Player Matchup

Artemis
Artemis
Lineya95
Artemis
Level 46
God Stats
2W - 1L
1,475 SR
Queue Stats
23W - 29L
1,317 Elo+
Party 2
Aphrodite
Aphrodite
Tehrei
Aphrodite
Level 191
God Stats
2W - 1L
1,496 SR
Queue Stats
8W - 18L
1,277 Elo+
Party 2
Horus
Horus
mightyswan
Horus
Level 27
God Stats
1W - 3L
1,083 SR
Queue Stats
5W - 5L
1,342 Elo+
Party 2
Team Averages
Level 88
1,351 SR
1,312 Elo+

VS

Team Averages
Level 108
1,479 SR
1,465 Elo+
Chaac
Chaac
 
Chaac
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dixieeynormus
Ah Muzen Cab
Level 114
God Stats
5W - 6L
1,438 SR
Queue Stats
94W - 92L
1,425 Elo+
Party 1
Poseidon
Poseidon
RearrangedHisGut
Poseidon
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 59L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Lineya95
Artemis
11
1 / 2 / 5
8,437
703
8,699
11,148
4,754
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
Tehrei
Aphrodite
14
7 / 0 / 2
9,818
818
10,995
11,362
5,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
11
1 / 0 / 4
8,185
682
5,290
8,670
8,473
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 4 / 0
8,309
692
10,922
12,224
8,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ah Muzen Cab
Dixieeynormus
Ah Muzen Cab
12
0 / 1 / 1
8,448
704
8,967
8,531
3,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 1
7,900
658
6,770
7,592
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
9
Kills
2
2
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
0
0.5
L
Ah Muzen Cab
Dixieeynormus
Ah Muzen Cab
0
1
1
0.5
W
Artemis
Lineya95
Artemis
1
2
5
1.75
L
0
4
1
0.13
W
Aphrodite
Tehrei
Aphrodite
7
0
2
8
W
Horus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,984
Damage
26,659
31,180
Taken
28,347
19,129
Mitigated
14,312
15,513
Healing
5,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,922
1,370
0
3,958
12,224
8,765
0
4,478
7,746
1,375
28,060
L
Ah Muzen Cab
Dixieeynormus
Ah Muzen Cab
8,967
2,195
105
1,159
8,531
3,124
0
1,818
6,713
0
42,052
W
Artemis
Lineya95
Artemis
8,699
2,707
0
1,303
11,148
4,754
744
2,574
7,652
0
27,615
L
6,770
509
0
680
7,592
2,423
0
5,089
2,503
25,020
0
W
Aphrodite
Tehrei
Aphrodite
10,995
598
4,359
7,291
11,362
5,902
550
1,840
8,883
48,265
0
W
Horus
5,290
2,164
1,264
1,296
8,670
8,473
0
2,567
5,575
0
12,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,440
Gold Earned
24,657
114
Minions Killed
136
0
Camps Cleared
0
680,380
Distance Traveled
641,806
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,309
692
23
2
0
216,294
0
L
Ah Muzen Cab
8,448
704
63
5
0
226,388
2
W
Artemis
8,437
703
25
2
0
195,079
0
L
Poseidon
7,900
658
50
4
0
199,124
0
W
Aphrodite
9,818
818
78
7
0
244,887
0
W
Horus
8,185
682
11
1
0
240,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role