Player Matchup

Arachne
Arachne
DX_UwU
Arachne
Level 18
God Stats
20W - 25L
1,492 SR
Queue Stats
80W - 97L
1,397 Elo+
Party 1
Janus
Janus
Omega_BowmanJr1
Janus
Level 43
God Stats
27W - 36L
1,522 SR
Queue Stats
288W - 321L
1,414 Elo+
Party 1
Mercury
Mercury
potere_vietato
Mercury
Level 57
God Stats
19W - 27L
1,334 SR
Queue Stats
32W - 47L
1,270 Elo+
Solo
Team Averages
Level 39
1,449 SR
1,361 Elo+

VS

Team Averages
Level 69
1,482 SR
1,250 Elo+
Ra
Ra
Cavalcante001
Ra
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,081 Elo+
Solo
Arachne
Arachne
Fingron
Arachne
Level 68
God Stats
14W - 10L
1,414 SR
Queue Stats
142W - 161L
1,333 Elo+
Party 2
Jing Wei
Jing Wei
Inizara
Jing Wei
Level 33
God Stats
9W - 6L
1,533 SR
Queue Stats
145W - 160L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DX_UwU
Arachne
14
6 / 7 / 6
11,842
789
15,140
15,515
7,926
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 3 / 7
12,544
836
15,825
13,931
5,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 5 / 8
11,061
737
1,987
9,115
2,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 7
11,121
741
5,247
10,379
3,816
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Arachne
Fingron
Arachne
15
11 / 5 / 3
13,486
899
19,461
16,751
10,624
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
Inizara
Jing Wei
13
3 / 5 / 4
11,052
737
7,947
12,393
3,964
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
15
Kills
15
15
Deaths
15
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
5
7
0.9
L
Arachne
DX_UwU
Arachne
6
7
6
1.29
W
Arachne
Fingron
Arachne
11
5
3
2.5
W
Jing Wei
Inizara
Jing Wei
3
5
4
1
L
6
3
7
3.17
L
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,952
Damage
32,655
38,561
Taken
39,523
16,102
Mitigated
18,404
3,540
Healing
5,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,247
246
1,580
1,301
10,379
3,816
270
6,329
4,050
47,443
0
L
Arachne
DX_UwU
Arachne
15,140
11,781
0
1,950
15,515
7,926
625
917
14,598
0
38,176
W
Arachne
Fingron
Arachne
19,461
15,135
0
2,652
16,751
10,624
837
3,567
13,184
0
37,305
W
Jing Wei
Inizara
Jing Wei
7,947
4,781
0
168
12,393
3,964
1,334
6,264
6,129
0
41,924
L
15,825
616
0
1,030
13,931
5,245
944
2,916
11,015
84,204
0
L
1,987
1,170
0
560
9,115
2,931
0
2,166
6,949
0
14,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,447
Gold Earned
35,659
169
Minions Killed
157
0
Camps Cleared
0
607,956
Distance Traveled
796,902
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,121
741
63
4
0
227,778
0
L
Arachne
11,842
789
42
3
0
197,595
0
W
Arachne
13,486
899
40
3
0
307,026
0
W
Jing Wei
11,052
737
54
4
0
262,098
0
L
Janus
12,544
836
101
7
0
270,213
0
L
Mercury
11,061
737
26
2
0
140,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role