Player Matchup

Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
DrünkVädër
Ne Zha
Silver I
Level 57
God Stats
1W - 1L
1,709 SR
Queue Stats
7W - 8L
1,600 MMR
Solo
Agni
Agni
Platinum IV
Kiester895
Agni
Platinum IV
Level 145
God Stats
14W - 7L
1,710 SR
Queue Stats
190W - 177L
1,754 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold I
Nonsense90
Kumbhakarna
Gold I
Level 119
God Stats
1W - 4L
1,459 SR
Queue Stats
237W - 236L
1,573 MMR
Solo
Achilles
Achilles
Gold V
antoniio079
Achilles
Gold V
Level 127
God Stats
22W - 23L
1,451 SR
Queue Stats
100W - 99L
1,314 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 99
1,566 SR
1,548 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 156
1,644 SR
1,541 MMR
Sol
Sol
Gold II
 
Sol
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Lancelot
Lancelot
Gold III
CARLVII
Lancelot
Gold III
Level 154
God Stats
5W - 2L
1,862 SR
Queue Stats
114W - 120L
1,610 MMR
Solo
Chiron
Chiron
Platinum IV
DRFTBott
Chiron
Platinum IV
Level 186
God Stats
10W - 3L
1,766 SR
Queue Stats
173W - 164L
1,525 MMR
Solo
Bastet
Bastet
Gold I
kev6i8n
Bastet
Gold I
Level 157
God Stats
64W - 49L
1,593 SR
Queue Stats
255W - 242L
1,571 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
0 / 1 / 0
3,356
671
1,569
3,424
1,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
1 / 0 / 0
3,383
677
1,637
3,794
1,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 0
3,646
729
1,833
2,160
557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kumbhakarna
Nonsense90
Kumbhakarna
1
0 / 0 / 0
2,459
492
0
0
0
Achilles
antoniio079
Achilles
6
0 / 1 / 1
3,413
683
1,790
5,214
1,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
HachimanAo KuangAthenaSun Wukong

VS

Bans
He BoArachneFreyaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
1 / 0 / 0
3,895
779
2,463
2,176
693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
 
Bacchus
5
0 / 0 / 1
3,724
745
929
2,994
2,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
CARLVII
Lancelot
7
1 / 1 / 0
3,996
799
2,385
3,443
1,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chiron
DRFTBott
Chiron
6
0 / 0 / 1
3,624
725
777
2,436
759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
kev6i8n
Bastet
7
0 / 0 / 1
3,613
723
1,031
3,743
1,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
2
3
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
0
0
W
Sol
 
Sol
1
0
0
1
W
Bacchus
 
Bacchus
0
0
1
0.5
W
Lancelot
CARLVII
Lancelot
1
1
0
1
W
Chiron
DRFTBott
Chiron
0
0
1
0.5
L
1
0
0
1
L
0
1
0
0
L
Kumbhakarna
Nonsense90
Kumbhakarna
0
0
0
0
L
Achilles
antoniio079
Achilles
0
1
1
0.5
W
Bastet
kev6i8n
Bastet
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,829
Damage
7,585
14,592
Taken
14,792
4,452
Mitigated
6,066
3,943
Healing
6,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,569
900
0
1,141
3,424
1,183
0
2,221
1,203
0
15,584
W
Sol
 
Sol
2,463
1,785
0
1,531
2,176
693
246
0
2,176
23,291
4,541
W
Bacchus
 
Bacchus
929
173
0
1,832
2,994
2,126
0
244
2,750
8,251
0
W
Lancelot
CARLVII
Lancelot
2,385
762
0
1,412
3,443
1,459
0
0
3,443
0
21,077
W
Chiron
DRFTBott
Chiron
777
387
163
514
2,436
759
0
1,544
892
0
20,431
L
1,637
468
0
673
3,794
1,088
0
927
2,867
0
14,418
L
1,833
141
0
829
2,160
557
0
0
2,160
22,486
0
L
Kumbhakarna
Nonsense90
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
antoniio079
Achilles
1,790
445
0
1,300
5,214
1,624
0
0
4,952
0
17,133
W
Bastet
kev6i8n
Bastet
1,031
197
0
1,296
3,743
1,029
0
45
3,698
0
18,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,257
Gold Earned
18,852
133
Minions Killed
170
0
Camps Cleared
0
438,060
Distance Traveled
498,691
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,356
671
24
5
0
109,291
0
W
Sol
3,895
779
55
11
0
92,928
1
W
Bacchus
3,724
745
6
1
0
99,564
0
W
Lancelot
3,996
799
43
9
0
104,528
0
W
Chiron
3,624
725
29
6
0
83,878
0
L
Ne Zha
3,383
677
28
6
0
117,304
0
L
Agni
3,646
729
56
11
0
104,454
0
L
Kumbhakarna
2,459
492
0
0
0
0
0
L
Achilles
3,413
683
25
5
0
107,011
0
W
Bastet
3,613
723
37
7
0
117,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role