Player Matchup

Bacchus
Bacchus
Platinum V
Cabrakan_
Bacchus
Platinum V
Level 156
God Stats
10W - 10L
1,520 SR
Queue Stats
576W - 578L
1,577 MMR
Solo
Charybdis
Charybdis
Gold II
ElReddx
Charybdis
Gold II
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 60L
1,575 MMR
Solo
Anubis
Anubis
Gold II
WillthaBeest
Anubis
Gold II
Level 85
God Stats
36W - 27L
1,611 SR
Queue Stats
466W - 510L
1,622 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,544 SR
1,591 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 75
1,573 SR
1,584 MMR
Cupid
Cupid
Gold III
CanineMermaid85
Cupid
Gold III
Level 117
God Stats
9W - 15L
1,599 SR
Queue Stats
163W - 175L
1,588 MMR
Solo
Janus
Janus
Bronze III
Figaroxd
Janus
Bronze III
Level 47
God Stats
1W - 1L
1,633 SR
Queue Stats
3W - 4L
1,624 MMR
Solo
Chaac
Chaac
Gold V
MarkRulzz23
Chaac
Gold V
Level 61
God Stats
16W - 20L
1,486 SR
Queue Stats
53W - 61L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cabrakan_
Bacchus
12
4 / 0 / 9
9,486
862
9,127
10,516
8,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
ElReddx
Charybdis
13
4 / 0 / 9
9,918
902
9,554
8,595
3,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
13
7 / 3 / 7
10,083
917
12,439
8,546
3,914
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AtlasRaijinAthenaKing ArthurSurtr

VS

Bans
AchillesSobekAh Muzen CabGaneshaRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
7,130
648
2,644
10,026
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Figaroxd
Janus
10
1 / 8 / 1
7,708
701
4,336
10,594
2,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 5 / 0
7,482
680
7,317
14,808
9,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
15
Kills
2
3
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Cabrakan_
Bacchus
4
0
9
8.5
L
0
2
2
0.5
W
Charybdis
ElReddx
Charybdis
4
0
9
8.5
L
Janus
Figaroxd
Janus
1
8
1
0.19
L
1
5
0
0.2
W
Anubis
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,120
Damage
14,297
27,657
Taken
35,428
16,127
Mitigated
15,125
10,100
Healing
5,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Cabrakan_
Bacchus
9,127
821
0
2,568
10,516
8,696
416
946
9,290
15,968
0
L
2,644
1,321
138
3,123
10,026
3,052
0
6,303
3,333
0
14,493
W
Charybdis
ElReddx
Charybdis
9,554
5,561
0
3,503
8,595
3,517
1,988
2,368
6,227
0
49,994
L
Janus
Figaroxd
Janus
4,336
247
0
0
10,594
2,820
0
7,401
2,855
29,055
0
L
7,317
1,241
0
1,888
14,808
9,253
0
7,357
7,129
0
27,362
W
Anubis
12,439
325
0
4,029
8,546
3,914
826
1,128
7,418
49,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,487
Gold Earned
22,320
136
Minions Killed
101
0
Camps Cleared
0
602,185
Distance Traveled
535,648
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,486
862
7
1
0
214,902
0
L
Cupid
7,130
648
30
3
0
180,731
3
W
Charybdis
9,918
902
68
6
0
200,473
0
L
Janus
7,708
701
36
3
0
176,565
0
L
Chaac
7,482
680
35
3
0
178,352
0
W
Anubis
10,083
917
61
6
0
186,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role