Player Matchup

Shiva
Shiva
 
Shiva
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Maxisanmar20
Scylla
Level 89
God Stats
1W - 0L
1,480 SR
Queue Stats
38W - 46L
1,465 Elo+
Solo
Artemis
Artemis
Rianzinhou
Artemis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,526 Elo+
Solo
Sol
Sol
xHust
Sol
Level 226
God Stats
1W - 0L
1,223 SR
Queue Stats
64W - 66L
1,560 Elo+
Solo
Team Averages
Level 141
1,441 SR
1,510 Elo+

VS

Team Averages
Level 124
1,556 SR
1,524 Elo+
Lancelot
Lancelot
 
Lancelot
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Roubinho
Jormungandr
Level 154
God Stats
1W - 2L
1,781 SR
Queue Stats
128W - 133L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
Shaduuuu
Sun Wukong
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 181L
1,559 Elo+
Solo
Raijin
Raijin
luce_oli
Raijin
Level 21
God Stats
0W - 4L
1,500 SR
Queue Stats
26W - 68L
1,579 Elo+
Solo
Maman Brigitte
Maman Brigitte
renzoo1998
Maman Brigitte
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 45L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
5 / 2 / 23
9,685
880
10,504
12,401
16,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
 
Hun Batz
16
6 / 2 / 20
9,403
855
8,698
10,769
13,777
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
16
5 / 2 / 18
9,666
879
8,514
6,490
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Rianzinhou
Artemis
15
3 / 3 / 21
9,555
869
14,552
9,594
5,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sol
xHust
Sol
16
13 / 3 / 11
10,490
954
22,587
11,840
6,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
5 / 8 / 3
8,881
807
11,398
15,377
8,668
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
Roubinho
Jormungandr
15
1 / 7 / 3
7,955
723
7,013
19,365
20,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Shaduuuu
Sun Wukong
17
2 / 3 / 5
8,662
787
12,764
15,555
16,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
luce_oli
Raijin
9
0 / 6 / 2
6,704
609
1,222
7,232
3,391
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Maman Brigitte
renzoo1998
Maman Brigitte
14
2 / 8 / 2
7,976
725
5,007
12,922
6,260
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
25
32
Kills
10
12
Deaths
32
93
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
2
23
8.25
W
Hun Batz
 
Hun Batz
6
2
20
8
L
Lancelot
 
Lancelot
5
8
3
0.81
W
Scylla
5
2
18
7
W
Artemis
Rianzinhou
Artemis
3
3
21
4.5
L
Jormungandr
Roubinho
Jormungandr
1
7
3
0.36
L
Sun Wukong
Shaduuuu
Sun Wukong
2
3
5
1.5
L
Raijin
luce_oli
Raijin
0
6
2
0.17
L
Maman Brigitte
renzoo1998
Maman Brigitte
2
8
2
0.38
W
Sol
xHust
Sol
13
3
11
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,855
Damage
37,404
51,094
Taken
70,451
44,971
Mitigated
55,759
19,963
Healing
10,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
10,504
1,454
1,989
2,312
12,401
16,073
526
2,693
9,708
0
15,600
W
Hun Batz
 
Hun Batz
8,698
1,943
1,023
2,211
10,769
13,777
503
2,426
8,343
0
17,304
L
Lancelot
 
Lancelot
11,398
2,039
830
2,219
15,377
8,668
0
7,214
7,807
0
17,095
W
Scylla
8,514
1,312
774
1,418
6,490
3,319
782
1,295
5,195
18,958
0
W
Artemis
Rianzinhou
Artemis
14,552
6,646
2,587
1,912
9,594
5,366
1,407
2,903
6,691
0
30,401
L
Jormungandr
Roubinho
Jormungandr
7,013
567
371
2,757
19,365
20,544
0
7,797
11,279
22,041
0
L
Sun Wukong
Shaduuuu
Sun Wukong
12,764
709
268
3,534
15,555
16,896
0
6,392
8,928
0
24,793
L
Raijin
luce_oli
Raijin
1,222
241
0
108
7,232
3,391
0
2,980
4,207
4,172
0
L
Maman Brigitte
renzoo1998
Maman Brigitte
5,007
0
460
330
12,922
6,260
425
6,651
6,141
10,393
0
W
Sol
xHust
Sol
22,587
9,276
911
4,826
11,840
6,436
5,344
3,925
7,915
32,987
206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,799
Gold Earned
40,178
125
Minions Killed
82
0
Camps Cleared
0
983,153
Distance Traveled
853,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,685
880
6
1
0
221,179
0
W
Hun Batz
9,403
855
16
1
0
202,388
0
L
Lancelot
8,881
807
10
1
0
200,175
0
W
Scylla
9,666
879
30
3
0
202,734
0
W
Artemis
9,555
869
37
3
0
195,363
0
L
Jormungandr
7,955
723
31
3
0
165,485
0
L
Sun Wukong
8,662
787
24
2
0
224,312
0
L
Raijin
6,704
609
7
1
0
84,604
0
L
Maman Brigitte
7,976
725
10
1
0
179,010
0
W
Sol
10,490
954
36
3
0
161,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role