Player Matchup

Ra
Ra
EldenDruid
Ra
Level 110
God Stats
3W - 2L
1,679 SR
Queue Stats
84W - 88L
1,482 Elo+
Solo
Hachiman
Hachiman
Manbuhn
Hachiman
Level 62
God Stats
1W - 2L
1,611 SR
Queue Stats
66W - 80L
1,437 Elo+
Solo
Khepri
Khepri
MiKuCrack
Khepri
Level 146
God Stats
25W - 17L
1,546 SR
Queue Stats
143W - 154L
1,490 Elo+
Solo
Team Averages
Level 106
1,612 SR
1,470 Elo+

VS

Team Averages
Level 98
1,576 SR
1,425 Elo+
Zeus
Zeus
Bichisikl546
Zeus
Level 143
God Stats
5W - 6L
1,473 SR
Queue Stats
86W - 97L
1,524 Elo+
Solo
Set
Set
FearTheRainbow
Set
Level 87
God Stats
15W - 12L
1,541 SR
Queue Stats
314W - 321L
1,478 Elo+
Solo
Athena
Athena
The_UnhoLy_OneZz
Athena
Level 64
God Stats
2W - 1L
1,715 SR
Queue Stats
11W - 20L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 4
8,622
719
6,947
12,692
4,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Manbuhn
Hachiman
11
4 / 1 / 3
8,928
744
11,277
11,423
4,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
MiKuCrack
Khepri
10
1 / 4 / 6
8,559
713
5,540
13,645
11,444
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 4
10,104
842
19,081
9,722
3,901
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
5 / 2 / 5
9,824
819
11,437
9,657
6,909
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 9
8,707
726
3,888
12,891
9,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
7
Kills
11
11
Deaths
7
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
L
2
6
4
0.67
W
5
2
5
3.75
L
Hachiman
Manbuhn
Hachiman
4
1
3
5.5
L
Khepri
MiKuCrack
Khepri
1
4
6
1
W
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,764
Damage
34,406
37,760
Taken
32,270
20,657
Mitigated
20,513
8,178
Healing
13,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,081
2,225
0
5,853
9,722
3,901
0
3,215
6,507
56,498
0
L
6,947
699
2,027
3,282
12,692
4,849
266
7,213
5,479
38,331
0
W
11,437
4,550
113
4,076
9,657
6,909
1,008
4,343
5,267
0
35,659
L
Hachiman
Manbuhn
Hachiman
11,277
7,218
0
1,503
11,423
4,364
0
7,358
4,065
0
23,423
L
Khepri
MiKuCrack
Khepri
5,540
421
0
1,366
13,645
11,444
35
8,503
5,142
15,241
0
W
3,888
1,505
144
3,161
12,891
9,703
361
5,149
7,671
27,080
3,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,109
Gold Earned
28,635
96
Minions Killed
156
0
Camps Cleared
0
624,993
Distance Traveled
652,628
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,104
842
67
6
0
214,654
0
L
Ra
8,622
719
54
5
0
181,640
0
W
Set
9,824
819
43
4
0
212,982
0
L
Hachiman
8,928
744
28
2
0
224,516
2
L
Khepri
8,559
713
14
1
0
218,837
7
W
Athena
8,707
726
46
4
0
224,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role