Player Matchup

Bakasura
Bakasura
Gold IV
 
Bakasura
Gold IV
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
FidgetyGrub3
Janus
Gold III
Level 116
God Stats
6W - 4L
1,620 SR
Queue Stats
274W - 272L
1,524 MMR
Solo
Geb
Geb
Gold V
Jah-sawn
Geb
Gold V
Level 158
God Stats
1W - 3L
1,309 SR
Queue Stats
110W - 120L
1,379 MMR
Party 2
Chernobog
Chernobog
Gold II
MC_Orland_M
Chernobog
Gold II
Level 148
God Stats
3W - 0L
1,822 SR
Queue Stats
161W - 163L
1,502 MMR
Solo
Ne Zha
Ne Zha
Gold II
Minatoski
Ne Zha
Gold II
Level 120
God Stats
15W - 15L
1,685 SR
Queue Stats
97W - 96L
1,638 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,587 SR
1,509 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,586 SR
1,505 MMR
Anubis
Anubis
Silver II
 
Anubis
Silver II
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
Sneaky Beak
Anhur
Gold III
Level 151
God Stats
7W - 5L
1,734 SR
Queue Stats
413W - 424L
1,464 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
SwellClamp
Guan Yu
Gold IV
Level 68
God Stats
0W - 1L
1,697 SR
Queue Stats
56W - 58L
1,506 MMR
Solo
Hun Batz
Hun Batz
Gold IV
spellspooky
Hun Batz
Gold IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,556 MMR
Party 1
Ares
Ares
Bronze III
tiouelspro
Ares
Bronze III
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
3 / 1 / 5
9,076
698
12,008
13,399
6,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 1 / 11
8,098
623
8,147
5,254
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 0 / 10
7,517
578
4,916
8,140
6,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
MC_Orland_M
Chernobog
14
8 / 1 / 4
8,545
657
6,702
6,727
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
Minatoski
Ne Zha
12
4 / 1 / 6
7,137
549
5,641
9,930
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
PeleArachneAo KuangAthena

VS

Bans
KaliAphroditeSusanoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 5 / 0
6,496
500
5,008
11,536
4,810
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 2 / 0
6,831
525
1,478
8,129
2,527
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
SwellClamp
Guan Yu
12
2 / 5 / 0
7,620
586
6,552
14,543
10,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hun Batz
spellspooky
Hun Batz
12
1 / 2 / 0
6,710
516
5,509
10,171
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 5 / 0
5,431
418
4,011
10,472
9,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
18
Kills
3
4
Deaths
19
36
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
1
5
5.5
L
Anubis
 
Anubis
0
5
0
0
W
3
1
11
8.5
W
0
0
10
5
W
Chernobog
MC_Orland_M
Chernobog
8
1
4
10
W
Ne Zha
Minatoski
Ne Zha
4
1
6
7
L
0
2
0
0
L
Guan Yu
SwellClamp
Guan Yu
2
5
0
0.4
L
Hun Batz
spellspooky
Hun Batz
1
2
0
0.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,414
Damage
22,558
43,450
Taken
54,851
20,501
Mitigated
30,402
18,034
Healing
16,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
12,008
7,225
0
5,971
13,399
6,419
0
2,316
11,083
0
68,017
L
Anubis
 
Anubis
5,008
152
0
4,794
11,536
4,810
0
3,980
6,828
55,211
0
W
8,147
866
0
1,330
5,254
1,837
0
1,477
3,777
63,892
0
W
4,916
1,141
0
2,064
8,140
6,202
364
2,336
5,804
30,697
0
W
Chernobog
MC_Orland_M
Chernobog
6,702
3,907
0
3,792
6,727
2,868
68
1,238
5,489
0
73,451
W
Ne Zha
Minatoski
Ne Zha
5,641
1,653
0
4,877
9,930
3,175
0
1,652
8,278
0
36,568
L
1,478
1,280
0
3,396
8,129
2,527
377
1,535
6,568
0
51,810
L
Guan Yu
SwellClamp
Guan Yu
6,552
730
102
3,086
14,543
10,149
0
2,560
10,238
0
47,515
L
Hun Batz
spellspooky
Hun Batz
5,509
1,667
0
4,406
10,171
3,552
0
1,498
8,455
0
54,048
L
4,011
584
0
547
10,472
9,364
0
2,942
7,081
11,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,373
Gold Earned
33,088
467
Minions Killed
365
0
Camps Cleared
0
1,450,153
Distance Traveled
1,288,732
6
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,076
698
131
10
0
313,357
0
L
Anubis
6,496
500
93
7
0
218,597
4
W
Janus
8,098
623
106
8
0
263,981
2
W
Geb
7,517
578
46
4
0
286,181
2
W
Chernobog
8,545
657
128
10
0
271,797
2
W
Ne Zha
7,137
549
56
4
0
314,837
0
L
Anhur
6,831
525
107
8
0
246,297
4
L
Guan Yu
7,620
586
58
4
0
291,282
9
L
Hun Batz
6,710
516
97
7
0
302,244
3
L
Ares
5,431
418
10
1
0
230,312
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role