Player Matchup

Sun Wukong
Sun Wukong
Gold I
Headcoald
Sun Wukong
Gold I
Level 159
God Stats
2W - 2L
1,797 SR
Queue Stats
325W - 312L
1,757 MMR
Solo
Pele
Pele
Platinum II
Jahzio
Pele
Platinum II
Level 150
God Stats
1W - 3L
1,776 SR
Queue Stats
241W - 218L
1,776 MMR
Solo
Cerberus
Cerberus
Platinum III
SedatedDuckTTV
Cerberus
Platinum III
Level 159
God Stats
0W - 2L
1,356 SR
Queue Stats
56W - 53L
1,763 MMR
Solo
Izanami
Izanami
Platinum IV
TheCrazyDonut
Izanami
Platinum IV
Level 132
God Stats
1W - 3L
1,469 SR
Queue Stats
169W - 159L
1,825 MMR
Solo
Merlin
Merlin
Platinum V
nutimeg
Merlin
Platinum V
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 35L
1,789 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,580 SR
1,782 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,549 SR
1,718 MMR
King Arthur
King Arthur
Platinum IV
 
King Arthur
Platinum IV
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum II
GetMoney787
Awilix
Platinum II
Level 159
God Stats
6W - 6L
1,503 SR
Queue Stats
624W - 610L
1,793 MMR
Solo
Scylla
Scylla
Platinum III
ThereGoLeek
Scylla
Platinum III
Level 154
God Stats
15W - 10L
1,602 SR
Queue Stats
177W - 161L
1,778 MMR
Solo
Olorun
Olorun
Platinum III
Unraveled___
Olorun
Platinum III
Level 156
God Stats
114W - 110L
1,583 SR
Queue Stats
732W - 734L
1,752 MMR
Solo
Sylvanus
Sylvanus
Platinum II
Yangred1
Sylvanus
Platinum II
Level 108
God Stats
40W - 45L
1,554 SR
Queue Stats
170W - 166L
1,768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Headcoald
Sun Wukong
6
0 / 1 / 0
3,513
703
2,215
4,672
2,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Pele
Jahzio
Pele
1
0 / 0 / 0
2,419
484
0
0
0
Cerberus
5
0 / 1 / 0
3,128
626
1,634
5,427
3,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
5
0 / 1 / 0
3,321
664
1,481
2,604
805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
nutimeg
Merlin
7
1 / 1 / 0
3,639
728
663
2,310
703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
CharonKaliAresAo KuangSusano

VS

Bans
ChernobogThanatosGebJanusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 0 / 1
3,819
764
2,208
4,642
3,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Awilix
6
2 / 0 / 1
3,779
756
633
3,036
870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
6
1 / 1 / 0
3,789
758
794
1,747
472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
5
0 / 0 / 2
3,580
716
2,042
1,350
415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
Yangred1
Sylvanus
5
1 / 0 / 1
3,494
699
2,454
3,383
1,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
4
4
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
1
0.5
W
Awilix
2
0
1
2.5
L
Sun Wukong
Headcoald
Sun Wukong
0
1
0
0
L
Pele
Jahzio
Pele
0
0
0
0
L
Cerberus
0
1
0
0
L
Izanami
0
1
0
0
W
Scylla
1
1
0
1
W
Olorun
0
0
2
1
W
Sylvanus
Yangred1
Sylvanus
1
0
1
1.5
L
Merlin
nutimeg
Merlin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,993
Damage
8,131
15,013
Taken
14,158
6,961
Mitigated
6,498
5,467
Healing
4,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,208
157
0
1,125
4,642
3,338
0
0
4,642
0
22,904
W
Awilix
633
401
0
750
3,036
870
0
0
3,036
0
19,715
L
Sun Wukong
Headcoald
Sun Wukong
2,215
716
0
1,879
4,672
2,283
0
0
4,672
0
21,094
L
Pele
Jahzio
Pele
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
1,634
210
0
2,220
5,427
3,170
0
2,764
2,663
10,771
0
L
Izanami
1,481
1,213
0
868
2,604
805
0
1,363
1,241
0
17,304
W
Scylla
794
0
0
10
1,747
472
0
663
1,084
20,076
0
W
Olorun
2,042
1,388
189
799
1,350
415
0
544
806
19,020
0
W
Sylvanus
Yangred1
Sylvanus
2,454
1,391
192
1,117
3,383
1,403
0
1,090
2,293
8,102
3,944
L
Merlin
nutimeg
Merlin
663
47
0
500
2,310
703
0
732
1,516
19,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,020
Gold Earned
18,461
145
Minions Killed
160
0
Camps Cleared
0
390,046
Distance Traveled
497,034
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,819
764
32
6
0
97,941
0
W
Awilix
3,779
756
31
6
0
123,388
0
L
Sun Wukong
3,513
703
40
8
0
91,566
0
L
Pele
2,419
484
0
0
0
621
0
L
Cerberus
3,128
626
26
5
0
97,827
0
L
Izanami
3,321
664
42
8
0
100,809
0
W
Scylla
3,789
758
43
9
0
90,434
0
W
Olorun
3,580
716
40
8
0
86,410
0
W
Sylvanus
3,494
699
14
3
0
98,861
2
L
Merlin
3,639
728
37
7
0
99,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role