Player Matchup

Chang'e
Chang'e
I is Hyena
Chang'e
Level 158
God Stats
4W - 2L
1,710 SR
Queue Stats
468W - 455L
1,515 Elo+
Solo
Cerberus
Cerberus
N3llyB3lly
Cerberus
Level 44
God Stats
2W - 1L
1,407 SR
Queue Stats
144W - 129L
1,544 Elo+
Party 1
Osiris
Osiris
NNectar
Osiris
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,420 Elo+
Solo
Skadi
Skadi
Reiterative
Skadi
Level 94
God Stats
3W - 4L
1,745 SR
Queue Stats
233W - 239L
1,520 Elo+
Solo
Jing Wei
Jing Wei
ZΣPHYR
Jing Wei
Level 146
God Stats
0W - 3L
1,462 SR
Queue Stats
160W - 122L
1,574 Elo+
Party 1
Team Averages
Level 111
1,565 SR
1,515 Elo+

VS

Team Averages
Level 108
1,373 SR
1,462 Elo+
Poseidon
Poseidon
 
Poseidon
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
D-Z-R--
Odin
Level 103
God Stats
4W - 6L
1,419 SR
Queue Stats
240W - 238L
1,482 Elo+
Solo
Zeus
Zeus
DW3HEAT3
Zeus
Level 158
God Stats
11W - 8L
1,482 SR
Queue Stats
429W - 454L
1,497 Elo+
Party 2
Hun Batz
Hun Batz
E85Loial
Hun Batz
Level 105
God Stats
1W - 1L
1,275 SR
Queue Stats
17W - 26L
1,498 Elo+
Solo
Sylvanus
Sylvanus
SyrianLordNord
Sylvanus
Level 21
God Stats
1W - 0L
1,189 SR
Queue Stats
3W - 9L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
I is Hyena
Chang'e
8
1 / 3 / 1
4,893
979
3,054
6,885
2,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
N3llyB3lly
Cerberus
5
0 / 0 / 0
4,216
843
0
0
0
Osiris
NNectar
Osiris
8
1 / 2 / 1
4,972
994
1,867
4,612
4,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 2 / 1
5,696
1,139
2,873
4,491
1,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
ZΣPHYR
Jing Wei
12
2 / 2 / 4
6,359
1,272
7,212
5,895
2,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
1 / 3 / 4
5,497
1,099
5,106
4,612
1,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
D-Z-R--
Odin
11
3 / 1 / 6
6,320
1,264
3,030
4,571
4,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
12
3 / 1 / 5
6,197
1,239
7,341
3,451
1,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
E85Loial
Hun Batz
8
1 / 2 / 3
5,273
1,055
3,243
6,107
3,240
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
11
1 / 0 / 7
6,201
1,240
2,036
5,460
3,978
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
9
9
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
1
3
4
1
W
Odin
D-Z-R--
Odin
3
1
6
6
W
Zeus
3
1
5
5.5
W
Hun Batz
E85Loial
Hun Batz
1
2
3
1.25
L
Chang'e
I is Hyena
Chang'e
1
3
1
0.5
L
Cerberus
N3llyB3lly
Cerberus
0
0
0
0
L
Osiris
NNectar
Osiris
1
2
1
0.75
L
2
2
1
1.25
W
Sylvanus
1
0
7
4.5
L
Jing Wei
ZΣPHYR
Jing Wei
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,006
Damage
20,756
21,883
Taken
24,201
11,535
Mitigated
14,923
7,952
Healing
12,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
5,106
391
0
245
4,612
1,575
480
825
3,749
11,093
0
W
Odin
D-Z-R--
Odin
3,030
188
150
423
4,571
4,767
216
633
3,777
1,194
5,724
W
Zeus
7,341
674
556
1,063
3,451
1,363
702
332
3,119
12,557
0
W
Hun Batz
E85Loial
Hun Batz
3,243
109
1,370
2,073
6,107
3,240
149
774
5,294
0
6,222
L
Chang'e
I is Hyena
Chang'e
3,054
332
2,017
2,844
6,885
2,573
0
4,820
2,065
4,550
0
L
Cerberus
N3llyB3lly
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Osiris
NNectar
Osiris
1,867
388
30
672
4,612
4,640
0
2,800
1,812
0
2,676
L
2,873
703
223
374
4,491
1,820
0
3,573
918
0
9,251
W
Sylvanus
2,036
346
3,122
3,158
5,460
3,978
23
490
4,929
5,345
0
L
Jing Wei
ZΣPHYR
Jing Wei
7,212
3,403
352
1,440
5,895
2,502
0
4,242
1,653
0
14,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,136
Gold Earned
29,488
48
Minions Killed
43
0
Camps Cleared
0
368,944
Distance Traveled
521,882
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
5,497
1,099
13
3
0
111,638
0
W
Odin
6,320
1,264
9
2
0
110,327
0
W
Zeus
6,197
1,239
13
3
0
101,197
0
W
Hun Batz
5,273
1,055
4
1
0
109,973
0
L
Chang'e
4,893
979
5
1
0
90,073
0
L
Cerberus
4,216
843
0
0
0
0
0
L
Osiris
4,972
994
2
0
0
73,488
0
L
Skadi
5,696
1,139
11
2
0
108,990
0
W
Sylvanus
6,201
1,240
4
1
0
88,747
0
L
Jing Wei
6,359
1,272
30
6
0
96,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role