Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
CodeVivy
Ix Chel
Level 60
God Stats
9W - 16L
1,341 SR
Queue Stats
288W - 322L
1,459 Elo+
Solo
Danzaburou
Danzaburou
Oneal1997
Danzaburou
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 36L
1,239 Elo+
Solo
Arachne
Arachne
RUMZ70
Arachne
Level 62
God Stats
14W - 13L
1,688 SR
Queue Stats
234W - 216L
1,516 Elo+
Party 2
Nu Wa
Nu Wa
Yewloft420
Nu Wa
Level 83
God Stats
14W - 14L
1,526 SR
Queue Stats
148W - 149L
1,473 Elo+
Solo
Team Averages
Level 76
1,511 SR
1,437 Elo+

VS

Team Averages
Level 77
1,469 SR
1,513 Elo+
Vamana
Vamana
MILLERTIME69
Vamana
Level 23
God Stats
3W - 1L
1,865 SR
Queue Stats
5W - 7L
1,479 Elo+
Party 1
Charybdis
Charybdis
Tin098
Charybdis
Level 101
God Stats
1W - 1L
1,305 SR
Queue Stats
34W - 19L
1,637 Elo+
Party 1
Sun Wukong
Sun Wukong
TreFo Syphi
Sun Wukong
Level 24
God Stats
1W - 0L
1,216 SR
Queue Stats
17W - 12L
1,515 Elo+
Party 1
Hel
Hel
UndeadIronMaiden
Hel
Level 101
God Stats
6W - 6L
1,427 SR
Queue Stats
94W - 94L
1,448 Elo+
Solo
Anubis
Anubis
lntruso
Anubis
Level 137
God Stats
36W - 41L
1,532 SR
Queue Stats
955W - 1,005L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
1 / 4 / 7
9,784
1,087
8,089
18,417
10,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
CodeVivy
Ix Chel
16
4 / 3 / 6
10,845
1,205
16,189
10,149
4,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
Oneal1997
Danzaburou
15
1 / 2 / 9
9,761
1,085
7,828
7,481
3,637
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
RUMZ70
Arachne
16
4 / 4 / 7
10,626
1,181
11,763
19,279
10,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Nu Wa
16
2 / 3 / 8
10,260
1,140
8,272
5,883
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

195

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
5 / 5 / 7
11,135
1,237
13,401
14,398
12,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
Tin098
Charybdis
17
4 / 2 / 7
11,194
1,244
13,874
10,013
3,883
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
TreFo Syphi
Sun Wukong
17
2 / 1 / 11
10,428
1,159
9,204
12,287
9,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 1 / 10
10,145
1,127
8,584
8,008
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Anubis
lntruso
Anubis
15
4 / 3 / 1
10,069
1,119
12,413
11,295
4,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
52
12
Kills
16
16
Deaths
12
37
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
4
7
1.13
L
Ix Chel
CodeVivy
Ix Chel
4
3
6
2.33
W
Vamana
5
5
7
1.7
L
Danzaburou
Oneal1997
Danzaburou
1
2
9
2.75
L
Arachne
RUMZ70
Arachne
4
4
7
1.88
W
Charybdis
Tin098
Charybdis
4
2
7
3.75
W
Sun Wukong
TreFo Syphi
Sun Wukong
2
1
11
7.5
W
1
1
10
6
L
Nu Wa
2
3
8
2
W
Anubis
lntruso
Anubis
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,141
Damage
57,476
61,209
Taken
56,001
31,456
Mitigated
33,106
8,599
Healing
11,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
8,089
2,348
0
2,763
18,417
10,884
0
8,110
9,789
34,405
0
L
Ix Chel
CodeVivy
Ix Chel
16,189
1,865
760
1,813
10,149
4,624
0
2,816
7,044
32,875
0
W
Vamana
13,401
5,580
0
522
14,398
12,197
0
8,256
5,482
0
23,067
L
Danzaburou
Oneal1997
Danzaburou
7,828
2,851
0
378
7,481
3,637
0
2,513
4,869
0
20,092
L
Arachne
RUMZ70
Arachne
11,763
8,657
0
2,385
19,279
10,138
0
6,128
12,567
0
18,469
W
Charybdis
Tin098
Charybdis
13,874
7,768
0
562
10,013
3,883
0
3,319
6,484
0
50,211
W
Sun Wukong
TreFo Syphi
Sun Wukong
9,204
887
0
1,482
12,287
9,498
0
6,824
5,173
0
20,238
W
8,584
227
2,383
3,638
8,008
2,918
0
4,938
2,424
31,676
0
L
Nu Wa
8,272
2,041
0
500
5,883
2,173
0
2,010
3,628
18,257
0
W
Anubis
lntruso
Anubis
12,413
54
0
2,443
11,295
4,610
0
7,772
3,093
35,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,276
Gold Earned
52,971
188
Minions Killed
275
8
Camps Cleared
5
845,369
Distance Traveled
909,204
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,784
1,087
65
7
0
157,453
0
L
Ix Chel
10,845
1,205
51
6
2
187,274
0
W
Vamana
11,135
1,237
20
2
2
196,777
0
L
Danzaburou
9,761
1,085
27
3
0
154,838
0
L
Arachne
10,626
1,181
21
2
2
207,290
0
W
Charybdis
11,194
1,244
107
12
2
174,794
0
W
Sun Wukong
10,428
1,159
25
3
1
185,670
0
W
Hel
10,145
1,127
60
7
0
200,581
0
L
Nu Wa
10,260
1,140
24
3
4
138,514
0
W
Anubis
10,069
1,119
63
7
0
151,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role