Player Matchup

Sol
Sol
Picklez224
Sol
Level 45
God Stats
22W - 31L
1,357 SR
Queue Stats
53W - 72L
1,264 Elo+
Solo
Sun Wukong
Sun Wukong
Redeye_Lasagna
Sun Wukong
Level 45
God Stats
6W - 10L
1,385 SR
Queue Stats
142W - 168L
1,300 Elo+
Solo
Danzaburou
Danzaburou
gzap9
Danzaburou
Level 45
God Stats
115W - 117L
1,497 SR
Queue Stats
405W - 411L
1,375 Elo+
Solo
Team Averages
Level 45
1,413 SR
1,313 Elo+

VS

Team Averages
Level 67
1,523 SR
1,356 Elo+
Izanami
Izanami
MakotoAkane
Izanami
Level 104
God Stats
1W - 0L
1,764 SR
Queue Stats
40W - 31L
1,364 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Reicarlitos8
Morgan Le Fay
Level 82
God Stats
3W - 3L
1,306 SR
Queue Stats
155W - 172L
1,375 Elo+
Party 1
Cthulhu
Cthulhu
clandemon
Cthulhu
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 25L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 0
13,224
696
14,876
18,037
7,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Redeye_Lasagna
Sun Wukong
14
1 / 5 / 3
11,920
627
10,530
25,630
23,685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
gzap9
Danzaburou
15
0 / 1 / 4
12,799
674
14,772
18,282
7,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MakotoAkane
Izanami
17
4 / 1 / 4
14,853
782
18,928
15,271
7,256
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
Reicarlitos8
Morgan Le Fay
16
3 / 2 / 6
14,042
739
22,676
14,259
7,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
clandemon
Cthulhu
16
2 / 1 / 5
13,446
708
11,095
19,058
28,186
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
9
9
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
MakotoAkane
Izanami
4
1
4
6
L
3
3
0
1
L
Sun Wukong
Redeye_Lasagna
Sun Wukong
1
5
3
0.5
W
Morgan Le Fay
Reicarlitos8
Morgan Le Fay
3
2
6
3
W
Cthulhu
clandemon
Cthulhu
2
1
5
4.5
L
Danzaburou
gzap9
Danzaburou
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,178
Damage
52,699
61,949
Taken
48,588
38,470
Mitigated
43,389
16,071
Healing
7,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
MakotoAkane
Izanami
18,928
12,905
0
3,170
15,271
7,256
2,855
4,036
11,235
0
111,086
L
14,876
3,678
0
4,882
18,037
7,186
0
9,558
8,479
61,493
0
L
Sun Wukong
Redeye_Lasagna
Sun Wukong
10,530
2,298
0
3,303
25,630
23,685
0
12,515
13,115
164
32,615
W
Morgan Le Fay
Reicarlitos8
Morgan Le Fay
22,676
3,481
0
2,249
14,259
7,947
459
5,293
8,966
79,034
0
W
Cthulhu
clandemon
Cthulhu
11,095
647
477
1,602
19,058
28,186
221
6,048
13,010
25,164
1,467
L
Danzaburou
gzap9
Danzaburou
14,772
5,441
0
7,886
18,282
7,599
0
10,670
7,612
0
74,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,943
Gold Earned
42,341
208
Minions Killed
267
0
Camps Cleared
0
1,008,842
Distance Traveled
1,091,263
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,853
782
157
8
0
330,126
0
L
Sol
13,224
696
86
5
0
312,387
2
L
Sun Wukong
11,920
627
33
2
0
340,449
0
W
Morgan Le Fay
14,042
739
93
5
0
374,957
2
W
Cthulhu
13,446
708
17
1
0
386,180
0
L
Danzaburou
12,799
674
89
5
0
356,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role