Player Matchup

Zeus
Zeus
AlexGlezGaona
Zeus
Level 103
God Stats
7W - 7L
1,461 SR
Queue Stats
89W - 90L
1,491 Elo+
Solo
Thor
Thor
PvtSmackaNOOB
Thor
Level 79
God Stats
4W - 3L
1,559 SR
Queue Stats
67W - 68L
1,526 Elo+
Party 1
Charon
Charon
RisenExcalibur
Charon
Level 61
God Stats
7W - 2L
1,798 SR
Queue Stats
154W - 156L
1,502 Elo+
Party 1
Sun Wukong
Sun Wukong
Sc0utM4n
Sun Wukong
Level 129
God Stats
18W - 13L
1,595 SR
Queue Stats
532W - 492L
1,523 Elo+
Party 1
Hachiman
Hachiman
SinTheSiren
Hachiman
Level 106
God Stats
9W - 11L
1,482 SR
Queue Stats
206W - 206L
1,532 Elo+
Party 1
Team Averages
Level 96
1,579 SR
1,515 Elo+

VS

Team Averages
Level 61
1,417 SR
1,524 Elo+
Tiamat
Tiamat
Antixsocial_Nat
Tiamat
Level 89
God Stats
0W - 1L
1,507 SR
Queue Stats
106W - 84L
1,616 Elo+
Party 2
Thanatos
Thanatos
DerasianBoi
Thanatos
Level 55
God Stats
0W - 3L
1,500 SR
Queue Stats
509W - 458L
1,484 Elo+
Solo
Ymir
Ymir
Horrific_Lion
Ymir
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,580 Elo+
Party 2
Skadi
Skadi
sexydadhunter
Skadi
Level 65
God Stats
3W - 7L
1,253 SR
Queue Stats
293W - 293L
1,470 Elo+
Party 3
Raijin
Raijin
uncleballhair
Raijin
Level 88
God Stats
1W - 3L
1,324 SR
Queue Stats
444W - 424L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 3
7,644
510
12,319
10,487
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 3 / 5
8,364
558
10,075
13,502
5,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 2 / 9
7,643
510
5,858
13,907
12,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
Sc0utM4n
Sun Wukong
15
10 / 1 / 5
10,071
671
12,513
13,434
10,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
SinTheSiren
Hachiman
13
3 / 1 / 4
8,134
542
7,608
10,335
3,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 5
7,182
479
5,293
12,299
7,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Thanatos
DerasianBoi
Thanatos
11
1 / 3 / 4
7,441
496
8,305
13,918
5,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 3
7,127
475
7,206
14,211
11,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 4 / 2
8,417
561
7,470
9,879
3,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
6 / 7 / 2
7,941
529
10,460
13,098
4,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
23
Kills
12
13
Deaths
23
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
6
3
0.75
L
1
7
5
0.5
L
Thanatos
DerasianBoi
Thanatos
1
3
4
1
L
1
2
3
1.25
W
5
3
5
2.5
W
2
2
9
3.25
W
Sun Wukong
Sc0utM4n
Sun Wukong
10
1
5
12.5
W
Hachiman
SinTheSiren
Hachiman
3
1
4
5
L
3
4
2
1
L
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,373
Damage
38,734
61,665
Taken
63,405
36,069
Mitigated
32,083
17,436
Healing
13,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,319
1,206
0
1,561
10,487
3,274
700
6,122
4,297
52,656
0
L
5,293
1,007
0
988
12,299
7,225
0
2,586
9,713
32,936
0
L
Thanatos
DerasianBoi
Thanatos
8,305
1,857
0
8,419
13,918
5,182
0
3,413
10,505
0
40,783
L
7,206
1,993
0
2,131
14,211
11,778
0
4,459
9,752
22,603
0
W
10,075
1,516
0
4,992
13,502
5,388
0
4,263
9,157
0
64,922
W
5,858
792
0
2,452
13,907
12,990
0
5,865
7,982
20,223
0
W
Sun Wukong
Sc0utM4n
Sun Wukong
12,513
3,064
0
3,429
13,434
10,469
0
4,268
9,094
0
68,171
W
Hachiman
SinTheSiren
Hachiman
7,608
4,592
0
5,002
10,335
3,948
0
1,969
8,343
0
58,386
L
7,470
3,232
0
864
9,879
3,305
684
1,542
8,337
0
49,400
L
10,460
1,003
0
803
13,098
4,593
0
6,177
6,921
53,125
343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,856
Gold Earned
38,108
407
Minions Killed
292
0
Camps Cleared
0
1,490,131
Distance Traveled
1,477,453
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,644
510
90
6
0
269,448
0
L
Tiamat
7,182
479
41
3
0
273,763
1
L
Thanatos
7,441
496
59
4
0
362,129
2
L
Ymir
7,127
475
32
2
0
314,176
3
W
Thor
8,364
558
87
6
0
308,107
0
W
Charon
7,643
510
23
2
0
296,949
2
W
Sun Wukong
10,071
671
107
7
0
349,303
0
W
Hachiman
8,134
542
100
7
0
266,324
2
L
Skadi
8,417
561
64
4
0
272,799
0
L
Raijin
7,941
529
96
6
0
254,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role