Player Matchup

Merlin
Merlin
 
Merlin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DarknessIsLife
Serqet
Level 58
God Stats
1W - 1L
1,719 SR
Queue Stats
30W - 38L
1,434 Elo+
Solo
Skadi
Skadi
Natsukiayakashi
Skadi
Level 123
God Stats
10W - 3L
1,761 SR
Queue Stats
250W - 90L
1,718 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Nayrie
Cu Chulainn
Level 128
God Stats
1W - 1L
1,503 SR
Queue Stats
91W - 58L
1,573 Elo+
Party 1
Olorun
Olorun
SphinxLion
Olorun
Level 116
God Stats
3W - 5L
1,438 SR
Queue Stats
214W - 253L
1,491 Elo+
Party 1
Team Averages
Level 102
1,584 SR
1,543 Elo+

VS

Team Averages
Level 48
1,473 SR
1,397 Elo+
Janus
Janus
Jh0nny
Janus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 44L
1,378 Elo+
Party 3
Achilles
Achilles
Orfanato
Achilles
Level 46
God Stats
7W - 5L
1,209 SR
Queue Stats
17W - 29L
1,322 Elo+
Solo
Bacchus
Bacchus
TWxBlackWolf
Bacchus
Level 21
God Stats
5W - 5L
1,391 SR
Queue Stats
15W - 23L
1,344 Elo+
Party 3
Thor
Thor
cazaputas2728
Thor
Level 28
God Stats
28W - 18L
1,745 SR
Queue Stats
130W - 127L
1,472 Elo+
Party 2
Loki
Loki
haghenhag
Loki
Level 77
God Stats
34W - 26L
1,522 SR
Queue Stats
134W - 124L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 1 / 0
8,086
898
2,465
2,011
744
13
0 / 3 / 0
8,117
902
2,048
7,625
6,566
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 2 / 1
8,600
956
7,740
10,179
3,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Nayrie
Cu Chulainn
14
1 / 4 / 0
9,293
1,033
8,413
11,107
11,021
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Olorun
SphinxLion
Olorun
14
0 / 3 / 1
8,831
981
7,133
12,270
4,627
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

162

VS

Team 2 Tickets

372

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jh0nny
Janus
15
1 / 0 / 6
9,731
1,081
13,959
5,714
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Orfanato
Achilles
15
2 / 0 / 6
9,506
1,056
5,522
7,497
10,432
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
TWxBlackWolf
Bacchus
15
1 / 0 / 7
10,172
1,130
5,683
8,924
11,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
6 / 1 / 5
10,939
1,215
8,201
8,757
3,573
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
16
3 / 0 / 8
10,971
1,219
6,704
9,701
4,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
1
Kills
13
13
Deaths
1
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
0
3
0
0
W
Janus
Jh0nny
Janus
1
0
6
4
L
0
2
1
0.25
L
Cu Chulainn
Nayrie
Cu Chulainn
1
4
0
0.25
W
Achilles
Orfanato
Achilles
2
0
6
5
L
Olorun
SphinxLion
Olorun
0
3
1
0.17
W
Bacchus
TWxBlackWolf
Bacchus
1
0
7
4.5
W
6
1
5
8.5
W
Loki
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,799
Damage
40,069
43,192
Taken
40,593
26,294
Mitigated
32,076
1,709
Healing
6,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,465
75
0
7
2,011
744
0
1,279
684
4,362
0
L
2,048
851
0
0
7,625
6,566
0
3,429
3,932
0
2,981
W
Janus
Jh0nny
Janus
13,959
516
0
407
5,714
2,450
0
1,618
4,096
35,904
0
L
7,740
2,489
0
0
10,179
3,336
0
4,614
5,251
0
22,026
L
Cu Chulainn
Nayrie
Cu Chulainn
8,413
1,080
0
1,102
11,107
11,021
0
4,698
6,165
0
26,835
W
Achilles
Orfanato
Achilles
5,522
825
0
661
7,497
10,432
0
2,887
4,610
0
13,454
L
Olorun
SphinxLion
Olorun
7,133
3,551
0
600
12,270
4,627
0
4,868
7,218
17,577
0
W
Bacchus
TWxBlackWolf
Bacchus
5,683
650
0
2,577
8,924
11,314
0
2,713
4,685
9,540
0
W
8,201
1,958
0
817
8,757
3,573
0
3,307
4,664
0
21,298
W
Loki
6,704
1,484
0
1,948
9,701
4,307
0
2,610
6,941
0
40,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,927
Gold Earned
51,319
125
Minions Killed
219
4
Camps Cleared
12
560,801
Distance Traveled
1,002,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,086
898
6
1
0
62,723
0
L
Serqet
8,117
902
8
1
0
98,775
0
W
Janus
9,731
1,081
80
9
0
185,388
0
L
Skadi
8,600
956
33
4
3
123,589
0
L
Cu Chulainn
9,293
1,033
52
6
1
139,569
0
W
Achilles
9,506
1,056
13
1
0
190,305
0
L
Olorun
8,831
981
26
3
0
136,145
0
W
Bacchus
10,172
1,130
17
2
2
201,422
0
W
Thor
10,939
1,215
25
3
5
197,841
0
W
Loki
10,971
1,219
84
9
5
227,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role