Player Matchup

Neith
Neith
M_Solis_H
Neith
Level 145
God Stats
4W - 3L
1,612 SR
Queue Stats
58W - 82L
1,337 Elo+
Party 1
Cerberus
Cerberus
Quirós
Cerberus
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 53L
1,395 Elo+
Party 1
Kukulkan
Kukulkan
Seremusok
Kukulkan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,373 Elo+
Party 1
Team Averages
Level 93
1,537 SR
1,369 Elo+

VS

Team Averages
Level 94
1,508 SR
1,399 Elo+
Thanatos
Thanatos
LookiJust
Thanatos
Level 100
God Stats
7W - 8L
1,526 SR
Queue Stats
122W - 125L
1,391 Elo+
Solo
Odin
Odin
WaWaVision
Odin
Level 64
God Stats
5W - 4L
1,495 SR
Queue Stats
99W - 103L
1,457 Elo+
Solo
Chang'e
Chang'e
thighqueen
Chang'e
Level 117
God Stats
11W - 16L
1,502 SR
Queue Stats
226W - 230L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
M_Solis_H
Neith
17
5 / 4 / 5
13,571
798
11,201
12,513
4,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Quirós
Cerberus
14
3 / 1 / 8
12,090
711
10,862
20,480
23,100
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Seremusok
Kukulkan
16
3 / 2 / 6
12,517
736
11,108
9,634
4,024
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LookiJust
Thanatos
14
3 / 2 / 2
11,857
697
9,174
11,070
4,239
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 3 / 2
11,866
698
13,002
16,832
22,722
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
thighqueen
Chang'e
15
1 / 6 / 3
11,715
689
11,080
15,193
6,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
11
Kills
7
7
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
LookiJust
Thanatos
3
2
2
2
W
Neith
M_Solis_H
Neith
5
4
5
1.88
W
Cerberus
Quirós
Cerberus
3
1
8
7
W
Kukulkan
Seremusok
Kukulkan
3
2
6
3
L
3
3
2
1.33
L
Chang'e
thighqueen
Chang'e
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,171
Damage
33,256
42,627
Taken
43,095
31,663
Mitigated
33,159
8,439
Healing
13,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
LookiJust
Thanatos
9,174
2,324
0
4,818
11,070
4,239
0
4,596
6,474
0
33,312
W
Neith
M_Solis_H
Neith
11,201
4,040
0
1,803
12,513
4,539
2,475
2,814
9,559
0
56,637
W
Cerberus
Quirós
Cerberus
10,862
794
0
6,516
20,480
23,100
22
6,972
12,944
27,417
0
W
Kukulkan
Seremusok
Kukulkan
11,108
1,351
0
120
9,634
4,024
385
1,377
8,121
61,818
0
L
13,002
2,089
249
1,642
16,832
22,722
0
8,157
8,675
0
39,785
L
Chang'e
thighqueen
Chang'e
11,080
1,423
3,287
3,788
15,193
6,198
0
9,845
5,348
57,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,178
Gold Earned
35,438
212
Minions Killed
178
0
Camps Cleared
0
922,720
Distance Traveled
903,818
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,857
697
41
2
0
300,105
0
W
Neith
13,571
798
78
5
0
273,788
0
W
Cerberus
12,090
711
41
2
0
341,296
1
W
Kukulkan
12,517
736
93
5
0
307,636
0
L
Odin
11,866
698
49
3
0
310,192
2
L
Chang'e
11,715
689
88
5
0
293,521
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role