Player Matchup

Raijin
Raijin
DeathsÀngel
Raijin
Level 161
God Stats
1W - 0L
1,655 SR
Queue Stats
29W - 18L
1,582 Elo+
Party 1
Amaterasu
Amaterasu
Logical00
Amaterasu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,436 Elo+
Party 3
Charon
Charon
Pinklfoyd
Charon
Level 109
God Stats
1W - 1L
1,216 SR
Queue Stats
17W - 15L
1,471 Elo+
Party 3
Sol
Sol
Zeldamaxi2
Sol
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
45W - 47L
1,569 Elo+
Party 1
Lancelot
Lancelot
xRαphi
Lancelot
Level 168
God Stats
2W - 0L
1,339 SR
Queue Stats
10W - 6L
1,461 Elo+
Party 1
Team Averages
Level 123
1,442 SR
1,504 Elo+

VS

Team Averages
Level 104
1,502 SR
1,583 Elo+
Chaac
Chaac
 
Chaac
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Lowlifeswine
Hel
Level 153
God Stats
28W - 44L
1,471 SR
Queue Stats
700W - 641L
1,531 Elo+
Solo
Susano
Susano
Marcokamu_07
Susano
Level 88
God Stats
13W - 10L
1,741 SR
Queue Stats
321W - 303L
1,586 Elo+
Party 2
Heimdallr
Heimdallr
PlayingAlone
Heimdallr
Level 129
God Stats
0W - 2L
1,298 SR
Queue Stats
15W - 9L
1,796 Elo+
Party 2
Bacchus
Bacchus
Vv__VSereirO__o0
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
5 / 0 / 2
6,968
697
7,060
8,333
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
Logical00
Amaterasu
10
1 / 2 / 1
5,114
511
4,384
10,443
8,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charon
Pinklfoyd
Charon
9
2 / 1 / 4
6,361
636
3,223
6,892
4,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
7 / 1 / 0
7,492
749
7,722
6,947
1,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lancelot
xRαphi
Lancelot
13
4 / 0 / 5
7,435
744
7,465
7,139
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 2 / 0
6,667
667
9,399
9,673
6,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 3 / 0
5,627
563
4,783
9,074
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Susano
7
0 / 6 / 1
4,634
463
4,482
9,842
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
PlayingAlone
Heimdallr
7
0 / 3 / 1
4,565
457
3,408
6,477
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 5 / 0
4,811
481
1,157
8,009
6,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
19
Kills
4
4
Deaths
19
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
2
0
1.5
W
Raijin
5
0
2
6
W
Amaterasu
Logical00
Amaterasu
1
2
1
0.75
L
0
3
0
0
L
Susano
0
6
1
0.08
W
Charon
Pinklfoyd
Charon
2
1
4
4
L
Heimdallr
PlayingAlone
Heimdallr
0
3
1
0.17
L
1
5
0
0.2
W
7
1
0
7
W
Lancelot
xRαphi
Lancelot
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,854
Damage
23,229
39,754
Taken
43,075
21,415
Mitigated
20,807
10,721
Healing
8,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,399
2,330
0
2,868
9,673
6,056
0
1,007
8,622
0
49,355
W
Raijin
7,060
943
0
1,415
8,333
2,730
549
2,009
6,324
47,880
0
W
Amaterasu
Logical00
Amaterasu
4,384
2,369
0
2,943
10,443
8,960
0
271
10,172
0
20,839
L
4,783
72
201
3,099
9,074
2,937
0
4,390
4,408
46,378
0
L
Susano
4,482
1,388
0
200
9,842
2,581
0
3,324
6,349
0
24,002
W
Charon
Pinklfoyd
Charon
3,223
673
0
1,826
6,892
4,536
821
779
6,113
17,456
0
L
Heimdallr
PlayingAlone
Heimdallr
3,408
2,469
0
1,569
6,477
2,403
0
4,741
1,736
0
27,592
L
1,157
262
0
555
8,009
6,830
0
3,970
4,039
8,498
0
W
7,722
4,961
0
4,037
6,947
1,988
4,394
1,229
5,718
55,871
6,558
W
Lancelot
xRαphi
Lancelot
7,465
3,257
0
500
7,139
3,201
0
1,652
5,487
0
62,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,370
Gold Earned
26,304
319
Minions Killed
261
0
Camps Cleared
0
1,049,868
Distance Traveled
977,843
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,667
667
85
9
0
186,900
0
W
Raijin
6,968
697
72
7
0
199,934
0
W
Amaterasu
5,114
511
18
2
0
196,443
0
L
Hel
5,627
563
87
9
0
229,148
0
L
Susano
4,634
463
36
4
0
216,406
0
W
Charon
6,361
636
20
2
0
199,347
1
L
Heimdallr
4,565
457
41
4
0
145,451
0
L
Bacchus
4,811
481
12
1
0
199,938
0
W
Sol
7,492
749
110
11
0
198,866
2
W
Lancelot
7,435
744
99
10
0
255,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role