Player Matchup

Danzaburou
Danzaburou
BittyCent
Danzaburou
Level 158
God Stats
13W - 11L
1,487 SR
Queue Stats
298W - 297L
1,465 Elo+
Solo
He Bo
He Bo
EmmanuelCC
He Bo
Level 144
God Stats
1W - 3L
1,500 SR
Queue Stats
277W - 275L
1,508 Elo+
Solo
Sol
Sol
Greywolf312
Sol
Level 119
God Stats
20W - 20L
1,578 SR
Queue Stats
31W - 23L
1,569 Elo+
Solo
Loki
Loki
Kingnoob01
Loki
Level 128
God Stats
27W - 20L
1,657 SR
Queue Stats
255W - 228L
1,541 Elo+
Solo
Achilles
Achilles
RiceMan05
Achilles
Level 69
God Stats
9W - 5L
1,687 SR
Queue Stats
188W - 179L
1,507 Elo+
Solo
Team Averages
Level 124
1,582 SR
1,518 Elo+

VS

Team Averages
Level 102
1,427 SR
1,455 Elo+
Sylvanus
Sylvanus
AVXRY
Sylvanus
Level 137
God Stats
2W - 1L
1,411 SR
Queue Stats
89W - 99L
1,456 Elo+
Party 1
Apollo
Apollo
DinhoMendes
Apollo
Level 69
God Stats
1W - 0L
1,532 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Rama
Rama
Loco Gearz
Rama
Level 89
God Stats
5W - 5L
1,504 SR
Queue Stats
81W - 104L
1,421 Elo+
Party 1
Maman Brigitte
Maman Brigitte
Ray4Revenge
Maman Brigitte
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,355 Elo+
Solo
Thoth
Thoth
TuckLuck777
Thoth
Level 118
God Stats
1W - 0L
1,188 SR
Queue Stats
57W - 56L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BittyCent
Danzaburou
16
2 / 3 / 4
9,749
886
7,669
9,552
3,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
17
1 / 3 / 5
9,068
824
9,070
7,502
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 1 / 4
8,872
807
8,658
7,409
2,571
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 0
8,438
767
3,555
6,436
3,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
RiceMan05
Achilles
16
5 / 2 / 5
9,410
855
10,219
13,458
13,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AVXRY
Sylvanus
15
3 / 3 / 5
8,676
789
6,669
11,351
7,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
16
1 / 4 / 3
9,109
828
4,910
13,075
6,693
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 3 / 3
9,431
857
6,562
10,335
5,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maman Brigitte
Ray4Revenge
Maman Brigitte
14
1 / 2 / 3
8,208
746
3,399
9,975
4,088
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 0 / 5
10,036
912
9,961
4,297
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
12
Kills
11
11
Deaths
12
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AVXRY
Sylvanus
3
3
5
1.83
L
Danzaburou
BittyCent
Danzaburou
2
3
4
1.33
W
Apollo
1
4
3
0.63
L
He Bo
1
3
5
1.17
L
2
1
4
4
L
2
2
0
1
W
3
3
3
1.5
W
Maman Brigitte
Ray4Revenge
Maman Brigitte
1
2
3
1.25
L
Achilles
RiceMan05
Achilles
5
2
5
3.75
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,171
Damage
31,501
44,357
Taken
49,033
26,155
Mitigated
24,772
7,588
Healing
8,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AVXRY
Sylvanus
6,669
1,848
406
2,377
11,351
7,186
0
6,190
4,931
15,665
2,589
L
Danzaburou
BittyCent
Danzaburou
7,669
2,452
0
2,418
9,552
3,915
495
3,522
5,901
0
37,489
W
Apollo
4,910
2,291
0
1,360
13,075
6,693
1,714
5,087
7,729
0
35,296
L
He Bo
9,070
313
0
250
7,502
2,805
0
4,063
3,315
30,333
0
L
8,658
3,397
0
2,186
7,409
2,571
1,559
4,695
2,572
33,828
0
L
3,555
397
0
0
6,436
3,067
0
1,280
5,124
0
22,845
W
6,562
4,088
0
2,327
10,335
5,015
140
2,665
7,492
0
29,234
W
Maman Brigitte
Ray4Revenge
Maman Brigitte
3,399
262
0
1,210
9,975
4,088
0
2,651
7,159
14,048
0
L
Achilles
RiceMan05
Achilles
10,219
1,750
0
2,734
13,458
13,797
46
5,529
7,689
0
17,936
W
9,961
568
0
439
4,297
1,790
0
1,135
3,021
38,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,537
Gold Earned
45,460
225
Minions Killed
245
0
Camps Cleared
0
1,150,754
Distance Traveled
1,036,916
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,676
789
23
2
0
211,483
0
L
Danzaburou
9,749
886
53
5
0
212,500
0
W
Apollo
9,109
828
69
6
0
192,607
0
L
He Bo
9,068
824
65
6
0
234,248
2
L
Sol
8,872
807
53
5
0
206,789
0
L
Loki
8,438
767
39
4
0
247,042
0
W
Rama
9,431
857
42
4
0
178,960
0
W
Maman Brigitte
8,208
746
25
2
0
229,614
0
L
Achilles
9,410
855
15
1
0
250,175
2
W
Thoth
10,036
912
86
8
0
224,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role