Player Matchup

Sol
Sol
 
Sol
Level 279
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Catho
Hercules
Level 141
God Stats
0W - 1L
1,848 SR
Queue Stats
9W - 8L
1,616 Elo+
Solo
Ra
Ra
Chad Bane6099
Ra
Level 121
God Stats
4W - 9L
1,409 SR
Queue Stats
254W - 229L
1,450 Elo+
Party 1
Raijin
Raijin
DartherRevan
Raijin
Level 104
God Stats
13W - 10L
1,679 SR
Queue Stats
692W - 640L
1,510 Elo+
Party 1
Mercury
Mercury
RaNdOm PeRsOn66
Mercury
Level 84
God Stats
10W - 5L
1,633 SR
Queue Stats
180W - 184L
1,474 Elo+
Party 1
Team Averages
Level 146
1,614 SR
1,510 Elo+

VS

Team Averages
Level 120
1,605 SR
1,583 Elo+
Scylla
Scylla
Keros_02
Scylla
Level 184
God Stats
4W - 1L
1,670 SR
Queue Stats
271W - 257L
1,578 Elo+
Party 2
Amaterasu
Amaterasu
Malaboou
Amaterasu
Level 68
God Stats
19W - 13L
1,544 SR
Queue Stats
300W - 259L
1,543 Elo+
Party 3
Ne Zha
Ne Zha
Vulk4n
Ne Zha
Level 173
God Stats
16W - 11L
1,721 SR
Queue Stats
176W - 150L
1,663 Elo+
Solo
Ao Kuang
Ao Kuang
aQuinn67
Ao Kuang
Level 45
God Stats
3W - 1L
1,799 SR
Queue Stats
78W - 71L
1,584 Elo+
Party 3
Neith
Neith
xarmainyourface
Neith
Level 129
God Stats
1W - 2L
1,293 SR
Queue Stats
168W - 164L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 3 / 0
6,761
563
10,130
9,414
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
Catho
Hercules
8
0 / 3 / 1
5,648
471
2,123
12,055
7,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 0
6,655
555
2,299
4,154
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
10
0 / 4 / 2
6,206
517
6,245
9,778
3,592
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 3 / 1
6,397
533
2,718
9,548
3,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Keros_02
Scylla
13
2 / 1 / 4
7,641
637
6,526
5,290
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Malaboou
Amaterasu
13
5 / 1 / 3
8,293
691
7,224
8,748
5,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
Vulk4n
Ne Zha
10
0 / 0 / 8
6,503
542
5,691
9,120
5,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ao Kuang
aQuinn67
Ao Kuang
13
4 / 0 / 3
7,518
627
7,766
9,310
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 2
6,670
556
4,376
7,564
3,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
14
14
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
0
0.67
L
Hercules
Catho
Hercules
0
3
1
0.17
L
1
1
0
1
L
Raijin
0
4
2
0.25
W
Scylla
Keros_02
Scylla
2
1
4
4
W
Amaterasu
Malaboou
Amaterasu
5
1
3
6.5
L
1
3
1
0.5
W
Ne Zha
Vulk4n
Ne Zha
0
0
8
4
W
Ao Kuang
aQuinn67
Ao Kuang
4
0
3
5.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,515
Damage
31,583
44,949
Taken
40,032
19,041
Mitigated
19,332
13,685
Healing
12,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,130
4,628
0
3,981
9,414
3,509
2,205
932
8,424
52,759
11,431
L
Hercules
Catho
Hercules
2,123
1,035
0
3,382
12,055
7,138
0
6,478
5,407
0
9,584
L
2,299
131
420
1,475
4,154
1,645
0
2,115
1,945
49,112
0
L
Raijin
6,245
1,131
0
2,509
9,778
3,592
0
2,345
7,433
41,140
0
W
Scylla
Keros_02
Scylla
6,526
775
0
1,283
5,290
1,876
354
1,071
4,206
63,733
0
W
Amaterasu
Malaboou
Amaterasu
7,224
3,029
0
4,634
8,748
5,181
55
4,145
4,528
0
52,283
L
2,718
1,487
0
1,918
9,548
3,157
774
2,066
7,448
0
49,469
W
Ne Zha
Vulk4n
Ne Zha
5,691
1,504
0
2,227
9,120
5,347
0
4,037
5,083
0
21,068
W
Ao Kuang
aQuinn67
Ao Kuang
7,766
1,810
0
2,945
9,310
3,743
0
3,435
5,810
69,968
0
W
4,376
1,426
0
1,591
7,564
3,185
0
5,091
2,473
0
42,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,667
Gold Earned
36,625
367
Minions Killed
422
0
Camps Cleared
0
1,255,621
Distance Traveled
1,272,593
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,761
563
107
9
0
224,271
1
L
Hercules
5,648
471
10
1
0
258,408
6
L
Ra
6,655
555
98
8
0
266,781
2
L
Raijin
6,206
517
72
6
0
228,306
0
W
Scylla
7,641
637
120
10
0
249,897
2
W
Amaterasu
8,293
691
98
8
0
244,884
2
L
Mercury
6,397
533
80
7
0
277,855
0
W
Ne Zha
6,503
542
13
1
0
285,424
1
W
Ao Kuang
7,518
627
112
9
0
286,701
1
W
Neith
6,670
556
79
7
0
205,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role