Player Matchup

Bakasura
Bakasura
IlluminArnie
Bakasura
Level 121
God Stats
0W - 2L
1,304 SR
Queue Stats
457W - 454L
1,417 Elo+
Party 1
Tiamat
Tiamat
Io Breeze oI
Tiamat
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 233L
1,415 Elo+
Party 1
Terra
Terra
RiKOshay iB
Terra
Level 122
God Stats
4W - 6L
1,476 SR
Queue Stats
663W - 658L
1,426 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Shade of Ginger
Kumbhakarna
Level 125
God Stats
9W - 8L
1,721 SR
Queue Stats
593W - 611L
1,421 Elo+
Party 1
Hou Yi
Hou Yi
joseeeeeeph
Hou Yi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,409 Elo+
Solo
Team Averages
Level 89
1,500 SR
1,418 Elo+

VS

Team Averages
Level 98
1,429 SR
1,478 Elo+
Odin
Odin
Atesh61
Odin
Level 80
God Stats
6W - 3L
1,471 SR
Queue Stats
488W - 504L
1,524 Elo+
Solo
Scylla
Scylla
Jimbier045
Scylla
Level 124
God Stats
1W - 2L
1,143 SR
Queue Stats
170W - 169L
1,473 Elo+
Solo
Danzaburou
Danzaburou
Musca
Danzaburou
Level 127
God Stats
5W - 7L
1,306 SR
Queue Stats
280W - 283L
1,444 Elo+
Solo
Xing Tian
Xing Tian
NRG9k1
Xing Tian
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,558 Elo+
Solo
Sylvanus
Sylvanus
lunnathykghost
Sylvanus
Level 49
God Stats
2W - 2L
1,726 SR
Queue Stats
43W - 58L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
IlluminArnie
Bakasura
14
6 / 2 / 4
7,889
789
7,901
11,912
12,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
12
1 / 6 / 3
6,684
668
5,040
9,708
6,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 8
7,747
775
4,957
10,025
7,631
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Kumbhakarna
Shade of Ginger
Kumbhakarna
13
0 / 2 / 10
6,877
688
4,860
19,179
15,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
16
4 / 3 / 6
8,142
814
9,314
9,869
5,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Atesh61
Odin
13
2 / 5 / 5
7,940
794
9,542
13,606
14,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Jimbier045
Scylla
16
7 / 2 / 4
9,896
990
17,052
7,555
4,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Musca
Danzaburou
16
2 / 1 / 9
9,069
907
13,385
10,522
5,281
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Xing Tian
NRG9k1
Xing Tian
15
3 / 3 / 7
8,520
852
8,751
15,172
14,799
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
12
0 / 4 / 8
8,185
819
6,215
12,818
10,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
47
14
Kills
14
14
Deaths
15
31
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Odin
Atesh61
Odin
2
5
5
0.9
L
Bakasura
IlluminArnie
Bakasura
6
2
4
4
L
Tiamat
1
6
3
0.42
W
Scylla
Jimbier045
Scylla
7
2
4
4.5
W
Danzaburou
Musca
Danzaburou
2
1
9
6.5
W
Xing Tian
NRG9k1
Xing Tian
3
3
7
2.17
L
3
1
8
7
L
Kumbhakarna
Shade of Ginger
Kumbhakarna
0
2
10
2.5
L
Hou Yi
4
3
6
2.33
W
Sylvanus
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,072
Damage
54,945
60,693
Taken
59,673
47,297
Mitigated
49,066
24,764
Healing
16,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Atesh61
Odin
9,542
1,230
888
2,362
13,606
14,625
0
5,350
7,228
5,888
9,783
L
Bakasura
IlluminArnie
Bakasura
7,901
4,155
357
2,218
11,912
12,283
0
6,554
5,358
0
6,900
L
Tiamat
5,040
1,165
1,177
664
9,708
6,855
0
5,170
4,538
13,569
0
W
Scylla
Jimbier045
Scylla
17,052
1,377
763
1,080
7,555
4,195
120
1,103
6,363
29,760
0
W
Danzaburou
Musca
Danzaburou
13,385
5,646
1,490
3,396
10,522
5,281
5,037
3,120
6,715
0
30,292
W
Xing Tian
NRG9k1
Xing Tian
8,751
779
327
1,219
15,172
14,799
350
3,202
11,030
17,140
0
L
4,957
340
5,783
3,280
10,025
7,631
0
6,461
3,564
8,141
0
L
Kumbhakarna
Shade of Ginger
Kumbhakarna
4,860
666
2,141
7,526
19,179
15,078
0
10,637
8,542
11,574
0
L
Hou Yi
9,314
2,858
361
1,257
9,869
5,450
0
7,291
2,578
0
20,079
W
Sylvanus
6,215
1,517
2,944
2,380
12,818
10,166
104
2,082
10,581
10,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,339
Gold Earned
43,610
94
Minions Killed
108
0
Camps Cleared
0
946,984
Distance Traveled
914,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,940
794
9
1
0
168,139
0
L
Bakasura
7,889
789
21
2
0
204,703
0
L
Tiamat
6,684
668
19
2
0
169,230
0
W
Scylla
9,896
990
41
4
0
184,494
0
W
Danzaburou
9,069
907
40
4
0
173,976
0
W
Xing Tian
8,520
852
7
1
0
211,103
0
L
Terra
7,747
775
7
1
0
216,159
0
L
Kumbhakarna
6,877
688
17
2
0
193,143
0
L
Hou Yi
8,142
814
30
3
0
163,749
0
W
Sylvanus
8,185
819
11
1
0
177,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role