Player Matchup

Odin
Odin
Ponkik
Odin
Level 58
God Stats
1W - 2L
1,282 SR
Queue Stats
71W - 54L
1,574 Elo+
Solo
Hachiman
Hachiman
Sandetta
Hachiman
Level 155
God Stats
2W - 1L
1,869 SR
Queue Stats
96W - 31L
1,746 Elo+
Party 1
Cerberus
Cerberus
ViskeeH
Cerberus
Level 125
God Stats
6W - 1L
1,528 SR
Queue Stats
115W - 52L
1,624 Elo+
Party 1
Aphrodite
Aphrodite
mini-leo-yar
Aphrodite
Level 52
God Stats
142W - 99L
1,597 SR
Queue Stats
357W - 392L
1,428 Elo+
Solo
Loki
Loki
mk2mk3228
Loki
Level 102
God Stats
2W - 0L
1,700 SR
Queue Stats
281W - 223L
1,584 Elo+
Solo
Team Averages
Level 98
1,595 SR
1,591 Elo+

VS

Team Averages
Level 143
1,443 SR
1,498 Elo+
Hera
Hera
 
Hera
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
HeaDCrusH416
Hercules
Level 115
God Stats
1W - 2L
1,461 SR
Queue Stats
12W - 11L
1,381 Elo+
Solo
Thor
Thor
Reason to Cry
Thor
Level 181
God Stats
7W - 14L
1,393 SR
Queue Stats
376W - 379L
1,543 Elo+
Solo
Geb
Geb
caspergod
Geb
Level 156
God Stats
4W - 1L
1,414 SR
Queue Stats
202W - 92L
1,624 Elo+
Solo
Ra
Ra
qwetryoiu
Ra
Level 37
God Stats
15W - 22L
1,446 SR
Queue Stats
31W - 47L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Ponkik
Odin
14
1 / 0 / 12
8,138
1,163
8,150
8,931
6,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Sandetta
Hachiman
14
7 / 0 / 7
9,969
1,424
15,445
5,820
2,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
ViskeeH
Cerberus
14
3 / 1 / 10
9,235
1,319
9,153
10,838
12,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
mini-leo-yar
Aphrodite
14
0 / 1 / 12
8,574
1,225
8,088
6,455
4,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Loki
14
3 / 2 / 9
8,882
1,269
10,058
7,250
3,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

367

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
0 / 0 / 0
5,225
746
0
0
0
Hercules
HeaDCrusH416
Hercules
13
0 / 2 / 3
7,594
1,085
7,241
14,847
14,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 5 / 2
7,738
1,105
5,166
13,127
5,081
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 3
7,847
1,121
7,421
13,667
13,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 4 / 0
8,370
1,196
13,453
13,135
4,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
14
Kills
4
4
Deaths
14
50
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
0
0
0
L
Hercules
HeaDCrusH416
Hercules
0
2
3
0.75
W
Odin
Ponkik
Odin
1
0
12
7
L
1
5
2
0.4
W
Hachiman
Sandetta
Hachiman
7
0
7
10.5
W
Cerberus
ViskeeH
Cerberus
3
1
10
8
L
0
3
3
0.5
W
Aphrodite
mini-leo-yar
Aphrodite
0
1
12
6
W
Loki
3
2
9
3.75
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,894
Damage
33,281
39,294
Taken
54,776
30,480
Mitigated
37,409
17,631
Healing
5,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
HeaDCrusH416
Hercules
7,241
1,511
0
2,367
14,847
14,498
0
5,927
8,406
0
11,064
W
Odin
Ponkik
Odin
8,150
2,034
0
1,840
8,931
6,963
0
3,871
4,604
0
13,037
L
5,166
303
0
0
13,127
5,081
0
3,824
9,170
0
17,415
W
Hachiman
Sandetta
Hachiman
15,445
11,438
0
2,454
5,820
2,986
0
4,252
1,526
0
36,521
W
Cerberus
ViskeeH
Cerberus
9,153
854
0
4,371
10,838
12,207
0
5,160
4,960
15,026
0
L
7,421
756
0
1,341
13,667
13,171
0
4,359
8,490
14,813
0
W
Aphrodite
mini-leo-yar
Aphrodite
8,088
436
4,931
3,811
6,455
4,887
0
4,196
2,259
16,555
0
W
Loki
10,058
1,327
0
224
7,250
3,437
0
3,229
3,985
0
22,747
L
13,453
94
619
675
13,135
4,659
0
3,131
9,756
33,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,798
Gold Earned
36,774
149
Minions Killed
111
6
Camps Cleared
5
776,350
Distance Traveled
575,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,225
746
0
0
0
0
0
L
Hercules
7,594
1,085
19
3
0
148,465
0
W
Odin
8,138
1,163
19
3
1
173,016
0
L
Thor
7,738
1,105
23
3
1
116,755
0
W
Hachiman
9,969
1,424
73
10
4
156,020
0
W
Cerberus
9,235
1,319
18
3
0
147,819
0
L
Geb
7,847
1,121
17
2
1
157,584
0
W
Aphrodite
8,574
1,225
16
2
0
130,058
0
W
Loki
8,882
1,269
23
3
1
169,437
0
L
Ra
8,370
1,196
52
7
3
152,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role