Player Matchup

Morgan Le Fay
Morgan Le Fay
MiraiEgØnn
Morgan Le Fay
Level 157
God Stats
2W - 3L
1,498 SR
Queue Stats
167W - 178L
1,506 Elo+
Party 1
Chiron
Chiron
TamalDeElote
Chiron
Level 23
God Stats
0W - 1L
1,300 SR
Queue Stats
45W - 42L
1,509 Elo+
Party 1
Charon
Charon
eldergoddragon
Charon
Level 126
God Stats
9W - 5L
1,610 SR
Queue Stats
97W - 91L
1,461 Elo+
Solo
Mulan
Mulan
starysteam01
Mulan
Level 69
God Stats
1W - 2L
1,278 SR
Queue Stats
7W - 13L
1,406 Elo+
Solo
Charybdis
Charybdis
wearegoingtolose
Charybdis
Level 48
God Stats
8W - 15L
1,472 SR
Queue Stats
105W - 135L
1,322 Elo+
Solo
Team Averages
Level 85
1,432 SR
1,441 Elo+

VS

Team Averages
Level 131
1,392 SR
1,459 Elo+
Fenrir
Fenrir
 
Fenrir
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Checho77
Ra
Level 147
God Stats
1W - 1L
1,210 SR
Queue Stats
122W - 128L
1,468 Elo+
Solo
Danzaburou
Danzaburou
Jhonson11368
Danzaburou
Level 87
God Stats
76W - 86L
1,499 SR
Queue Stats
90W - 105L
1,431 Elo+
Solo
Janus
Janus
lady-creep
Janus
Level 102
God Stats
1W - 1L
1,251 SR
Queue Stats
67W - 83L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MiraiEgØnn
Morgan Le Fay
10
0 / 0 / 1
5,591
1,118
4,276
4,113
1,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
10
1 / 1 / 0
5,757
1,151
3,082
3,019
989
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 0 / 0
3,570
714
0
0
0
11
0 / 2 / 2
5,778
1,156
4,568
6,554
5,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
11
1 / 1 / 1
6,061
1,212
2,451
5,870
1,968
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

358

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 0 / 2
6,605
1,321
4,353
4,109
2,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
 
Gilgamesh
10
1 / 1 / 2
5,809
1,162
3,987
7,030
7,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 0 / 2
6,295
1,259
3,689
2,448
1,041
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
Jhonson11368
Danzaburou
10
0 / 0 / 2
5,510
1,102
2,306
1,220
567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Janus
11
0 / 1 / 1
5,809
1,162
3,392
2,009
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
2
Kills
4
4
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
2
3
W
Gilgamesh
 
Gilgamesh
1
1
2
2
W
1
0
2
2
W
Danzaburou
Jhonson11368
Danzaburou
0
0
2
1
L
Morgan Le Fay
MiraiEgØnn
Morgan Le Fay
0
0
1
0.5
L
Chiron
1
1
0
1
L
0
0
0
0
W
Janus
0
1
1
0.5
L
0
2
2
0.5
L
Charybdis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,377
Damage
17,727
19,556
Taken
16,816
9,673
Mitigated
12,145
1,418
Healing
4,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,353
1,264
0
1,643
4,109
2,206
0
518
3,510
0
10,483
W
Gilgamesh
 
Gilgamesh
3,987
1,123
0
727
7,030
7,469
0
2,465
4,195
0
5,821
W
3,689
216
708
872
2,448
1,041
0
301
2,147
22,520
0
W
Danzaburou
Jhonson11368
Danzaburou
2,306
810
0
139
1,220
567
0
222
963
0
7,101
L
Morgan Le Fay
MiraiEgØnn
Morgan Le Fay
4,276
759
0
184
4,113
1,515
0
1,176
2,772
17,399
0
L
Chiron
3,082
971
261
407
3,019
989
0
1,024
1,720
0
8,789
L
0
0
0
0
0
0
0
0
0
0
0
W
Janus
3,392
81
0
115
2,009
862
0
626
1,339
16,824
0
L
4,568
678
0
326
6,554
5,201
0
2,783
3,497
0
11,019
L
Charybdis
2,451
849
0
240
5,870
1,968
0
1,793
3,634
0
17,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,757
Gold Earned
30,028
99
Minions Killed
115
3
Camps Cleared
7
389,408
Distance Traveled
532,538
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,605
1,321
15
3
4
114,073
0
W
Gilgamesh
5,809
1,162
2
0
1
107,965
0
W
Ra
6,295
1,259
48
10
1
115,761
0
W
Danzaburou
5,510
1,102
13
3
1
88,652
0
L
Morgan Le Fay
5,591
1,118
23
5
0
112,137
0
L
Chiron
5,757
1,151
19
4
0
93,032
0
L
Charon
3,570
714
0
0
0
0
0
W
Janus
5,809
1,162
37
7
0
106,087
0
L
Mulan
5,778
1,156
9
2
1
95,414
0
L
Charybdis
6,061
1,212
48
10
2
88,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role