Player Matchup

Artio
Artio
Devolah
Artio
Level 149
God Stats
1W - 2L
1,581 SR
Queue Stats
13W - 18L
1,442 Elo+
Party 2
Loki
Loki
DrewxGames
Loki
Level 155
God Stats
27W - 13L
1,769 SR
Queue Stats
77W - 61L
1,519 Elo+
Party 2
Izanami
Izanami
Paiwii
Izanami
Level 125
God Stats
50W - 49L
1,501 SR
Queue Stats
85W - 82L
1,508 Elo+
Party 2
Sun Wukong
Sun Wukong
amateurs22
Sun Wukong
Level 158
God Stats
1W - 2L
1,248 SR
Queue Stats
39W - 47L
1,533 Elo+
Party 2
Chronos
Chronos
fisher408
Chronos
Level 199
God Stats
4W - 6L
1,493 SR
Queue Stats
609W - 604L
1,513 Elo+
Solo
Team Averages
Level 157
1,518 SR
1,503 Elo+

VS

Team Averages
Level 149
1,431 SR
1,483 Elo+
Xing Tian
Xing Tian
EAH1997
Xing Tian
Level 155
God Stats
12W - 6L
1,561 SR
Queue Stats
163W - 144L
1,536 Elo+
Solo
Xbalanque
Xbalanque
Sageeyes06
Xbalanque
Level 126
God Stats
3W - 1L
1,613 SR
Queue Stats
121W - 104L
1,601 Elo+
Solo
Mercury
Mercury
Smellychug
Mercury
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,316 Elo+
Party 1
Tiamat
Tiamat
YoitsDenis
Tiamat
Level 247
God Stats
0W - 1L
981 SR
Queue Stats
21W - 14L
1,646 Elo+
Party 1
Charon
Charon
raіn
Charon
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Devolah
Artio
12
1 / 1 / 6
7,451
532
3,069
13,535
10,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
9 / 0 / 1
9,148
653
10,552
11,371
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Paiwii
Izanami
16
2 / 1 / 4
9,309
665
6,446
7,657
3,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
amateurs22
Sun Wukong
15
1 / 0 / 1
9,420
673
7,102
10,033
6,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
fisher408
Chronos
13
0 / 0 / 2
7,944
567
5,405
10,661
4,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
EAH1997
Xing Tian
13
0 / 2 / 0
7,165
512
4,469
13,146
10,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Xbalanque
Sageeyes06
Xbalanque
13
1 / 4 / 1
7,433
531
5,527
10,197
2,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Smellychug
Mercury
11
0 / 3 / 0
6,700
479
4,582
12,155
4,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
YoitsDenis
Tiamat
12
0 / 2 / 0
6,745
482
8,697
7,823
4,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
raіn
Charon
11
1 / 2 / 1
6,887
492
4,892
10,674
8,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
2
2
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artio
Devolah
Artio
1
1
6
4
W
9
0
1
9.5
L
Xing Tian
EAH1997
Xing Tian
0
2
0
0
W
Izanami
Paiwii
Izanami
2
1
4
4
L
Xbalanque
Sageeyes06
Xbalanque
1
4
1
0.38
L
Mercury
Smellychug
Mercury
0
3
0
0
L
Tiamat
YoitsDenis
Tiamat
0
2
0
0
W
Sun Wukong
amateurs22
Sun Wukong
1
0
1
1.5
W
Chronos
fisher408
Chronos
0
0
2
1
L
Charon
raіn
Charon
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,574
Damage
28,167
53,257
Taken
53,995
29,885
Mitigated
30,753
24,784
Healing
8,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Devolah
Artio
3,069
304
460
5,132
13,535
10,654
0
3,656
9,879
16,878
0
W
10,552
3,582
0
6,149
11,371
4,715
0
2,715
8,644
0
79,014
L
Xing Tian
EAH1997
Xing Tian
4,469
417
0
1,370
13,146
10,817
0
0
13,146
49,993
107
W
Izanami
Paiwii
Izanami
6,446
5,056
0
4,009
7,657
3,373
1,100
940
6,717
0
100,668
L
Xbalanque
Sageeyes06
Xbalanque
5,527
2,935
0
3,620
10,197
2,997
0
468
9,729
0
71,132
L
Mercury
Smellychug
Mercury
4,582
2,236
0
566
12,155
4,243
0
2,262
9,823
0
58,556
L
Tiamat
YoitsDenis
Tiamat
8,697
1,114
0
1,380
7,823
4,297
0
1,566
6,191
54,540
0
W
Sun Wukong
amateurs22
Sun Wukong
7,102
2,043
0
5,192
10,033
6,708
471
3,698
5,879
0
86,314
W
Chronos
fisher408
Chronos
5,405
1,240
0
3,842
10,661
4,435
0
6,474
4,187
55,129
923
L
Charon
raіn
Charon
4,892
684
0
1,832
10,674
8,399
0
3,856
6,632
20,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,272
Gold Earned
34,930
574
Minions Killed
432
0
Camps Cleared
0
1,508,691
Distance Traveled
1,455,309
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,451
532
24
2
0
305,444
0
W
Loki
9,148
653
109
8
0
370,391
4
L
Xing Tian
7,165
512
85
6
0
283,827
2
W
Izanami
9,309
665
170
12
0
270,123
6
L
Xbalanque
7,433
531
141
10
0
259,848
0
L
Mercury
6,700
479
91
7
0
344,807
0
L
Tiamat
6,745
482
100
7
0
269,075
4
W
Sun Wukong
9,420
673
157
11
0
283,110
2
W
Chronos
7,944
567
114
8
0
279,623
4
L
Charon
6,887
492
15
1
0
297,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role