Player Matchup

Ra
Ra
Hoggeydewzz
Ra
Level 67
God Stats
1W - 1L
1,762 SR
Queue Stats
8W - 5L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
Khromei
Cthulhu
Level 34
God Stats
1W - 2L
1,384 SR
Queue Stats
6W - 3L
1,582 Elo+
Party 1
Fenrir
Fenrir
Kusinagi
Fenrir
Level 32
God Stats
1W - 6L
1,164 SR
Queue Stats
19W - 26L
1,256 Elo+
Party 2
Merlin
Merlin
Mr42O
Merlin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,296 Elo+
Party 2
Izanami
Izanami
pandabear1874
Izanami
Level 21
God Stats
1W - 1L
1,675 SR
Queue Stats
1W - 1L
1,656 Elo+
Party 1
Team Averages
Level 33
1,497 SR
1,475 Elo+

VS

Team Averages
Level 56
1,486 SR
1,413 Elo+
Sol
Sol
Arterialization
Sol
Level 63
God Stats
2W - 3L
1,491 SR
Queue Stats
120W - 152L
1,396 Elo+
Party 3
Loki
Loki
CamisHigh
Loki
Level 60
God Stats
8W - 6L
1,457 SR
Queue Stats
121W - 134L
1,440 Elo+
Party 3
Gilgamesh
Gilgamesh
PPGetter
Gilgamesh
Level 65
God Stats
6W - 6L
1,603 SR
Queue Stats
184W - 190L
1,431 Elo+
Party 3
Sobek
Sobek
SimilarJaguar53
Sobek
Level 45
God Stats
7W - 8L
1,452 SR
Queue Stats
94W - 116L
1,419 Elo+
Party 3
Raijin
Raijin
vvJOMYvv
Raijin
Level 46
God Stats
6W - 10L
1,425 SR
Queue Stats
33W - 44L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 1
10,466
498
14,097
15,888
8,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Khromei
Cthulhu
11
1 / 4 / 4
8,875
423
9,609
21,822
22,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Kusinagi
Fenrir
14
4 / 6 / 1
8,796
419
9,423
23,956
12,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
Mr42O
Merlin
11
0 / 7 / 1
7,443
354
5,813
9,889
3,476
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
13
0 / 7 / 2
8,582
409
4,231
15,481
5,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 8
10,762
512
24,330
15,522
6,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
16
8 / 1 / 4
10,948
521
11,272
17,396
7,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
PPGetter
Gilgamesh
18
6 / 3 / 4
13,129
625
16,440
24,229
16,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 2 / 12
10,298
490
6,118
17,313
22,047
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
vvJOMYvv
Raijin
18
5 / 0 / 1
11,129
530
6,578
7,202
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
8
Kills
26
26
Deaths
8
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
W
Loki
8
1
4
10
L
3
2
1
1.75
L
Cthulhu
Khromei
Cthulhu
1
4
4
0.75
L
Fenrir
Kusinagi
Fenrir
4
6
1
0.75
L
Merlin
Mr42O
Merlin
0
7
1
0.07
W
Gilgamesh
PPGetter
Gilgamesh
6
3
4
2.67
W
1
2
12
3.5
L
Izanami
0
7
2
0.14
W
Raijin
vvJOMYvv
Raijin
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,173
Damage
64,738
87,036
Taken
81,662
52,341
Mitigated
55,152
21,091
Healing
26,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,330
10,202
0
7,430
15,522
6,256
992
9,295
5,928
85,450
5,850
W
Loki
11,272
2,902
0
4,950
17,396
7,445
106
7,204
10,122
0
74,008
L
14,097
1,070
1,710
7,877
15,888
8,277
0
4,852
11,036
107,321
0
L
Cthulhu
Khromei
Cthulhu
9,609
694
2,722
2,754
21,822
22,420
0
12,547
9,275
30,531
0
L
Fenrir
Kusinagi
Fenrir
9,423
2,658
0
2,920
23,956
12,221
0
6,973
16,983
0
47,176
L
Merlin
Mr42O
Merlin
5,813
699
0
327
9,889
3,476
0
4,620
5,269
27,590
0
W
Gilgamesh
PPGetter
Gilgamesh
16,440
6,611
0
6,105
24,229
16,149
2,469
5,725
18,284
0
122,684
W
6,118
1,116
481
4,495
17,313
22,047
26
6,529
10,578
19,785
0
L
Izanami
4,231
2,813
0
2,781
15,481
5,947
2,811
7,757
7,724
0
53,624
W
Raijin
vvJOMYvv
Raijin
6,578
1,136
0
3,095
7,202
3,255
68
2,874
4,328
89,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,162
Gold Earned
56,266
386
Minions Killed
552
0
Camps Cleared
0
1,887,360
Distance Traveled
1,985,568
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,762
512
116
6
0
358,740
0
W
Loki
10,948
521
80
4
0
477,562
5
L
Ra
10,466
498
183
9
0
418,771
0
L
Cthulhu
8,875
423
15
1
0
397,959
0
L
Fenrir
8,796
419
64
3
0
366,041
0
L
Merlin
7,443
354
43
2
0
364,818
0
W
Gilgamesh
13,129
625
173
8
0
386,392
1
W
Sobek
10,298
490
22
1
0
396,392
3
L
Izanami
8,582
409
81
4
0
339,771
0
W
Raijin
11,129
530
161
8
0
366,482
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role