Player Matchup

Zhong Kui
Zhong Kui
Silver I
Lord_AJAB
Zhong Kui
Silver I
Level 124
God Stats
16W - 19L
1,589 SR
Queue Stats
189W - 202L
1,283 MMR
Party 2
Ymir
Ymir
Gold V
Lucidity Pac
Ymir
Gold V
Level 131
God Stats
7W - 2L
1,638 SR
Queue Stats
53W - 58L
1,215 MMR
Solo
Ne Zha
Ne Zha
Silver I
Ryne423
Ne Zha
Silver I
Level 59
God Stats
1W - 1L
1,866 SR
Queue Stats
48W - 62L
1,346 MMR
Solo
Medusa
Medusa
Silver I
TheGreatTiamat
Medusa
Silver I
Level 109
God Stats
16W - 12L
1,486 SR
Queue Stats
150W - 162L
1,106 MMR
Solo
Ra
Ra
Gold II
xGeoo-_-
Ra
Gold II
Level 121
God Stats
8W - 4L
1,697 SR
Queue Stats
166W - 163L
1,432 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,655 SR
1,276 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,550 SR
1,290 MMR
Cthulhu
Cthulhu
Silver II
Frijolerro
Cthulhu
Silver II
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
598W - 625L
1,089 MMR
Solo
Yu Huang
Yu Huang
Gold V
I SVTISFY I
Yu Huang
Gold V
Level 129
God Stats
5W - 9L
1,463 SR
Queue Stats
401W - 420L
1,339 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
PapaPanda4444
Baron Samedi
Silver I
Level 123
God Stats
12W - 9L
1,550 SR
Queue Stats
44W - 46L
1,321 MMR
Solo
Shiva
Shiva
Gold V
RichysM
Shiva
Gold V
Level 128
God Stats
85W - 64L
1,587 SR
Queue Stats
208W - 234L
1,417 MMR
Party 1
Danzaburou
Danzaburou
Silver I
RnnzGoez
Danzaburou
Silver I
Level 157
God Stats
59W - 48L
1,649 SR
Queue Stats
399W - 406L
1,285 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Lord_AJAB
Zhong Kui
20
3 / 3 / 3
14,425
601
16,961
22,139
22,953
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 3 / 19
13,347
556
10,667
28,829
40,370
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ne Zha
Ryne423
Ne Zha
20
8 / 1 / 13
13,808
575
17,774
26,042
17,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

19
3 / 2 / 10
13,315
555
15,406
10,794
6,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
14 / 1 / 6
15,102
629
22,296
16,890
9,182
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
RaijinSun WukongThanatos

VS

Bans
AthenaMercuryGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Frijolerro
Cthulhu
11
0 / 7 / 2
9,112
380
7,153
23,386
15,400
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
I SVTISFY I
Yu Huang
19
1 / 6 / 3
12,416
517
17,469
16,459
6,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
PapaPanda4444
Baron Samedi
20
2 / 7 / 3
13,093
546
16,184
21,450
11,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shiva
RichysM
Shiva
20
5 / 6 / 2
12,678
528
17,259
28,466
12,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
RnnzGoez
Danzaburou
19
2 / 6 / 0
12,432
518
11,223
19,968
8,657
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
20
32
Kills
10
10
Deaths
32
51
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Frijolerro
Cthulhu
0
7
2
0.14
L
Yu Huang
I SVTISFY I
Yu Huang
1
6
3
0.42
W
Zhong Kui
Lord_AJAB
Zhong Kui
3
3
3
1.5
W
4
3
19
4.5
L
Baron Samedi
PapaPanda4444
Baron Samedi
2
7
3
0.5
L
Shiva
RichysM
Shiva
5
6
2
1
L
Danzaburou
RnnzGoez
Danzaburou
2
6
0
0.33
W
Ne Zha
Ryne423
Ne Zha
8
1
13
14.5
W
3
2
10
4
W
14
1
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,104
Damage
69,288
104,694
Taken
109,729
96,203
Mitigated
55,288
42,028
Healing
23,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Frijolerro
Cthulhu
7,153
202
139
3,055
23,386
15,400
0
9,923
13,262
31,497
0
L
Yu Huang
I SVTISFY I
Yu Huang
17,469
384
0
1,487
16,459
6,847
0
6,794
9,410
107,204
0
W
Zhong Kui
Lord_AJAB
Zhong Kui
16,961
631
500
12,671
22,139
22,953
1,133
8,903
12,594
121,681
381
W
10,667
2,386
0
6,644
28,829
40,370
40
13,764
14,734
32,409
112
L
Baron Samedi
PapaPanda4444
Baron Samedi
16,184
340
1,007
5,207
21,450
11,408
887
12,154
9,209
108,353
0
L
Shiva
RichysM
Shiva
17,259
2,962
420
7,243
28,466
12,976
0
13,573
14,721
0
115,056
L
Danzaburou
RnnzGoez
Danzaburou
11,223
4,922
0
5,198
19,968
8,657
912
6,688
13,218
0
110,574
W
Ne Zha
Ryne423
Ne Zha
17,774
6,492
0
10,151
26,042
17,597
0
9,603
16,294
366
139,651
W
15,406
4,555
0
2,324
10,794
6,101
4,789
3,123
7,644
0
109,141
W
22,296
2,946
3,084
6,654
16,890
9,182
525
7,371
9,457
138,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,997
Gold Earned
59,731
682
Minions Killed
701
0
Camps Cleared
0
2,348,385
Distance Traveled
2,139,463
32
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,112
380
36
2
0
380,831
2
L
Yu Huang
12,416
517
161
7
0
456,347
4
W
Zhong Kui
14,425
601
203
8
0
391,343
6
W
Ymir
13,347
556
30
1
0
472,159
7
L
Baron Samedi
13,093
546
171
7
0
350,805
6
L
Shiva
12,678
528
149
6
0
511,530
0
L
Danzaburou
12,432
518
184
8
0
439,950
4
W
Ne Zha
13,808
575
133
6
0
517,797
1
W
Medusa
13,315
555
139
6
0
455,877
7
W
Ra
15,102
629
177
7
0
511,209
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role