Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold IV
ChaChaChaa
Zeus
Gold IV
Level 173
God Stats
88W - 77L
1,535 SR
Queue Stats
294W - 291L
1,308 MMR
Solo
Surtr
Surtr
Silver III
Waterboogers
Surtr
Silver III
Level 89
God Stats
5W - 3L
1,595 SR
Queue Stats
185W - 211L
1,268 MMR
Solo
Chronos
Chronos
Gold IV
XoTic_-LiNezZ
Chronos
Gold IV
Level 120
God Stats
33W - 34L
1,594 SR
Queue Stats
296W - 304L
1,316 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
slaad17
Ah Muzen Cab
Gold V
Level 156
God Stats
29W - 18L
1,559 SR
Queue Stats
693W - 731L
1,275 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,557 SR
1,333 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,478 SR
1,341 MMR
Vulcan
Vulcan
Silver II
 
Vulcan
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze III
ORPHANBREAKR
Achilles
Bronze III
Level 157
God Stats
0W - 1L
1,403 SR
Queue Stats
1W - 4L
1,446 MMR
Party 1
Horus
Horus
Silver II
OutboundApple79
Horus
Silver II
Level 108
God Stats
12W - 13L
1,607 SR
Queue Stats
26W - 29L
1,307 MMR
Solo
Serqet
Serqet
Bronze III
Terepedenilt
Serqet
Bronze III
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 18L
1,263 MMR
Solo
Cernunnos
Cernunnos
Silver V
sr12richards
Cernunnos
Silver V
Level 156
God Stats
0W - 2L
1,380 SR
Queue Stats
57W - 60L
1,188 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 0 / 2
6,536
654
1,907
3,944
1,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 1
5,546
555
4,499
3,271
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 1
6,102
610
4,977
7,062
5,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
12
3 / 0 / 1
6,828
683
2,571
5,446
1,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
slaad17
Ah Muzen Cab
11
1 / 0 / 1
6,770
677
1,270
2,937
988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
Ao KuangAresKali

VS

Bans
PeleKhepriAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
3
0 / 1 / 0
3,892
389
787
1,164
349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
ORPHANBREAKR
Achilles
9
0 / 1 / 0
5,161
516
3,204
8,779
7,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 2 / 0
4,290
429
975
9,210
4,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
2
0 / 1 / 0
3,823
382
0
1,320
347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
sr12richards
Cernunnos
10
0 / 0 / 0
5,100
510
1,729
3,907
1,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
5
Kills
0
1
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
2
1
L
Vulcan
 
Vulcan
0
1
0
0
W
1
1
1
1.5
L
Achilles
ORPHANBREAKR
Achilles
0
1
0
0
L
0
2
0
0
L
Serqet
0
1
0
0
W
0
0
1
0.5
W
Chronos
3
0
1
3.5
W
Ah Muzen Cab
slaad17
Ah Muzen Cab
1
0
1
1.5
L
Cernunnos
sr12richards
Cernunnos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,224
Damage
6,695
22,660
Taken
24,380
9,686
Mitigated
14,104
6,403
Healing
6,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,907
974
0
2,894
3,944
1,216
2,697
0
3,944
47,036
0
L
Vulcan
 
Vulcan
787
0
0
250
1,164
349
0
335
829
5,823
0
W
4,499
446
0
954
3,271
744
32
0
3,271
37,102
59
L
Achilles
ORPHANBREAKR
Achilles
3,204
465
0
1,328
8,779
7,095
0
1,528
7,251
0
27,826
L
975
400
120
1,988
9,210
4,927
0
5,357
3,853
0
12,343
L
Serqet
0
0
0
422
1,320
347
0
285
1,035
0
2,398
W
4,977
1,579
0
1,036
7,062
5,005
223
0
7,062
732
30,472
W
Chronos
2,571
1,002
0
1,202
5,446
1,733
605
565
4,881
53,942
0
W
Ah Muzen Cab
slaad17
Ah Muzen Cab
1,270
309
0
317
2,937
988
473
849
2,088
0
46,573
L
Cernunnos
sr12richards
Cernunnos
1,729
341
0
1,951
3,907
1,386
0
1,760
2,147
0
34,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,782
Gold Earned
22,266
354
Minions Killed
170
0
Camps Cleared
0
1,026,008
Distance Traveled
634,219
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,536
654
87
9
0
187,222
3
L
Vulcan
3,892
389
11
1
0
38,156
0
W
Zeus
5,546
555
48
5
0
189,737
0
L
Achilles
5,161
516
67
7
0
169,359
0
L
Horus
4,290
429
18
2
0
203,298
5
L
Serqet
3,823
382
6
1
0
37,964
0
W
Surtr
6,102
610
42
4
0
209,417
0
W
Chronos
6,828
683
82
8
0
214,176
0
W
Ah Muzen Cab
6,770
677
95
10
0
225,456
6
L
Cernunnos
5,100
510
68
7
0
185,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role