Player Matchup

Danzaburou
Danzaburou
GNAsendIT
Danzaburou
Level 37
God Stats
77W - 56L
1,607 SR
Queue Stats
231W - 290L
1,259 Elo+
Solo
Horus
Horus
PeteManns
Horus
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 33L
1,610 Elo+
Party 2
Thoth
Thoth
jewmonster
Thoth
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,684 Elo+
Party 2
Team Averages
Level 29
1,536 SR
1,518 Elo+

VS

Team Averages
Level 58
1,536 SR
1,369 Elo+
Lancelot
Lancelot
 
Lancelot
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
henriduro
Ganesha
Level 34
God Stats
3W - 6L
1,607 SR
Queue Stats
148W - 165L
1,249 Elo+
Party 1
Zeus
Zeus
yBlack_-xX
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 101L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GNAsendIT
Danzaburou
10
3 / 0 / 7
8,240
824
4,827
4,233
1,851
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Horus
PeteManns
Horus
12
4 / 0 / 8
8,729
873
5,880
6,344
5,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

Thoth
11
6 / 2 / 5
8,632
863
6,300
5,159
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
0 / 2 / 0
6,021
602
807
2,075
660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ganesha
henriduro
Ganesha
11
1 / 3 / 1
7,054
705
3,751
9,897
7,385
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 8 / 0
7,285
729
3,294
9,016
2,568
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
13
Kills
2
2
Deaths
13
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
2
0
0
W
Danzaburou
GNAsendIT
Danzaburou
3
0
7
6.5
W
Horus
PeteManns
Horus
4
0
8
8
L
Ganesha
henriduro
Ganesha
1
3
1
0.5
W
Thoth
6
2
5
4.25
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,007
Damage
7,852
15,736
Taken
20,988
9,182
Mitigated
10,613
2,887
Healing
1,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
807
119
0
130
2,075
660
0
619
1,456
0
2,308
W
Danzaburou
GNAsendIT
Danzaburou
4,827
2,275
0
1,189
4,233
1,851
646
1,725
2,508
0
17,037
W
Horus
PeteManns
Horus
5,880
3,063
240
1,228
6,344
5,300
0
2,730
3,614
0
19,917
L
Ganesha
henriduro
Ganesha
3,751
197
0
1,040
9,897
7,385
0
3,000
6,897
15,776
0
W
Thoth
6,300
520
0
230
5,159
2,031
371
2,682
2,477
32,815
0
L
3,294
645
0
0
9,016
2,568
0
3,217
5,799
20,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,601
Gold Earned
20,360
100
Minions Killed
41
0
Camps Cleared
0
480,695
Distance Traveled
319,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,021
602
5
1
0
45,526
0
W
Danzaburou
8,240
824
23
2
0
158,874
0
W
Horus
8,729
873
29
3
0
175,895
0
L
Ganesha
7,054
705
11
1
0
144,669
0
W
Thoth
8,632
863
48
5
0
145,926
0
L
Zeus
7,285
729
25
3
0
129,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role