Player Matchup

Ymir
Ymir
Celtic2698
Ymir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,309 Elo+
Party 3
Chernobog
Chernobog
KingBashEm
Chernobog
Level 44
God Stats
1W - 2L
1,681 SR
Queue Stats
39W - 42L
1,579 Elo+
Party 3
Zhong Kui
Zhong Kui
SublimeSpy1788
Zhong Kui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,233 Elo+
Party 1
Fenrir
Fenrir
XMercyAngelX
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,233 Elo+
Party 1
Loki
Loki
sibilant_sty61
Loki
Level 10
God Stats
1W - 2L
1,519 SR
Queue Stats
27W - 32L
1,454 Elo+
Solo
Team Averages
Level 24
1,540 SR
1,362 Elo+

VS

Team Averages
Level 23
1,395 SR
1,423 Elo+
Kukulkan
Kukulkan
Cunhamatheuss
Kukulkan
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Medusa
Medusa
LeticiaRachel
Medusa
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
He Bo
He Bo
PeachPapi
He Bo
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 28L
1,556 Elo+
Solo
Charon
Charon
castellonv
Charon
Level 27
God Stats
1W - 4L
1,238 SR
Queue Stats
40W - 48L
1,460 Elo+
Solo
Skadi
Skadi
chacotaqo
Skadi
Level 17
God Stats
3W - 5L
1,235 SR
Queue Stats
5W - 10L
1,097 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,238
693
823
2,857
1,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
KingBashEm
Chernobog
12
1 / 1 / 1
6,861
762
2,903
4,347
1,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
SublimeSpy1788
Zhong Kui
13
2 / 4 / 1
7,390
821
8,346
10,656
7,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
12
0 / 5 / 4
6,571
730
3,378
10,054
4,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 4 / 2
7,960
884
2,988
7,384
3,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cunhamatheuss
Kukulkan
14
1 / 0 / 6
7,595
844
6,162
5,073
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 9
7,461
829
6,235
6,671
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
PeachPapi
He Bo
16
13 / 1 / 0
9,828
1,092
9,905
5,475
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charon
castellonv
Charon
13
0 / 1 / 9
7,387
821
4,574
7,313
5,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
chacotaqo
Skadi
14
1 / 2 / 3
7,623
847
2,757
4,653
1,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
5
Kills
15
15
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Kukulkan
Cunhamatheuss
Kukulkan
1
0
6
4
L
Chernobog
KingBashEm
Chernobog
1
1
1
1.5
W
0
1
9
4.5
W
He Bo
PeachPapi
He Bo
13
1
0
13
L
Zhong Kui
SublimeSpy1788
Zhong Kui
2
4
1
0.63
L
Fenrir
0
5
4
0.4
W
Charon
castellonv
Charon
0
1
9
4.5
W
Skadi
chacotaqo
Skadi
1
2
3
1.25
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,438
Damage
29,633
35,298
Taken
29,185
19,084
Mitigated
15,023
4,575
Healing
1,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
823
0
0
319
2,857
1,888
0
1,999
745
2,245
0
W
Kukulkan
Cunhamatheuss
Kukulkan
6,162
998
0
250
5,073
2,235
429
2,347
2,726
22,672
0
L
Chernobog
KingBashEm
Chernobog
2,903
1,990
0
332
4,347
1,727
0
2,613
1,631
0
10,989
W
6,235
2,401
0
230
6,671
2,854
2,302
2,108
4,563
0
19,076
W
He Bo
PeachPapi
He Bo
9,905
1,335
0
410
5,475
2,219
942
1,140
4,335
30,551
0
L
Zhong Kui
SublimeSpy1788
Zhong Kui
8,346
1,200
0
2,686
10,656
7,531
0
5,421
4,782
21,251
1,196
L
Fenrir
3,378
808
0
1,137
10,054
4,649
0
4,998
4,766
0
5,348
W
Charon
castellonv
Charon
4,574
969
0
395
7,313
5,756
416
2,713
4,600
10,953
0
W
Skadi
chacotaqo
Skadi
2,757
1,362
0
0
4,653
1,959
586
572
4,081
0
22,811
L
2,988
580
0
101
7,384
3,289
0
4,515
2,733
0
16,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,020
Gold Earned
39,894
95
Minions Killed
211
0
Camps Cleared
0
686,693
Distance Traveled
982,500
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,238
693
4
0
0
61,516
0
W
Kukulkan
7,595
844
50
6
0
203,764
0
L
Chernobog
6,861
762
20
2
0
127,729
0
W
Medusa
7,461
829
30
3
0
203,099
0
W
He Bo
9,828
1,092
67
7
0
201,368
0
L
Zhong Kui
7,390
821
33
4
0
170,744
0
L
Fenrir
6,571
730
6
1
0
173,685
0
W
Charon
7,387
821
14
2
0
181,701
0
W
Skadi
7,623
847
50
6
0
192,568
0
L
Loki
7,960
884
32
4
0
153,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role