Player Matchup

Fenrir
Fenrir
DankDongler
Fenrir
Level 103
God Stats
17W - 15L
1,658 SR
Queue Stats
262W - 256L
1,546 Elo+
Party 1
Martichoras
Martichoras
IMTHATBOBBY
Martichoras
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 5L
1,675 Elo+
Party 1
Chang'e
Chang'e
Ziring Death
Chang'e
Level 116
God Stats
14W - 12L
1,611 SR
Queue Stats
244W - 239L
1,545 Elo+
Party 1
Team Averages
Level 108
1,590 SR
1,589 Elo+

VS

Team Averages
Level 104
1,500 SR
1,500 Elo+
Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 8 / 2
7,906
878
6,952
13,170
6,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Martichoras
IMTHATBOBBY
Martichoras
9
0 / 6 / 2
6,525
725
5,186
8,398
3,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Ziring Death
Chang'e
10
3 / 6 / 2
7,890
877
8,797
11,943
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
12 / 4 / 7
9,992
1,110
13,973
16,429
11,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
 
Baron Samedi
12
5 / 0 / 13
9,041
1,005
11,289
5,093
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amaterasu
 
Amaterasu
11
3 / 1 / 13
8,144
905
5,791
12,522
11,746
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
5
Kills
20
20
Deaths
5
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
12
4
7
3.88
W
Baron Samedi
 
Baron Samedi
5
0
13
11.5
W
Amaterasu
 
Amaterasu
3
1
13
9.5
L
Fenrir
2
8
2
0.38
L
Martichoras
IMTHATBOBBY
Martichoras
0
6
2
0.17
L
Chang'e
Ziring Death
Chang'e
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,935
Damage
31,053
33,511
Taken
34,044
13,427
Mitigated
26,370
4,257
Healing
16,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,973
6,623
0
7,304
16,429
11,759
139
4,475
11,573
0
28,930
W
Baron Samedi
 
Baron Samedi
11,289
1,925
2,373
2,560
5,093
2,865
931
1,228
3,709
50,095
0
W
Amaterasu
 
Amaterasu
5,791
2,543
0
3,930
12,522
11,746
64
3,141
9,169
0
17,087
L
Fenrir
6,952
3,699
0
801
13,170
6,986
0
5,942
6,515
0
11,588
L
Martichoras
IMTHATBOBBY
Martichoras
5,186
2,853
0
45
8,398
3,134
0
3,198
4,884
0
18,391
L
Chang'e
Ziring Death
Chang'e
8,797
435
1,040
2,371
11,943
3,307
0
2,357
9,015
21,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,321
Gold Earned
27,177
64
Minions Killed
107
0
Camps Cleared
0
423,433
Distance Traveled
508,098
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,992
1,110
24
3
0
174,108
0
W
Baron Samedi
9,041
1,005
64
7
0
166,204
0
W
Amaterasu
8,144
905
19
2
0
167,786
2
L
Fenrir
7,906
878
12
1
0
139,252
0
L
Martichoras
6,525
725
25
3
0
126,416
1
L
Chang'e
7,890
877
27
3
0
157,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role