
0
2,900
4,326
63,276
0
W
5,840
682
0
1,708
11,929
10,340
0
5,276
6,653
18,835
0
L
Anhur
XhibannaX
Anhur
8,167
5,603
0
4,568
12,336
4,268
1,395
5,317
7,019
0
76,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,049
Gold Earned
40,243
503
Minions Killed
420
0
Camps Cleared
0
1,552,635
Distance Traveled
1,457,817
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,372
598
122
9
0
310,023
3
L
Bacchus
7,944
567
22
2
0
319,476
2
L
Amaterasu
7,818
558
104
7
0
309,570
4
W
Achilles
9,829
702
122
9
0
308,832
3
W
Izanami
8,055
575
127
9
0
290,778
4
L
Mercury
8,085
578
73
5
0
317,620
2
W
He Bo
9,140
653
117
8
0
335,100
0
L
Yu Huang
7,447
532
106
8
0
268,765
2
W
Charon
7,653
547
15
1
0
307,902
3
L
Anhur
8,949
639
115
8
0
242,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role