Player Matchup

Artemis
Artemis
DarkPharox
Artemis
Level 26
God Stats
1W - 1L
1,725 SR
Queue Stats
3W - 4L
1,384 Elo+
Party 1
Aphrodite
Aphrodite
DieMishelle
Aphrodite
Level 88
God Stats
1W - 0L
1,513 SR
Queue Stats
7W - 9L
1,419 Elo+
Party 1
Bacchus
Bacchus
Lorenor Marv
Bacchus
Level 105
God Stats
2W - 1L
1,575 SR
Queue Stats
208W - 207L
1,471 Elo+
Party 1
Bellona
Bellona
iHGPuma
Bellona
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
390W - 392L
1,523 Elo+
Party 1
Thanatos
Thanatos
ihgReX
Thanatos
Level 127
God Stats
27W - 18L
1,638 SR
Queue Stats
227W - 239L
1,566 Elo+
Party 1
Team Averages
Level 97
1,590 SR
1,472 Elo+

VS

Team Averages
Level 157
1,539 SR
1,512 Elo+
Scylla
Scylla
AgentBlack5
Scylla
Level 155
God Stats
15W - 18L
1,632 SR
Queue Stats
274W - 254L
1,482 Elo+
Solo
Da Ji
Da Ji
Balkal
Da Ji
Level 143
God Stats
2W - 5L
1,459 SR
Queue Stats
514W - 470L
1,558 Elo+
Solo
Thor
Thor
IWargul
Thor
Level 102
God Stats
0W - 3L
1,222 SR
Queue Stats
310W - 273L
1,554 Elo+
Solo
Chernobog
Chernobog
Kxng_Xrio
Chernobog
Level 151
God Stats
1W - 2L
1,856 SR
Queue Stats
470W - 498L
1,518 Elo+
Solo
Khepri
Khepri
chenlezhi
Khepri
Level 235
God Stats
55W - 44L
1,523 SR
Queue Stats
1,274W - 1,259L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DarkPharox
Artemis
13
1 / 6 / 2
8,084
449
6,750
11,679
3,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Aphrodite
DieMishelle
Aphrodite
14
1 / 6 / 5
8,463
470
4,163
14,580
5,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Lorenor Marv
Bacchus
13
1 / 3 / 5
9,066
504
6,245
15,512
14,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
iHGPuma
Bellona
18
6 / 1 / 4
11,779
654
14,395
20,761
21,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
ihgReX
Thanatos
16
5 / 8 / 4
9,684
538
11,678
20,783
8,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
7 / 3 / 5
10,959
609
13,136
9,367
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
Balkal
Da Ji
16
7 / 4 / 5
10,353
575
13,810
17,502
8,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
IWargul
Thor
16
3 / 2 / 2
9,896
550
9,166
19,200
18,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chernobog
Kxng_Xrio
Chernobog
17
7 / 2 / 7
10,787
599
16,425
13,425
6,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
chenlezhi
Khepri
14
0 / 3 / 8
8,944
497
4,581
12,763
13,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
51
14
Kills
24
24
Deaths
14
20
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Scylla
7
3
5
3.17
L
Da Ji
Balkal
Da Ji
7
4
5
2.38
W
Artemis
DarkPharox
Artemis
1
6
2
0.33
W
Aphrodite
DieMishelle
Aphrodite
1
6
5
0.58
L
Thor
IWargul
Thor
3
2
2
2
L
Chernobog
Kxng_Xrio
Chernobog
7
2
7
5.25
W
Bacchus
Lorenor Marv
Bacchus
1
3
5
1.17
L
Khepri
chenlezhi
Khepri
0
3
8
1.33
W
Bellona
iHGPuma
Bellona
6
1
4
8
W
Thanatos
ihgReX
Thanatos
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,231
Damage
57,118
83,315
Taken
72,257
54,861
Mitigated
50,195
34,289
Healing
18,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
13,136
1,646
0
602
9,367
2,757
535
2,238
7,129
84,007
0
L
Da Ji
Balkal
Da Ji
13,810
2,605
0
6,895
17,502
8,353
0
4,154
13,348
0
79,218
W
Artemis
DarkPharox
Artemis
6,750
2,942
0
908
11,679
3,893
0
725
10,954
0
43,357
W
Aphrodite
DieMishelle
Aphrodite
4,163
551
3,083
6,361
14,580
5,658
156
5,633
8,947
43,220
0
L
Thor
IWargul
Thor
9,166
977
0
4,460
19,200
18,856
0
3,197
16,003
248
71,357
L
Chernobog
Kxng_Xrio
Chernobog
16,425
11,201
0
5,225
13,425
6,509
3,337
1,711
11,714
0
90,951
W
Bacchus
Lorenor Marv
Bacchus
6,245
734
383
2,682
15,512
14,499
87
4,648
10,864
31,067
0
L
Khepri
chenlezhi
Khepri
4,581
323
67
1,264
12,763
13,720
0
3,774
8,989
34,480
0
W
Bellona
iHGPuma
Bellona
14,395
3,871
0
9,279
20,761
21,912
1,088
2,794
17,967
0
91,888
W
Thanatos
ihgReX
Thanatos
11,678
3,528
0
11,593
20,783
8,899
256
4,347
16,436
0
78,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,076
Gold Earned
50,939
435
Minions Killed
520
0
Camps Cleared
0
1,633,215
Distance Traveled
1,647,721
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,959
609
130
7
0
301,226
1
L
Da Ji
10,353
575
106
6
0
367,051
4
W
Artemis
8,084
449
77
4
0
309,983
0
W
Aphrodite
8,463
470
66
4
0
305,772
0
L
Thor
9,896
550
122
7
0
349,775
2
L
Chernobog
10,787
599
115
6
0
314,676
0
W
Bacchus
9,066
504
34
2
0
360,307
0
L
Khepri
8,944
497
47
3
0
314,993
0
W
Bellona
11,779
654
155
9
0
319,929
5
W
Thanatos
9,684
538
103
6
0
337,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role