Player Matchup

Mulan
Mulan
DarethBale11
Mulan
Level 80
God Stats
11W - 15L
1,515 SR
Queue Stats
270W - 295L
1,444 Elo+
Party 2
Guan Yu
Guan Yu
Elpufas
Guan Yu
Level 29
God Stats
2W - 11L
1,556 SR
Queue Stats
63W - 112L
1,346 Elo+
Party 2
Izanami
Izanami
Sukooooon
Izanami
Level 8
God Stats
1W - 5L
1,331 SR
Queue Stats
58W - 91L
1,479 Elo+
Party 2
Nu Wa
Nu Wa
superlolo-ESP
Nu Wa
Level 165
God Stats
10W - 20L
1,587 SR
Queue Stats
169W - 199L
1,421 Elo+
Party 2
Kuzenbo
Kuzenbo
tetankas
Kuzenbo
Level 8
God Stats
23W - 22L
1,628 SR
Queue Stats
50W - 72L
1,489 Elo+
Party 2
Team Averages
Level 58
1,523 SR
1,436 Elo+

VS

Team Averages
Level 102
1,533 SR
1,508 Elo+
He Bo
He Bo
 
He Bo
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
DredgenHope
Bacchus
Level 107
God Stats
6W - 3L
1,806 SR
Queue Stats
155W - 249L
1,436 Elo+
Party 1
Serqet
Serqet
Jozzycreach
Serqet
Level 149
God Stats
3W - 0L
1,845 SR
Queue Stats
55W - 44L
1,580 Elo+
Solo
Ne Zha
Ne Zha
Mubarkov
Ne Zha
Level 120
God Stats
1W - 3L
1,203 SR
Queue Stats
159W - 276L
1,421 Elo+
Party 1
Artemis
Artemis
Obli5ion
Artemis
Level 47
God Stats
1W - 1L
1,310 SR
Queue Stats
159W - 125L
1,602 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 0
7,515
578
8,801
12,513
5,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
Elpufas
Guan Yu
12
2 / 4 / 1
6,992
538
6,347
16,489
10,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Izanami
Sukooooon
Izanami
11
0 / 3 / 1
6,775
521
4,492
8,782
3,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
1 / 5 / 1
6,874
529
6,576
9,065
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
tetankas
Kuzenbo
9
2 / 1 / 3
6,383
491
4,383
10,455
10,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
8 / 1 / 1
9,662
743
11,850
6,564
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
DredgenHope
Bacchus
10
2 / 4 / 3
7,250
558
4,352
13,631
11,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
13
3 / 0 / 7
7,480
575
9,547
11,359
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
Mubarkov
Ne Zha
12
2 / 4 / 3
7,577
583
8,906
12,334
7,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Artemis
Obli5ion
Artemis
12
1 / 1 / 4
7,568
582
7,906
7,733
3,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
10
Kills
16
16
Deaths
10
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
8
1
1
8.5
L
5
3
0
1.67
W
Bacchus
DredgenHope
Bacchus
2
4
3
0.88
L
Guan Yu
Elpufas
Guan Yu
2
4
1
0.63
W
Serqet
3
0
7
6.5
W
Ne Zha
Mubarkov
Ne Zha
2
4
3
0.88
W
Artemis
Obli5ion
Artemis
1
1
4
3
L
Izanami
Sukooooon
Izanami
0
3
1
0.17
L
1
5
1
0.3
L
Kuzenbo
tetankas
Kuzenbo
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,599
Damage
42,561
57,304
Taken
51,621
32,146
Mitigated
29,294
16,809
Healing
14,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
11,850
1,094
0
421
6,564
2,188
0
2,060
4,362
102,715
0
L
8,801
1,966
0
5,668
12,513
5,479
0
2,341
9,610
0
56,549
W
Bacchus
DredgenHope
Bacchus
4,352
1,340
1,472
3,161
13,631
11,702
0
4,221
9,287
14,752
0
L
Guan Yu
Elpufas
Guan Yu
6,347
1,410
88
6,067
16,489
10,674
0
1,153
15,136
0
46,844
W
Serqet
9,547
3,966
0
4,806
11,359
4,825
0
2,559
8,644
0
57,178
W
Ne Zha
Mubarkov
Ne Zha
8,906
3,108
0
2,599
12,334
7,487
0
474
11,822
0
54,532
W
Artemis
Obli5ion
Artemis
7,906
4,401
0
2,425
7,733
3,092
0
1,498
6,197
0
54,563
L
Izanami
Sukooooon
Izanami
4,492
2,743
0
1,160
8,782
3,063
0
1,722
7,060
0
56,298
L
6,576
1,086
0
633
9,065
2,557
0
6,410
2,607
49,443
0
L
Kuzenbo
tetankas
Kuzenbo
4,383
1,795
0
3,193
10,455
10,373
0
4,576
5,879
12,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,539
Gold Earned
39,537
382
Minions Killed
453
0
Camps Cleared
0
1,320,456
Distance Traveled
1,353,565
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,662
743
182
14
0
295,197
0
L
Mulan
7,515
578
92
7
0
275,224
0
W
Bacchus
7,250
558
15
1
0
253,076
2
L
Guan Yu
6,992
538
75
6
0
268,864
6
W
Serqet
7,480
575
75
6
0
328,118
5
W
Ne Zha
7,577
583
77
6
0
234,057
0
W
Artemis
7,568
582
104
8
0
243,117
0
L
Izanami
6,775
521
104
8
0
254,039
2
L
Nu Wa
6,874
529
94
7
0
252,988
2
L
Kuzenbo
6,383
491
17
1
0
269,341
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role