Player Matchup

Chiron
Chiron
DrGreenthumb1981
Chiron
Level 157
God Stats
0W - 1L
1,247 SR
Queue Stats
59W - 58L
1,426 Elo+
Solo
Bacchus
Bacchus
LittleMon5ter
Bacchus
Level 129
God Stats
1W - 4L
1,111 SR
Queue Stats
202W - 205L
1,471 Elo+
Solo
Tyr
Tyr
TwztdFairy
Tyr
Level 68
God Stats
0W - 2L
1,272 SR
Queue Stats
401W - 474L
1,437 Elo+
Solo
Bakasura
Bakasura
waalleess
Bakasura
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Merlin
Merlin
职业打深井
Merlin
Level 115
God Stats
0W - 3L
1,297 SR
Queue Stats
265W - 286L
1,430 Elo+
Solo
Team Averages
Level 100
1,285 SR
1,453 Elo+

VS

Team Averages
Level 98
1,459 SR
1,343 Elo+
Amaterasu
Amaterasu
CrackedPipeJoe
Amaterasu
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,431 Elo+
Party 1
Atlas
Atlas
Kingmorrow
Atlas
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,390 Elo+
Party 1
Osiris
Osiris
KyngxKL
Osiris
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,353 Elo+
Party 1
Sun Wukong
Sun Wukong
adriandark1900
Sun Wukong
Level 141
God Stats
8W - 4L
1,297 SR
Queue Stats
467W - 474L
1,496 Elo+
Solo
Sol
Sol
averageperson72
Sol
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,045 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 3
9,874
823
17,694
12,680
6,098
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
12
0 / 5 / 6
7,760
647
8,408
13,873
15,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 7 / 4
8,687
724
9,092
17,080
16,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
waalleess
Bakasura
14
1 / 5 / 6
7,921
660
4,415
12,928
11,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 4 / 3
8,256
688
12,534
8,704
3,840
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CrackedPipeJoe
Amaterasu
17
8 / 3 / 13
10,532
878
10,750
17,508
22,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Atlas
14
1 / 3 / 12
9,444
787
8,424
14,896
13,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
KyngxKL
Osiris
16
4 / 5 / 9
9,769
814
7,215
11,410
8,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
adriandark1900
Sun Wukong
18
5 / 0 / 17
10,655
888
12,948
17,994
12,568
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
8 / 1 / 14
10,508
876
17,138
8,299
3,856
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
91
11
Kills
26
26
Deaths
12
22
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
CrackedPipeJoe
Amaterasu
8
3
13
4.83
L
5
5
3
1.3
W
Atlas
1
3
12
2.33
W
Osiris
KyngxKL
Osiris
4
5
9
1.7
L
Bacchus
0
5
6
0.6
L
2
7
4
0.57
W
Sun Wukong
adriandark1900
Sun Wukong
5
0
17
13.5
W
8
1
14
15
L
Bakasura
waalleess
Bakasura
1
5
6
0.8
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,143
Damage
56,475
65,265
Taken
70,107
53,305
Mitigated
61,226
13,291
Healing
28,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
CrackedPipeJoe
Amaterasu
10,750
5,400
1,895
5,231
17,508
22,495
509
5,166
11,611
0
18,051
L
17,694
6,205
1,555
3,445
12,680
6,098
0
4,534
7,883
0
35,801
W
Atlas
8,424
2,512
1,039
2,316
14,896
13,589
413
5,184
9,125
14,819
1,017
W
Osiris
KyngxKL
Osiris
7,215
2,595
349
1,471
11,410
8,718
1,639
2,615
8,729
0
10,821
L
Bacchus
8,408
996
435
2,729
13,873
15,684
0
4,931
8,201
11,062
0
L
9,092
961
396
2,380
17,080
16,288
0
5,054
11,545
0
19,333
W
Sun Wukong
adriandark1900
Sun Wukong
12,948
3,398
2,809
10,380
17,994
12,568
1,382
6,054
11,782
0
30,772
W
17,138
3,727
382
3,112
8,299
3,856
2,609
1,923
6,332
34,851
0
L
Bakasura
waalleess
Bakasura
4,415
2,177
0
1,272
12,928
11,395
0
6,911
5,788
0
4,430
L
12,534
2,630
555
524
8,704
3,840
0
3,115
5,253
27,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,498
Gold Earned
50,908
107
Minions Killed
127
0
Camps Cleared
0
933,991
Distance Traveled
1,095,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,532
878
22
2
0
230,084
0
L
Chiron
9,874
823
51
4
0
189,354
0
W
Atlas
9,444
787
9
1
0
196,372
0
W
Osiris
9,769
814
10
1
0
190,452
0
L
Bacchus
7,760
647
6
1
0
179,244
0
L
Tyr
8,687
724
22
2
0
201,236
0
W
Sun Wukong
10,655
888
38
3
0
261,601
0
W
Sol
10,508
876
48
4
0
217,118
0
L
Bakasura
7,921
660
4
0
0
190,713
0
L
Merlin
8,256
688
24
2
0
173,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role