Player Matchup

Danzaburou
Danzaburou
Aceman8692
Danzaburou
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 89L
1,345 Elo+
Party 1
Surtr
Surtr
ElitexFlounderx
Surtr
Level 82
God Stats
0W - 2L
1,627 SR
Queue Stats
94W - 121L
1,400 Elo+
Party 1
Thor
Thor
Imakekidscry417
Thor
Level 106
God Stats
2W - 7L
1,203 SR
Queue Stats
145W - 176L
1,419 Elo+
Party 1
Vulcan
Vulcan
LaughingComet12
Vulcan
Level 65
God Stats
1W - 1L
1,744 SR
Queue Stats
91W - 115L
1,410 Elo+
Party 1
Jormungandr
Jormungandr
SunsingerPrime
Jormungandr
Level 120
God Stats
1W - 1L
1,744 SR
Queue Stats
10W - 21L
1,350 Elo+
Party 1
Team Averages
Level 95
1,564 SR
1,385 Elo+

VS

Team Averages
Level 97
1,499 SR
1,449 Elo+
Shiva
Shiva
BernyTerror10
Shiva
Level 89
God Stats
18W - 11L
1,622 SR
Queue Stats
232W - 262L
1,553 Elo+
Solo
Loki
Loki
ChaseDeDratZ
Loki
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
69W - 67L
1,381 Elo+
Party 2
Izanami
Izanami
Eivenfall
Izanami
Level 26
God Stats
48W - 33L
1,543 SR
Queue Stats
52W - 48L
1,419 Elo+
Party 2
Thoth
Thoth
SPONGEBOB12876
Thoth
Level 140
God Stats
2W - 3L
1,332 SR
Queue Stats
213W - 183L
1,500 Elo+
Party 2
Ganesha
Ganesha
UltraVeteran
Ganesha
Level 104
God Stats
8W - 5L
1,500 SR
Queue Stats
163W - 150L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aceman8692
Danzaburou
11
0 / 4 / 0
6,320
421
3,340
7,516
2,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 4 / 0
6,807
454
5,946
16,559
10,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 6 / 1
6,080
405
1,674
12,738
3,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 5 / 0
6,948
463
5,113
10,239
2,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
SunsingerPrime
Jormungandr
10
0 / 0 / 0
6,083
406
5,950
5,738
2,240
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 0
10,059
671
11,867
11,093
6,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 2 / 2
8,457
564
6,188
9,963
3,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Eivenfall
Izanami
13
0 / 0 / 2
7,936
529
3,016
7,084
2,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 0 / 1
10,307
687
11,426
6,522
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
UltraVeteran
Ganesha
12
0 / 0 / 6
7,750
517
1,929
10,771
8,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
18
19
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Aceman8692
Danzaburou
0
4
0
0
W
5
0
0
5
W
6
2
2
3.5
W
Izanami
Eivenfall
Izanami
0
0
2
1
L
0
4
0
0
L
0
6
1
0.08
L
2
5
0
0.4
W
7
0
1
7.5
L
Jormungandr
SunsingerPrime
Jormungandr
0
0
0
0
W
Ganesha
UltraVeteran
Ganesha
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,023
Damage
34,426
52,790
Taken
45,433
21,520
Mitigated
23,391
11,700
Healing
14,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Aceman8692
Danzaburou
3,340
1,924
0
1,027
7,516
2,610
0
1,194
6,322
0
35,716
W
11,867
1,797
0
4,864
11,093
6,373
151
247
10,846
269
80,133
W
6,188
1,306
0
38
9,963
3,627
951
2,256
7,707
0
65,052
W
Izanami
Eivenfall
Izanami
3,016
2,291
0
3,617
7,084
2,658
2,511
1,401
5,683
0
78,876
L
5,946
2,464
0
3,541
16,559
10,330
0
1,092
15,467
880
42,592
L
1,674
394
0
2,105
12,738
3,612
0
2,778
9,960
0
31,505
L
5,113
1,986
0
2,236
10,239
2,728
0
7,309
2,930
46,191
0
W
11,426
273
0
1,240
6,522
2,429
60
3,843
2,679
88,704
0
L
Jormungandr
SunsingerPrime
Jormungandr
5,950
1,832
296
2,495
5,738
2,240
0
1,251
4,487
38,570
0
W
Ganesha
UltraVeteran
Ganesha
1,929
331
1,896
2,445
10,771
8,304
121
3,839
6,932
10,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,238
Gold Earned
44,509
324
Minions Killed
518
0
Camps Cleared
0
1,382,513
Distance Traveled
1,485,754
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,320
421
76
5
0
248,475
0
W
Shiva
10,059
671
127
8
0
283,797
0
W
Loki
8,457
564
87
6
0
323,288
0
W
Izanami
7,936
529
152
10
0
257,171
4
L
Surtr
6,807
454
75
5
0
287,041
0
L
Thor
6,080
405
45
3
0
291,212
0
L
Vulcan
6,948
463
77
5
0
268,707
3
W
Thoth
10,307
687
151
10
0
309,736
0
L
Jormungandr
6,083
406
51
3
0
287,078
0
W
Ganesha
7,750
517
1
0
0
311,762
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role