Player Matchup

Jing Wei
Jing Wei
AjaXx240
Jing Wei
Level 68
God Stats
0W - 2L
1,557 SR
Queue Stats
44W - 33L
1,600 Elo+
Solo
Yemoja
Yemoja
DucMudaFluhk
Yemoja
Level 29
God Stats
0W - 4L
1,182 SR
Queue Stats
78W - 113L
1,517 Elo+
Solo
Apollo
Apollo
ForkBacon
Apollo
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 75L
1,539 Elo+
Solo
Camazotz
Camazotz
Shmuckatelli
Camazotz
Level 105
God Stats
1W - 2L
1,279 SR
Queue Stats
244W - 230L
1,540 Elo+
Solo
Bacchus
Bacchus
Sylvaaris
Bacchus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 60L
1,566 Elo+
Solo
Team Averages
Level 74
1,403 SR
1,552 Elo+

VS

Team Averages
Level 135
1,528 SR
1,557 Elo+
Tyr
Tyr
 
Tyr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
DL412
Thoth
Level 156
God Stats
8W - 8L
1,472 SR
Queue Stats
406W - 422L
1,573 Elo+
Solo
Hel
Hel
ImSooFknNasty
Hel
Level 145
God Stats
4W - 0L
1,495 SR
Queue Stats
112W - 106L
1,599 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TuRkiSh751
Ah Muzen Cab
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
171W - 168L
1,528 Elo+
Solo
Ares
Ares
fupatroopa
Ares
Level 127
God Stats
10W - 6L
1,671 SR
Queue Stats
622W - 605L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AjaXx240
Jing Wei
15
1 / 3 / 0
8,026
803
6,864
9,446
3,710
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Yemoja
11
0 / 3 / 1
6,991
699
3,376
11,628
7,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Apollo
ForkBacon
Apollo
13
1 / 2 / 0
6,873
687
6,694
8,901
3,269
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Camazotz
Shmuckatelli
Camazotz
11
0 / 5 / 1
6,786
679
5,644
10,622
3,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Sylvaaris
Bacchus
11
0 / 4 / 1
6,931
693
15,084
13,539
15,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 1 / 8
7,739
774
8,204
11,867
13,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thoth
DL412
Thoth
15
7 / 2 / 6
9,369
937
15,898
8,392
3,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 0 / 11
8,663
866
11,523
11,199
5,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
TuRkiSh751
Ah Muzen Cab
16
6 / 1 / 9
9,016
902
8,580
9,800
4,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
1 / 1 / 11
8,244
824
6,473
11,565
12,785
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
62
2
Kills
17
17
Deaths
5
3
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
8
5
L
Jing Wei
AjaXx240
Jing Wei
1
3
0
0.33
W
Thoth
DL412
Thoth
7
2
6
5
L
Yemoja
0
3
1
0.17
L
Apollo
ForkBacon
Apollo
1
2
0
0.5
W
2
0
11
7.5
L
Camazotz
Shmuckatelli
Camazotz
0
5
1
0.1
L
Bacchus
Sylvaaris
Bacchus
0
4
1
0.13
W
Ah Muzen Cab
TuRkiSh751
Ah Muzen Cab
6
1
9
10.5
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,662
Damage
50,678
54,136
Taken
52,823
34,590
Mitigated
40,983
17,132
Healing
23,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
8,204
569
386
1,424
11,867
13,688
172
3,150
8,717
0
11,558
L
Jing Wei
AjaXx240
Jing Wei
6,864
5,361
822
1,669
9,446
3,710
0
6,981
2,231
0
25,292
W
Thoth
DL412
Thoth
15,898
143
288
252
8,392
3,632
115
1,882
6,510
26,168
0
L
Yemoja
3,376
607
4,997
1,609
11,628
7,954
0
5,440
5,818
6,560
0
L
Apollo
ForkBacon
Apollo
6,694
3,007
163
2,060
8,901
3,269
0
6,043
2,770
0
11,983
W
11,523
356
9,263
7,845
11,199
5,939
579
4,970
6,229
22,613
0
L
Camazotz
Shmuckatelli
Camazotz
5,644
1,132
1,823
1,186
10,622
3,939
0
6,827
3,610
0
12,285
L
Bacchus
Sylvaaris
Bacchus
15,084
564
742
2,061
13,539
15,718
0
8,057
5,025
18,230
1,554
W
Ah Muzen Cab
TuRkiSh751
Ah Muzen Cab
8,580
2,261
511
1,211
9,800
4,939
1,670
3,344
6,456
0
24,399
W
6,473
638
590
1,751
11,565
12,785
1,394
3,560
8,005
8,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,607
Gold Earned
43,031
98
Minions Killed
103
0
Camps Cleared
0
883,392
Distance Traveled
1,003,870
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,739
774
5
1
0
213,609
0
L
Jing Wei
8,026
803
44
4
0
194,911
0
W
Thoth
9,369
937
33
3
0
223,691
0
L
Yemoja
6,991
699
7
1
0
180,243
0
L
Apollo
6,873
687
18
2
0
154,946
0
W
Hel
8,663
866
34
3
0
218,458
0
L
Camazotz
6,786
679
15
2
0
166,328
0
L
Bacchus
6,931
693
14
1
0
186,964
0
W
Ah Muzen Cab
9,016
902
25
3
0
159,662
0
W
Ares
8,244
824
6
1
0
188,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role