Player Matchup

Sun Wukong
Sun Wukong
MrMoodz123
Sun Wukong
Level 109
God Stats
21W - 6L
1,683 SR
Queue Stats
236W - 235L
1,428 Elo+
Party 2
Ne Zha
Ne Zha
Rainey2Brazy
Ne Zha
Level 118
God Stats
14W - 9L
1,666 SR
Queue Stats
299W - 293L
1,499 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Shelbz2Brazy
Morgan Le Fay
Level 58
God Stats
27W - 24L
1,560 SR
Queue Stats
158W - 165L
1,445 Elo+
Party 2
Team Averages
Level 95
1,636 SR
1,457 Elo+

VS

Team Averages
Level 109
1,490 SR
1,474 Elo+
Lancelot
Lancelot
Drippy_Sensei8
Lancelot
Level 84
God Stats
14W - 11L
1,441 SR
Queue Stats
378W - 392L
1,437 Elo+
Solo
Charon
Charon
Thresh_Da_Dragon
Charon
Level 141
God Stats
0W - 2L
1,328 SR
Queue Stats
260W - 259L
1,516 Elo+
Party 1
Vulcan
Vulcan
edwardt06
Vulcan
Level 103
God Stats
1W - 2L
1,702 SR
Queue Stats
167W - 165L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MrMoodz123
Sun Wukong
15
4 / 2 / 5
13,096
770
12,168
17,851
14,349
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ne Zha
15
4 / 4 / 4
12,990
764
13,150
16,979
7,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
Shelbz2Brazy
Morgan Le Fay
15
1 / 3 / 3
12,016
707
14,888
8,812
4,026
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
3 / 4 / 3
10,996
647
9,161
15,861
6,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 3 / 6
12,128
713
12,489
18,965
24,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
edwardt06
Vulcan
15
4 / 2 / 3
12,310
724
11,901
11,586
4,811
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
9
Kills
9
9
Deaths
9
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
3
4
3
1.13
W
Sun Wukong
MrMoodz123
Sun Wukong
4
2
5
3.25
W
Ne Zha
4
4
4
1.5
W
Morgan Le Fay
Shelbz2Brazy
Morgan Le Fay
1
3
3
0.83
L
2
3
6
1.67
L
Vulcan
edwardt06
Vulcan
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,206
Damage
33,551
43,642
Taken
46,412
25,814
Mitigated
35,515
16,729
Healing
5,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
9,161
2,026
0
1,524
15,861
6,502
0
3,695
12,166
0
35,262
W
Sun Wukong
MrMoodz123
Sun Wukong
12,168
2,297
67
5,909
17,851
14,349
34
8,005
9,846
0
37,656
W
Ne Zha
13,150
5,214
0
7,894
16,979
7,439
987
8,676
7,835
0
45,401
W
Morgan Le Fay
Shelbz2Brazy
Morgan Le Fay
14,888
2,221
210
2,649
8,812
4,026
1,493
6,511
2,301
69,108
0
L
12,489
1,223
0
2,500
18,965
24,202
0
7,692
11,273
38,160
1,892
L
Vulcan
edwardt06
Vulcan
11,901
3,025
0
1,756
11,586
4,811
0
3,833
7,753
48,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,102
Gold Earned
35,434
204
Minions Killed
152
0
Camps Cleared
0
936,963
Distance Traveled
893,761
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,996
647
40
2
0
313,749
7
W
Sun Wukong
13,096
770
38
2
0
346,170
5
W
Ne Zha
12,990
764
63
4
0
305,300
0
W
Morgan Le Fay
12,016
707
103
6
0
285,493
0
L
Charon
12,128
713
40
2
0
279,585
0
L
Vulcan
12,310
724
72
4
0
300,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role