Player Matchup

Mulan
Mulan
AllendraSormana
Mulan
Level 99
God Stats
8W - 8L
1,446 SR
Queue Stats
506W - 483L
1,444 Elo+
Solo
Heimdallr
Heimdallr
ChrisedChris
Heimdallr
Level 148
God Stats
7W - 5L
1,595 SR
Queue Stats
461W - 455L
1,443 Elo+
Party 1
Pele
Pele
PIKABENKO
Pele
Level 64
God Stats
76W - 62L
1,542 SR
Queue Stats
226W - 240L
1,428 Elo+
Solo
Janus
Janus
WIDEHARD3
Janus
Level 46
God Stats
1W - 3L
1,321 SR
Queue Stats
56W - 50L
1,520 Elo+
Solo
Ymir
Ymir
qMoxs
Ymir
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
197W - 207L
1,432 Elo+
Party 1
Team Averages
Level 87
1,481 SR
1,453 Elo+

VS

Team Averages
Level 53
1,479 SR
1,303 Elo+
Thor
Thor
Powlarbaewr
Thor
Level 84
God Stats
7W - 12L
1,520 SR
Queue Stats
90W - 112L
1,091 Elo+
Party 2
Anubis
Anubis
RhonaChanel
Anubis
Level 71
God Stats
11W - 16L
1,592 SR
Queue Stats
27W - 33L
1,207 Elo+
Party 2
Sol
Sol
bobkataJDM
Sol
Level 87
God Stats
4W - 7L
1,482 SR
Queue Stats
188W - 174L
1,508 Elo+
Solo
Sylvanus
Sylvanus
munkiee
Sylvanus
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 23L
1,207 Elo+
Party 2
Izanami
Izanami
ullaredneck
Izanami
Level 15
God Stats
1W - 3L
1,303 SR
Queue Stats
5W - 19L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 1
11,614
683
14,857
14,539
11,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
ChrisedChris
Heimdallr
14
5 / 1 / 5
9,484
558
11,546
8,732
4,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
17
4 / 1 / 8
9,868
580
9,108
14,503
6,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
WIDEHARD3
Janus
15
5 / 4 / 6
9,385
552
10,822
10,243
3,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
qMoxs
Ymir
14
0 / 1 / 6
8,615
507
4,921
11,114
8,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
8,497
500
5,409
11,983
4,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
14
4 / 5 / 2
8,764
516
9,128
12,031
5,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 9 / 1
8,322
490
6,801
18,710
5,369
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
munkiee
Sylvanus
10
0 / 4 / 3
7,104
418
6,484
15,885
11,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
ullaredneck
Izanami
9
0 / 7 / 3
6,591
388
3,700
12,553
4,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
25
Kills
8
8
Deaths
25
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
11
1
1
11.5
W
Heimdallr
ChrisedChris
Heimdallr
5
1
5
7.5
W
Pele
4
1
8
8
L
3
0
2
4
L
Anubis
4
5
2
1
W
Janus
WIDEHARD3
Janus
5
4
6
2
L
1
9
1
0.17
L
Sylvanus
munkiee
Sylvanus
0
4
3
0.38
W
Ymir
qMoxs
Ymir
0
1
6
3
L
Izanami
ullaredneck
Izanami
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,254
Damage
31,522
59,131
Taken
71,162
34,120
Mitigated
31,617
19,090
Healing
17,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,857
1,527
0
7,278
14,539
11,413
350
6,118
8,421
0
96,343
W
Heimdallr
ChrisedChris
Heimdallr
11,546
5,230
0
3,907
8,732
4,117
769
2,511
6,221
0
81,640
W
Pele
9,108
1,864
0
4,605
14,503
6,114
0
4,420
10,083
0
96,353
L
5,409
1,833
211
451
11,983
4,901
64
3,459
8,492
0
41,958
L
Anubis
9,128
229
0
3,535
12,031
5,628
663
5,578
6,145
65,363
0
W
Janus
WIDEHARD3
Janus
10,822
582
0
1,441
10,243
3,537
0
5,754
4,489
72,876
0
L
6,801
2,133
0
7,318
18,710
5,369
0
0
18,710
67,483
0
L
Sylvanus
munkiee
Sylvanus
6,484
2,551
2,349
2,794
15,885
11,374
84
3,476
12,275
20,401
0
W
Ymir
qMoxs
Ymir
4,921
590
0
1,859
11,114
8,939
216
4,192
6,922
36,527
0
L
Izanami
ullaredneck
Izanami
3,700
2,085
0
403
12,553
4,345
0
2,678
9,797
0
22,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,966
Gold Earned
39,278
573
Minions Killed
332
0
Camps Cleared
0
1,649,215
Distance Traveled
1,619,654
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,614
683
143
8
0
324,452
1
W
Heimdallr
9,484
558
130
8
0
311,209
0
W
Pele
9,868
580
120
7
0
356,398
3
L
Thor
8,497
500
64
4
0
367,655
0
L
Anubis
8,764
516
106
6
0
299,550
0
W
Janus
9,385
552
128
8
0
322,286
1
L
Sol
8,322
490
98
6
0
267,986
2
L
Sylvanus
7,104
418
18
1
0
304,667
0
W
Ymir
8,615
507
52
3
0
334,870
2
L
Izanami
6,591
388
46
3
0
379,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role