Player Matchup

Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BumholeBurglerr
Ares
Level 165
God Stats
1W - 1L
1,546 SR
Queue Stats
17W - 18L
1,546 Elo+
Party 3
Janus
Janus
ForgottenDragons
Janus
Level 196
God Stats
2W - 4L
1,333 SR
Queue Stats
261W - 258L
1,487 Elo+
Party 2
Ravana
Ravana
LexXInfinifni
Ravana
Level 128
God Stats
5W - 11L
1,339 SR
Queue Stats
187W - 212L
1,505 Elo+
Party 2
Olorun
Olorun
lou1ee
Olorun
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,634 Elo+
Party 3
Team Averages
Level 151
1,444 SR
1,534 Elo+

VS

Team Averages
Level 117
1,617 SR
1,558 Elo+
Yu Huang
Yu Huang
MRxSelfDstruct
Yu Huang
Level 43
God Stats
1W - 3L
1,554 SR
Queue Stats
163W - 160L
1,529 Elo+
Party 1
Shiva
Shiva
Montana2850
Shiva
Level 114
God Stats
17W - 22L
1,536 SR
Queue Stats
268W - 278L
1,568 Elo+
Solo
Ares
Ares
PlainWhite
Ares
Level 127
God Stats
6W - 8L
1,573 SR
Queue Stats
110W - 117L
1,478 Elo+
Party 1
Hachiman
Hachiman
Richylol
Hachiman
Level 148
God Stats
17W - 10L
1,719 SR
Queue Stats
358W - 359L
1,547 Elo+
Party 1
Hun Batz
Hun Batz
choaticdiscord
Hun Batz
Level 155
God Stats
11W - 4L
1,702 SR
Queue Stats
165W - 134L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 0 / 2
7,590
633
6,109
9,321
7,035
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 0 / 4
7,260
605
8,630
11,527
10,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 1 / 2
6,513
543
2,691
5,857
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
2 / 1 / 2
6,705
559
3,477
4,703
1,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Olorun
lou1ee
Olorun
12
2 / 1 / 3
7,535
628
6,452
3,170
1,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
11
1 / 1 / 2
6,758
563
6,706
7,318
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

13
0 / 1 / 0
7,436
620
5,570
9,597
4,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 4 / 1
5,493
458
1,988
9,493
7,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Hachiman
Richylol
Hachiman
11
0 / 1 / 1
6,207
517
2,525
7,915
3,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
11
2 / 2 / 0
6,473
539
5,577
9,514
3,901
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
9
Kills
3
3
Deaths
9
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
2
1
W
3
0
4
5
W
2
1
2
3
W
2
1
2
3
L
Yu Huang
1
1
2
2
L
0
1
0
0
L
0
4
1
0.13
L
Hachiman
Richylol
Hachiman
0
1
1
0.5
L
Hun Batz
2
2
0
1
W
Olorun
lou1ee
Olorun
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,359
Damage
22,366
34,578
Taken
43,837
22,996
Mitigated
22,161
9,809
Healing
14,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,109
2,232
0
4,404
9,321
7,035
0
215
9,106
0
66,202
W
8,630
1,162
0
1,731
11,527
10,644
0
3,417
8,110
19,901
0
W
2,691
88
0
1,198
5,857
2,079
451
2,107
3,750
42,934
0
W
3,477
1,231
0
1,238
4,703
1,951
378
2,019
2,684
0
51,820
L
Yu Huang
6,706
810
0
2,320
7,318
2,810
0
2,692
4,614
64,322
0
L
5,570
1,213
0
4,337
9,597
4,799
0
0
9,597
0
64,046
L
1,988
65
0
1,305
9,493
7,542
0
5,841
3,632
12,338
0
L
Hachiman
Richylol
Hachiman
2,525
1,872
0
2,678
7,915
3,109
0
5,191
2,678
0
42,532
L
Hun Batz
5,577
2,794
0
4,173
9,514
3,901
0
3,855
5,625
0
50,766
W
Olorun
lou1ee
Olorun
6,452
4,068
60
1,178
3,170
1,287
576
936
2,234
58,777
6,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,603
Gold Earned
32,367
410
Minions Killed
392
0
Camps Cleared
0
1,279,930
Distance Traveled
1,258,970
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,590
633
113
9
0
261,830
0
W
Ares
7,260
605
11
1
0
251,051
5
W
Janus
6,513
543
79
7
0
219,194
3
W
Ravana
6,705
559
86
7
0
292,967
0
L
Yu Huang
6,758
563
105
9
0
235,561
2
L
Shiva
7,436
620
112
9
0
259,920
4
L
Ares
5,493
458
21
2
0
254,358
4
L
Hachiman
6,207
517
72
6
0
220,358
4
L
Hun Batz
6,473
539
82
7
0
288,773
0
W
Olorun
7,535
628
121
10
0
254,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role