Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
BananaKing127
Atlas
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 31L
1,348 Elo+
Party 2
Jing Wei
Jing Wei
ITookTheL
Jing Wei
Level 38
God Stats
5W - 9L
1,664 SR
Queue Stats
261W - 238L
1,549 Elo+
Solo
Hera
Hera
lucren522
Hera
Level 68
God Stats
1W - 1L
1,442 SR
Queue Stats
162W - 168L
1,396 Elo+
Solo
Team Averages
Level 52
1,521 SR
1,459 Elo+

VS

Team Averages
Level 90
1,553 SR
1,507 Elo+
Tyr
Tyr
Backflip
Tyr
Level 107
God Stats
6W - 6L
1,439 SR
Queue Stats
70W - 59L
1,510 Elo+
Party 1
Ishtar
Ishtar
HomieLorenzo
Ishtar
Level 128
God Stats
6W - 8L
1,422 SR
Queue Stats
157W - 149L
1,466 Elo+
Party 1
Agni
Agni
LEOBLAX25
Agni
Level 152
God Stats
5W - 1L
1,759 SR
Queue Stats
181W - 142L
1,540 Elo+
Party 3
Sun Wukong
Sun Wukong
LivinlikeJames
Sun Wukong
Level 38
God Stats
3W - 3L
1,511 SR
Queue Stats
64W - 75L
1,465 Elo+
Solo
Ymir
Ymir
Notorious18
Ymir
Level 26
God Stats
16W - 13L
1,631 SR
Queue Stats
25W - 19L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
2 / 2 / 0
8,089
674
10,141
8,548
4,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
 
Arachne
13
3 / 1 / 3
7,461
622
4,779
13,636
5,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 4
6,011
501
4,454
5,410
3,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
ITookTheL
Jing Wei
12
2 / 0 / 2
6,982
582
2,721
6,121
1,947
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hera
12
0 / 2 / 0
6,719
560
3,481
5,615
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
6,323
527
5,915
9,612
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
11
0 / 0 / 1
6,627
552
4,221
4,722
2,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Agni
13
2 / 1 / 1
7,788
649
4,679
7,323
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
LivinlikeJames
Sun Wukong
10
0 / 2 / 1
6,147
512
4,284
13,352
8,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 2 / 0
5,150
429
596
5,653
3,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
7
Kills
5
5
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
0
1
W
Arachne
 
Arachne
3
1
3
4.5
L
3
2
1
1.75
W
0
0
4
2
L
Ishtar
0
0
1
0.5
W
Jing Wei
ITookTheL
Jing Wei
2
0
2
3
L
Agni
2
1
1
2.5
L
Sun Wukong
LivinlikeJames
Sun Wukong
0
2
1
0.25
L
0
2
0
0
W
Hera
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,576
Damage
19,695
39,330
Taken
40,662
16,770
Mitigated
21,169
20,263
Healing
10,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,141
1,329
86
5,487
8,548
4,052
364
0
8,548
59,356
0
W
Arachne
 
Arachne
4,779
3,348
0
5,981
13,636
5,344
0
1,403
12,233
0
65,931
L
5,915
951
0
2,806
9,612
4,530
0
2,008
7,580
0
28,692
W
4,454
2,051
0
2,151
5,410
3,519
0
844
4,566
19,222
0
L
Ishtar
4,221
2,503
0
2,675
4,722
2,097
0
1,215
3,507
0
55,495
W
Jing Wei
ITookTheL
Jing Wei
2,721
1,643
0
4,013
6,121
1,947
0
165
5,956
0
46,826
L
Agni
4,679
482
0
1,611
7,323
2,635
0
3,069
4,056
70,605
0
L
Sun Wukong
LivinlikeJames
Sun Wukong
4,284
460
0
2,332
13,352
8,079
0
9,546
3,806
0
41,944
L
596
335
0
1,113
5,653
3,828
0
2,016
3,637
6,217
0
W
Hera
3,481
654
0
2,545
5,615
1,908
0
2,863
2,752
46,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,262
Gold Earned
32,035
396
Minions Killed
377
0
Camps Cleared
0
1,236,807
Distance Traveled
1,110,968
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,089
674
104
9
0
221,998
4
W
Arachne
7,461
622
90
8
0
301,793
0
L
Tyr
6,323
527
57
5
0
272,032
0
W
Atlas
6,011
501
15
1
0
248,969
0
L
Ishtar
6,627
552
121
10
0
227,803
0
W
Jing Wei
6,982
582
89
7
0
221,900
4
L
Agni
7,788
649
129
11
0
241,272
1
L
Sun Wukong
6,147
512
60
5
0
265,863
0
L
Ymir
5,150
429
10
1
0
103,998
2
W
Hera
6,719
560
98
8
0
242,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role