Player Matchup

Sol
Sol
Bub61
Sol
Level 57
God Stats
6W - 1L
1,924 SR
Queue Stats
40W - 31L
1,498 Elo+
Party 1
Fenrir
Fenrir
RyuujiTora
Fenrir
Level 81
God Stats
2W - 0L
1,733 SR
Queue Stats
41W - 39L
1,437 Elo+
Party 1
Kuzenbo
Kuzenbo
tŏrtuga
Kuzenbo
Level 45
God Stats
11W - 4L
1,705 SR
Queue Stats
41W - 37L
1,453 Elo+
Party 1
Team Averages
Level 61
1,787 SR
1,463 Elo+

VS

Team Averages
Level 57
1,500 SR
1,495 Elo+
Apollo
Apollo
IcedZ28
Apollo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Illumino414
Cabrakan
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,455 Elo+
Party 2
Discordia
Discordia
Musst3002
Discordia
Level 31
God Stats
2W - 4L
1,500 SR
Queue Stats
37W - 33L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Bub61
Sol
15
7 / 1 / 6
11,723
837
13,455
9,706
4,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
RyuujiTora
Fenrir
14
4 / 1 / 9
11,079
791
5,807
11,475
10,169
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
tŏrtuga
Kuzenbo
13
2 / 2 / 10
10,470
748
5,286
12,750
16,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
IcedZ28
Apollo
13
4 / 4 / 0
10,821
773
8,229
8,836
4,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Illumino414
Cabrakan
12
0 / 4 / 2
9,187
656
5,209
9,565
7,188
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Musst3002
Discordia
12
0 / 5 / 3
9,439
674
9,691
9,847
4,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
13
Kills
4
4
Deaths
13
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
Bub61
Sol
7
1
6
10
L
Apollo
IcedZ28
Apollo
4
4
0
1
L
Cabrakan
Illumino414
Cabrakan
0
4
2
0.25
L
Discordia
Musst3002
Discordia
0
5
3
0.3
W
Fenrir
RyuujiTora
Fenrir
4
1
9
8.5
W
Kuzenbo
tŏrtuga
Kuzenbo
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,548
Damage
23,129
33,931
Taken
28,248
30,930
Mitigated
15,477
7,158
Healing
1,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Bub61
Sol
13,455
2,634
0
4,497
9,706
4,248
2,521
3,916
5,790
69,690
4,674
L
Apollo
IcedZ28
Apollo
8,229
5,641
0
0
8,836
4,249
540
5,292
3,544
0
35,261
L
Cabrakan
Illumino414
Cabrakan
5,209
762
0
0
9,565
7,188
42
7,285
2,280
16,866
0
L
Discordia
Musst3002
Discordia
9,691
395
0
1,207
9,847
4,040
53
5,950
3,897
38,745
0
W
Fenrir
RyuujiTora
Fenrir
5,807
990
0
1,581
11,475
10,169
266
6,290
5,185
0
17,756
W
Kuzenbo
tŏrtuga
Kuzenbo
5,286
1,215
0
1,080
12,750
16,513
192
5,158
7,592
21,087
257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,272
Gold Earned
29,447
152
Minions Killed
119
0
Camps Cleared
0
793,426
Distance Traveled
672,388
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,723
837
118
8
0
260,424
0
L
Apollo
10,821
773
68
5
0
210,896
0
L
Cabrakan
9,187
656
13
1
0
226,644
6
L
Discordia
9,439
674
38
3
0
234,848
0
W
Fenrir
11,079
791
15
1
0
278,253
0
W
Kuzenbo
10,470
748
19
1
0
254,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role