Player Matchup

Arachne
Arachne
CTORLELNITN
Arachne
Level 156
God Stats
80W - 32L
1,797 SR
Queue Stats
410W - 360L
1,591 Elo+
Party 1
Sylvanus
Sylvanus
ItsPelley
Sylvanus
Level 157
God Stats
7W - 1L
1,627 SR
Queue Stats
264W - 280L
1,577 Elo+
Party 1
Sun Wukong
Sun Wukong
MRIOCBHEARETL
Sun Wukong
Level 142
God Stats
4W - 1L
1,734 SR
Queue Stats
35W - 31L
1,603 Elo+
Party 1
Geb
Geb
SirLucklessVII
Geb
Level 106
God Stats
3W - 5L
1,299 SR
Queue Stats
9W - 14L
1,448 Elo+
Party 1
Janus
Janus
davy2wavy
Janus
Level 108
God Stats
6W - 5L
1,531 SR
Queue Stats
55W - 60L
1,524 Elo+
Party 1
Team Averages
Level 134
1,598 SR
1,549 Elo+

VS

Team Averages
Level 145
1,570 SR
1,525 Elo+
Thoth
Thoth
MothaL
Thoth
Level 162
God Stats
4W - 7L
1,534 SR
Queue Stats
232W - 304L
1,534 Elo+
Party 2
Anhur
Anhur
Okraa
Anhur
Level 146
God Stats
14W - 13L
1,555 SR
Queue Stats
94W - 109L
1,483 Elo+
Party 2
Hercules
Hercules
SheWantMeAnhur
Hercules
Level 142
God Stats
10W - 12L
1,636 SR
Queue Stats
296W - 376L
1,576 Elo+
Party 2
Serqet
Serqet
ToxicEXE34
Serqet
Level 147
God Stats
5W - 7L
1,623 SR
Queue Stats
73W - 124L
1,489 Elo+
Party 2
Amaterasu
Amaterasu
thedrivingking4
Amaterasu
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
438W - 363L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CTORLELNITN
Arachne
16
6 / 0 / 4
10,293
643
9,325
13,555
4,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
ItsPelley
Sylvanus
15
1 / 4 / 6
9,452
591
12,925
13,664
8,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
MRIOCBHEARETL
Sun Wukong
13
1 / 1 / 1
8,746
547
5,126
15,144
10,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 3 / 2
7,949
497
4,085
12,430
8,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
davy2wavy
Janus
14
1 / 2 / 4
9,012
563
7,832
8,707
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
MothaL
Thoth
14
1 / 1 / 3
8,054
503
11,873
5,594
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Okraa
Anhur
15
7 / 4 / 1
9,340
584
12,249
16,034
5,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
12
1 / 2 / 6
7,676
480
6,801
18,050
19,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
ToxicEXE34
Serqet
15
1 / 1 / 4
8,488
531
7,564
14,359
6,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
thedrivingking4
Amaterasu
6
0 / 2 / 0
5,766
360
2,189
6,271
2,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
10
Kills
10
10
Deaths
10
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
CTORLELNITN
Arachne
6
0
4
8
W
Sylvanus
ItsPelley
Sylvanus
1
4
6
1
W
Sun Wukong
MRIOCBHEARETL
Sun Wukong
1
1
1
1.5
L
Thoth
MothaL
Thoth
1
1
3
2.5
L
Anhur
Okraa
Anhur
7
4
1
1.88
L
Hercules
1
2
6
2
W
1
3
2
0.67
L
Serqet
ToxicEXE34
Serqet
1
1
4
3
W
Janus
davy2wavy
Janus
1
2
4
1.5
L
Amaterasu
thedrivingking4
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,293
Damage
40,676
63,500
Taken
60,308
33,617
Mitigated
36,373
17,055
Healing
22,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CTORLELNITN
Arachne
9,325
6,075
0
5,495
13,555
4,978
0
2,223
11,332
0
85,118
W
Sylvanus
ItsPelley
Sylvanus
12,925
3,358
806
3,800
13,664
8,016
598
59
13,355
61,055
16,663
W
Sun Wukong
MRIOCBHEARETL
Sun Wukong
5,126
869
0
3,368
15,144
10,043
506
2,349
11,890
0
56,416
L
Thoth
MothaL
Thoth
11,873
526
0
942
5,594
1,964
0
2,017
3,515
86,770
0
L
Anhur
Okraa
Anhur
12,249
7,131
0
5,767
16,034
5,837
0
11,000
4,984
0
78,413
L
Hercules
6,801
2,242
0
5,954
18,050
19,852
0
7,476
10,358
0
19,606
W
4,085
688
0
1,273
12,430
8,123
140
3,929
8,501
16,659
0
L
Serqet
ToxicEXE34
Serqet
7,564
1,452
0
7,553
14,359
6,160
0
3,319
10,918
0
72,437
W
Janus
davy2wavy
Janus
7,832
153
0
2,313
8,707
2,457
0
3,554
4,907
71,720
0
L
Amaterasu
thedrivingking4
Amaterasu
2,189
825
0
2,499
6,271
2,560
0
0
6,271
0
19,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,452
Gold Earned
39,324
440
Minions Killed
487
0
Camps Cleared
0
1,683,941
Distance Traveled
1,436,397
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,293
643
103
6
0
405,102
2
W
Sylvanus
9,452
591
118
7
0
306,881
0
W
Sun Wukong
8,746
547
81
5
0
296,726
0
L
Thoth
8,054
503
154
10
0
335,129
2
L
Anhur
9,340
584
150
9
0
284,263
3
L
Hercules
7,676
480
28
2
0
305,532
4
W
Geb
7,949
497
15
1
0
330,701
0
L
Serqet
8,488
531
121
8
0
396,470
3
W
Janus
9,012
563
123
8
0
344,531
0
L
Amaterasu
5,766
360
34
2
0
115,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role