Player Matchup

Da Ji
Da Ji
DefyShadows
Da Ji
Level 53
God Stats
2W - 0L
1,715 SR
Queue Stats
14W - 9L
1,507 Elo+
Party 3
Kukulkan
Kukulkan
Fluroso
Kukulkan
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 15L
1,545 Elo+
Party 3
Fenrir
Fenrir
Horroz
Fenrir
Level 45
God Stats
6W - 1L
1,716 SR
Queue Stats
12W - 6L
1,567 Elo+
Party 3
Hercules
Hercules
II Miralis
Hercules
Level 34
God Stats
3W - 3L
1,500 SR
Queue Stats
159W - 169L
1,493 Elo+
Solo
Cernunnos
Cernunnos
RtX Lou
Cernunnos
Level 42
God Stats
2W - 3L
1,339 SR
Queue Stats
176W - 207L
1,396 Elo+
Solo
Team Averages
Level 48
1,554 SR
1,502 Elo+

VS

Team Averages
Level 59
1,641 SR
1,442 Elo+
Chaac
Chaac
Gpwnd
Chaac
Level 66
God Stats
2W - 3L
1,762 SR
Queue Stats
56W - 41L
1,525 Elo+
Party 2
Mulan
Mulan
Mxhaar
Mulan
Level 59
God Stats
17W - 18L
1,665 SR
Queue Stats
166W - 165L
1,405 Elo+
Party 1
Atlas
Atlas
MysteriousPanda
Atlas
Level 158
God Stats
1W - 1L
1,780 SR
Queue Stats
104W - 77L
1,521 Elo+
Party 2
Arachne
Arachne
Rubinsky_rbk
Arachne
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
193W - 191L
1,273 Elo+
Party 1
Surtr
Surtr
ShinyTrojan
Surtr
Level 5
God Stats
5W - 1L
1,500 SR
Queue Stats
23W - 12L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
5,882
535
4,463
9,335
3,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Fluroso
Kukulkan
13
2 / 1 / 1
7,241
658
4,722
4,876
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Horroz
Fenrir
10
1 / 0 / 6
7,081
644
3,633
8,339
5,185
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
II Miralis
Hercules
12
5 / 2 / 0
7,047
641
6,447
11,887
6,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
RtX Lou
Cernunnos
9
6 / 1 / 1
6,493
590
6,519
8,582
3,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gpwnd
Chaac
6
0 / 4 / 0
4,777
434
3,406
7,247
4,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
Mxhaar
Mulan
10
0 / 4 / 2
6,003
546
5,459
10,340
6,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
5 / 1 / 1
7,489
681
4,665
6,151
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
Rubinsky_rbk
Arachne
8
1 / 4 / 1
5,045
459
2,113
6,174
1,955
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 2 / 4
6,177
562
5,876
10,539
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
15
Kills
6
6
Deaths
15
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
W
Kukulkan
Fluroso
Kukulkan
2
1
1
2.5
L
Chaac
Gpwnd
Chaac
0
4
0
0
W
Fenrir
Horroz
Fenrir
1
0
6
4
W
Hercules
II Miralis
Hercules
5
2
0
2.5
L
Mulan
Mxhaar
Mulan
0
4
2
0.25
L
5
1
1
5.5
W
Cernunnos
RtX Lou
Cernunnos
6
1
1
6.5
L
Arachne
Rubinsky_rbk
Arachne
1
4
1
0.38
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,784
Damage
21,519
43,019
Taken
40,451
20,512
Mitigated
21,055
12,619
Healing
6,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,463
1,624
0
1,454
9,335
3,414
0
1,325
7,912
0
44,743
W
Kukulkan
Fluroso
Kukulkan
4,722
451
0
1,377
4,876
1,962
528
1,628
3,086
58,308
0
L
Chaac
Gpwnd
Chaac
3,406
1,140
0
1,984
7,247
4,676
0
0
7,247
0
15,342
W
Fenrir
Horroz
Fenrir
3,633
747
136
3,394
8,339
5,185
412
0
8,339
0
25,706
W
Hercules
II Miralis
Hercules
6,447
2,068
0
3,117
11,887
6,861
0
895
10,908
0
42,369
L
Mulan
Mxhaar
Mulan
5,459
1,416
0
1,995
10,340
6,633
68
360
9,980
0
36,133
L
4,665
1,455
0
1,000
6,151
2,915
0
2,076
4,075
37,621
0
W
Cernunnos
RtX Lou
Cernunnos
6,519
3,798
0
3,141
8,582
3,090
903
791
7,767
0
34,006
L
Arachne
Rubinsky_rbk
Arachne
2,113
1,662
0
498
6,174
1,955
0
1,151
5,023
0
17,250
L
5,876
2,884
0
1,312
10,539
4,876
0
1,135
9,404
1,477
49,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,744
Gold Earned
29,491
352
Minions Killed
271
0
Camps Cleared
0
1,125,335
Distance Traveled
1,075,675
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,882
535
58
5
0
245,329
0
W
Kukulkan
7,241
658
122
11
0
237,647
2
L
Chaac
4,777
434
13
1
0
158,579
0
W
Fenrir
7,081
644
47
4
0
232,712
0
W
Hercules
7,047
641
75
7
0
205,039
1
L
Mulan
6,003
546
73
7
0
220,000
0
L
Atlas
7,489
681
77
7
0
235,321
0
W
Cernunnos
6,493
590
50
5
0
204,608
0
L
Arachne
5,045
459
31
3
0
226,623
0
L
Surtr
6,177
562
77
7
0
235,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role