Player Matchup

Achilles
Achilles
 
Achilles
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DieHardSurUnDab
Serqet
Level 108
God Stats
13W - 8L
1,618 SR
Queue Stats
114W - 98L
1,530 Elo+
Solo
Anhur
Anhur
ThrowingBleuboy
Anhur
Level 101
God Stats
5W - 5L
1,627 SR
Queue Stats
235W - 200L
1,588 Elo+
Solo
Nox
Nox
Tiloup94
Nox
Level 87
God Stats
1W - 0L
1,559 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
zungetsu_24
Neith
Level 61
God Stats
22W - 20L
1,606 SR
Queue Stats
485W - 483L
1,428 Elo+
Solo
Team Averages
Level 96
1,582 SR
1,509 Elo+

VS

Team Averages
Level 129
1,595 SR
1,504 Elo+
Anhur
Anhur
 
Anhur
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
AlanSlurring
Kuzenbo
Level 107
God Stats
30W - 24L
1,623 SR
Queue Stats
141W - 151L
1,530 Elo+
Solo
Martichoras
Martichoras
Magnifastard
Martichoras
Level 73
God Stats
2W - 4L
1,487 SR
Queue Stats
185W - 191L
1,422 Elo+
Solo
Thor
Thor
Malkerr
Thor
Level 156
God Stats
5W - 5L
1,713 SR
Queue Stats
240W - 219L
1,551 Elo+
Solo
Hades
Hades
treebranch1
Hades
Level 124
God Stats
253W - 192L
1,651 SR
Queue Stats
733W - 713L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 0 / 1
6,071
607
4,701
7,841
4,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
5 / 0 / 3
6,588
659
4,461
5,845
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 0 / 1
5,880
588
2,649
4,718
1,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 0 / 2
4,832
483
1,636
2,985
1,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 2
5,235
524
3,096
5,987
2,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 0 / 0
5,387
539
353
5,199
1,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
AlanSlurring
Kuzenbo
9
0 / 3 / 0
5,281
528
4,086
7,024
7,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Martichoras
Magnifastard
Martichoras
9
0 / 2 / 0
4,985
499
1,892
4,983
1,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
Malkerr
Thor
7
0 / 4 / 0
4,456
446
1,486
8,634
2,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 0 / 0
6,016
602
3,583
7,062
3,095
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
9
Kills
1
1
Deaths
9
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
1
3.5
L
Anhur
 
Anhur
0
0
0
0
L
Kuzenbo
AlanSlurring
Kuzenbo
0
3
0
0
W
5
0
3
6.5
L
Martichoras
Magnifastard
Martichoras
0
2
0
0
L
Thor
Malkerr
Thor
0
4
0
0
W
1
0
1
1.5
W
0
0
2
1
L
1
0
0
1
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,543
Damage
11,400
27,376
Taken
32,902
11,684
Mitigated
16,417
9,672
Healing
12,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,701
786
0
2,690
7,841
4,293
0
3,104
4,118
0
36,267
L
Anhur
 
Anhur
353
353
0
977
5,199
1,626
0
312
4,887
0
48,369
L
Kuzenbo
AlanSlurring
Kuzenbo
4,086
1,075
0
1,318
7,024
7,665
0
0
6,883
29,492
0
W
4,461
901
0
1,511
5,845
2,147
0
369
5,394
0
53,668
L
Martichoras
Magnifastard
Martichoras
1,892
396
0
1,226
4,983
1,434
0
655
4,208
0
32,549
L
Thor
Malkerr
Thor
1,486
253
0
3,053
8,634
2,597
0
0
8,290
0
23,158
W
2,649
1,919
0
2,127
4,718
1,330
756
0
4,718
0
45,382
W
1,636
540
795
609
2,985
1,505
0
735
2,250
10,530
0
L
3,583
377
230
5,269
7,062
3,095
0
669
6,393
50,382
0
W
3,096
1,297
0
1,940
5,987
2,409
0
2,760
3,227
0
37,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,606
Gold Earned
26,125
307
Minions Killed
343
0
Camps Cleared
0
945,081
Distance Traveled
892,601
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,071
607
74
7
0
183,812
0
L
Anhur
5,387
539
88
9
0
181,417
0
L
Kuzenbo
5,281
528
55
6
0
162,561
0
W
Serqet
6,588
659
83
8
0
252,025
1
L
Martichoras
4,985
499
64
6
0
176,761
2
L
Thor
4,456
446
42
4
0
181,262
0
W
Anhur
5,880
588
84
8
0
172,578
2
W
Nox
4,832
483
11
1
0
169,862
0
L
Hades
6,016
602
94
9
0
190,600
0
W
Neith
5,235
524
55
6
0
166,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role